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20-099 年賀2014

問題

小田原充宏さんの年賀2014を解きます。

問題:この「2」「0」「1」「4」を2セット、裏返しなしで8×11に入れてください。すき間ができます。





ソース

using System;
using System.Collections.Generic;
using System.Linq;

class Program
{
    //ピースごとの配置候補
    static Dictionary<char, List<bool[,]>> HaitiKouhoListDict =
        new Dictionary<char, List<bool[,]>>();

    static char[] PieceNameArr = "2014".ToCharArray();

    static char[,] mQuestionArr; //問題の初期盤面

    const int UB_X = 10;
    const int UB_Y = 7;

    //許可する空白マスの数
    const int AllowSpaceCnt = 10;

    struct JyoutaiDef
    {
        internal char[,] BanArr;
        internal int CurrX;
        internal int CurrY;
        internal Dictionary<char, int> UsePieceDict;
        internal int PassCnt;
    }

    //問題を定義
    static void QuestionDef()
    {
        mQuestionArr = new char[UB_X + 1, UB_Y + 1];
        for (int X = 0; X <= UB_X; X++)
            for (int Y = 0; Y <= UB_Y; Y++)
                mQuestionArr[X, Y] = ' ';
    }

    static void Main()
    {
        var sw = System.Diagnostics.Stopwatch.StartNew();

        var CanUsePieceDict = new Dictionary<char, int>() {{ '2', 2 },{ '0', 2 },
                                                           { '1', 2 },{ '4', 2 }};
        //問題を定義
        QuestionDef();

        foreach (char EachPiece in PieceNameArr) {
            HaitiKouhoListDict[EachPiece] = DeriveHaitiKouhoList(EachPiece);
        }

        var Stk = new Stack<JyoutaiDef>();
        JyoutaiDef WillPush;
        WillPush.BanArr = mQuestionArr;
        WillPush.CurrX = WillPush.CurrY = 0;
        WillPush.UsePieceDict = new Dictionary<char, int>();
        WillPush.PassCnt = 0;
        Stk.Push(WillPush);

        while (Stk.Count > 0) {
            JyoutaiDef Popped = Stk.Pop();

            //クリア判定
            if (Popped.UsePieceDict.Values.Sum() == 8) {
                Console.WriteLine("解を発見。経過時間={0}", sw.Elapsed);
                PrintBan(Popped.BanArr);
                return;
            }

            //Y座標の繰上げ処理
            if (Popped.CurrY > UB_Y) {
                Popped.CurrY = 0;
                Popped.CurrX++;
            }

            //最終列を超えた場合
            if (Popped.CurrX > UB_X) continue;

            foreach (char EachPiece in PieceNameArr) {
                if (Popped.UsePieceDict.ContainsKey(EachPiece)) {
                    //使用上限に到達している場合は、不可
                    if (Popped.UsePieceDict[EachPiece] >= CanUsePieceDict[EachPiece])
                        continue;
                }

                //ピースの配置候補リスト
                List<bool[,]> HaitiKouhoList = new List<bool[,]>();
                HaitiKouhoList.AddRange(HaitiKouhoListDict[EachPiece]);

                //マス目にピースを埋めれない候補をRemove
                HaitiKouhoList.RemoveAll(X =>
                    CanFillPiece(X, Popped.CurrX, Popped.CurrY, Popped.BanArr) == false);

                WillPush.UsePieceDict = new Dictionary<char, int>(Popped.UsePieceDict);
                if (WillPush.UsePieceDict.ContainsKey(EachPiece))
                    WillPush.UsePieceDict[EachPiece]++;
                else WillPush.UsePieceDict[EachPiece] = 1;

                //ピースを配置する経路のPush処理
                foreach (bool[,] AnyPieceMap in HaitiKouhoList) {
                    WillPush.BanArr = (char[,])Popped.BanArr.Clone();
                    WillPush.CurrX = Popped.CurrX;
                    WillPush.CurrY = Popped.CurrY;
                    WillPush.PassCnt = Popped.PassCnt;

                    for (int X = 0; X <= AnyPieceMap.GetUpperBound(0); X++) {
                        for (int Y = 0; Y <= AnyPieceMap.GetUpperBound(1); Y++) {
                            if (AnyPieceMap[X, Y] == false) continue;
                            WillPush.BanArr[Popped.CurrX + X, Popped.CurrY + Y] = EachPiece;
                        }
                    }

                    Stk.Push(WillPush);
                }
            }

            //ピースを配置しない経路のPush
            WillPush.BanArr = Popped.BanArr;
            WillPush.CurrX = Popped.CurrX;
            WillPush.CurrY = Popped.CurrY + 1;
            WillPush.UsePieceDict = Popped.UsePieceDict;
            WillPush.PassCnt = Popped.PassCnt;
            if (Popped.BanArr[Popped.CurrX, Popped.CurrY] == ' ') {
                if (++WillPush.PassCnt > AllowSpaceCnt) continue;
            }
            Stk.Push(WillPush);
        }
    }

    //ピース名を引数として、回転させた配置のListを返す
    static List<bool[,]> DeriveHaitiKouhoList(char pPieceName)
    {
        bool[,] wkArr = null;

