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ALDS1_12_B: Single Source Shortest Path I


問題へのリンク


C#のソース

using System;
using System.Collections.Generic;
using System.Linq;

// Q041 単一始点最短距離1 https://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=ALDS1_12_B&lang=jp
class Program
{
    static string InputPattern = "InputX";

    static List<string> GetInputList()
    {
        var WillReturn = new List<string>();

        if (InputPattern == "Input1") {
            WillReturn.Add("5");
            WillReturn.Add("0 3 2 3 3 1 1 2");
            WillReturn.Add("1 2 0 2 3 4");
            WillReturn.Add("2 3 0 3 3 1 4 1");
            WillReturn.Add("3 4 2 1 0 1 1 4 4 3");
            WillReturn.Add("4 2 2 1 3 3");
            //0 0
            //1 2
            //2 2
            //3 1
            //4 3
        }
        else {
            string wkStr;
            while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
        }
        return WillReturn;
    }

    struct EdgeInfoDef
    {
        internal int ToNode;
        internal int Cost;
    }

    // 隣接リスト
    static Dictionary<int, EdgeInfoDef[]> mEdgeArrDict = new Dictionary<int, EdgeInfoDef[]>();

    static void Main()
    {
        List<string> InputList = GetInputList();
        int N = int.Parse(InputList[0]);

        int[] wkArr = { };
        Action<string> SplitAct = pStr =>
            wkArr = pStr.Split(' ').Select(X => int.Parse(X)).ToArray();

        foreach (string EachStr in InputList.Skip(1)) {
            SplitAct(EachStr);
            int NodeID = wkArr[0];
            var EdgeInfoList = new List<EdgeInfoDef>();

            for (int I = 2; I <= wkArr.GetUpperBound(0); I += 2) {
                EdgeInfoDef WillAdd;
                WillAdd.ToNode = wkArr[I];
                WillAdd.Cost = wkArr[I + 1];
                EdgeInfoList.Add(WillAdd);
            }
            mEdgeArrDict[NodeID] = EdgeInfoList.ToArray();
        }

        Dijkstra();
    }

    //ダイクストラ法で、各ノードまでの最短距離を求める
    static void Dijkstra()
    {
        var InsPQueue = new PQueue();

        // 距離合計[確定ノード]なDict
        var KakuteiNodeDict = new Dictionary<int, int>();
        KakuteiNodeDict.Add(0, 0);

        //Enqueue処理
        Action<int> EnqueueAct = pFromNode =>
        {
            foreach (EdgeInfoDef EachEdge in mEdgeArrDict[pFromNode]) {
                // 確定ノードならContinue
                if (KakuteiNodeDict.ContainsKey(EachEdge.ToNode)) continue;

                int wkSumCost = KakuteiNodeDict[pFromNode] + EachEdge.Cost;

                PQueue.PQueueJyoutaiDef WillEnqueue;
                WillEnqueue.Node = EachEdge.ToNode;
                WillEnqueue.SumCost = wkSumCost;
                InsPQueue.Enqueue(WillEnqueue);
            }
        };
        EnqueueAct(0);

        while (InsPQueue.IsEmpty() == false) {
            PQueue.PQueueJyoutaiDef Dequeued = InsPQueue.Dequeue();

            //確定ノードならContinue
            if (KakuteiNodeDict.ContainsKey(Dequeued.Node)) continue;

            KakuteiNodeDict.Add(Dequeued.Node, Dequeued.SumCost);
            EnqueueAct(Dequeued.Node);
        }

        foreach (var EachPair in KakuteiNodeDict.OrderBy(X => X.Key)) {
            Console.WriteLine("{0} {1}", EachPair.Key, EachPair.Value);
        }
    }
}

#region PQueue
// 優先度付きキュー
internal class PQueue
{
    internal struct PQueueJyoutaiDef
    {
        internal int Node;
        internal int SumCost;
    }

    private Dictionary<int, PQueueJyoutaiDef> mHeapDict = new Dictionary<int, PQueueJyoutaiDef>();

    internal bool IsEmpty()
    {
        return mHeapDict.Count == 0;
    }

    // エンキュー処理
    internal void Enqueue(PQueueJyoutaiDef pAddJyoutai)
    {
        int CurrNode = 1 + mHeapDict.Count;
        mHeapDict[CurrNode] = pAddJyoutai;

        while (1 < CurrNode && mHeapDict[CurrNode / 2].SumCost > mHeapDict[CurrNode].SumCost) {
            PQueueJyoutaiDef Swap = mHeapDict[CurrNode];
            mHeapDict[CurrNode] = mHeapDict[CurrNode / 2];
            mHeapDict[CurrNode / 2] = Swap;

            CurrNode /= 2;
        }
    }

    // デキュー処理
    internal PQueueJyoutaiDef Dequeue()
    {
        PQueueJyoutaiDef TopNode = mHeapDict[1];
        int LastNode = mHeapDict.Count;
        mHeapDict[1] = mHeapDict[LastNode];
        mHeapDict.Remove(LastNode);

        MinHeapify(1);
        return TopNode;
    }

    // 根ノードを指定し、根から葉へヒープ構築
    