        //■■■
        //  ■
        //■■■
        //■
        //■■■
        if (pPieceName == '2') {
            wkArr = new bool[3, 5];
            wkArr[0, 0] = wkArr[1, 0] = wkArr[2, 0] = true;
            wkArr[2, 1] = true;
            wkArr[0, 2] = wkArr[1, 2] = wkArr[2, 2] = true;
            wkArr[0, 3] = true;
            wkArr[0, 4] = wkArr[1, 4] = wkArr[2, 4] = true;
        }

        //■■■
        //■ ■
        //■ ■
        //■ ■
        //■■■
        if (pPieceName == '0') {
            wkArr = new bool[3, 5];
            wkArr[0, 0] = wkArr[1, 0] = wkArr[2, 0] = true;
            wkArr[0, 1] = wkArr[2, 1] = true;
            wkArr[0, 2] = wkArr[2, 2] = true;
            wkArr[0, 3] = wkArr[2, 3] = true;
            wkArr[0, 4] = wkArr[1, 4] = wkArr[2, 4] = true;
        }

        //■
        //■
        //■
        //■
        //■
        if (pPieceName == '1') {
            wkArr = new bool[1, 5];
            wkArr[0, 0] = true;
            wkArr[0, 1] = true;
            wkArr[0, 2] = true;
            wkArr[0, 3] = true;
            wkArr[0, 4] = true;
        }

        //■ ■
        //■ ■
        //■■■
        //  ■
        //  ■
        if (pPieceName == '4') {
            wkArr = new bool[3, 5];
            wkArr[0, 0] = wkArr[2, 0] = true;
            wkArr[0, 1] = wkArr[2, 1] = true;
            wkArr[0, 2] = wkArr[1, 2] = wkArr[2, 2] = true;
            wkArr[2, 3] = true;
            wkArr[2, 4] = true;
        }

        return DeriveKaitenArrList(wkArr);
    }

    //配列を引数として、回転させた配列のリストをDistinctして返す
    static List<bool[,]> DeriveKaitenArrList(bool[,] pBaseArr)
    {
        var KaitenArrList = new List<bool[,]>();

        int BaseArrUB_X = pBaseArr.GetUpperBound(0);
        int BaseArrUB_Y = pBaseArr.GetUpperBound(1);

        for (int I = 1; I <= 4; I++) KaitenArrList.Add(null);
        for (int P = 0; P <= 3; P += 2) KaitenArrList[P] = new bool[BaseArrUB_X + 1, BaseArrUB_Y + 1];
        for (int P = 1; P <= 3; P += 2) KaitenArrList[P] = new bool[BaseArrUB_Y + 1, BaseArrUB_X + 1];

        for (int X = 0; X <= BaseArrUB_X; X++) {
            for (int Y = 0; Y <= BaseArrUB_Y; Y++) {
                bool SetVal = pBaseArr[X, Y];
                KaitenArrList[0][X, Y] = SetVal;
                KaitenArrList[1][Y, BaseArrUB_X - X] = SetVal;
                KaitenArrList[2][BaseArrUB_X - X, BaseArrUB_Y - Y] = SetVal;
                KaitenArrList[3][BaseArrUB_Y - Y, X] = SetVal;
            }
        }

        //Distinctする
        for (int I = KaitenArrList.Count - 1; 0 <= I; I--) {
            for (int J = 0; J <= I - 1; J++) {
                if (KaitenArrList[I].GetUpperBound(0) !=
                    KaitenArrList[J].GetUpperBound(0)) continue;
                if (KaitenArrList[I].GetUpperBound(1) !=
                    KaitenArrList[J].GetUpperBound(1)) continue;

                IEnumerable<bool> wkEnum1 = KaitenArrList[I].Cast<bool>();
                IEnumerable<bool> wkEnum2 = KaitenArrList[J].Cast<bool>();
                if (wkEnum1.SequenceEqual(wkEnum2) == false) continue;

                KaitenArrList.RemoveAt(I);
                break;
            }
        }
        return KaitenArrList;
    }

    //マス目にピースを埋めれるか
    static bool CanFillPiece(bool[,] pPieceMap, int pTargetX, int pTargetY, char[,] pBanArr)
    {
        if (pTargetX + pPieceMap.GetUpperBound(0) > UB_X) return false;
        if (pTargetY + pPieceMap.GetUpperBound(1) > UB_Y) return false;

        for (int X = 0; X <= pPieceMap.GetUpperBound(0); X++) {
            for (int Y = 0; Y <= pPieceMap.GetUpperBound(1); Y++) {
                if (pPieceMap[X, Y] && pBanArr[pTargetX + X, pTargetY + Y] != ' ')
                    return false;
            }
        }
        return true;
    }

    //盤面を出力
    static void PrintBan(char[,] pBanArr)
    {
        var sb = new System.Text.StringBuilder();
        for (int Y = 0; Y <= UB_Y; Y++) {
            for (int X = 0; X <= UB_X; X++) {
                sb.Append(pBanArr[X, Y] == ' ' ? '/' : pBanArr[X, Y]);
            }
            sb.AppendLine();
        }
        Console.WriteLine(sb.ToString());
    }
}


実行結果

解を発見。経過時間=00:00:01.9636595
4/422200000
4/4//20///0
44422200000
14422221000
144222210/0
144422210/0
14/42//10/0
14/42221000


解説

2で必要なマスは11*2=22
0で必要なマスは3*4*2=24
1で必要なマスは5*2=10
4で必要なマスは9*2=18
合計すると74マス必要

8*11=88ですので、空白マスは、14マス以下ですが、
高速化のために、許可する空白マスを10マス以下としてます。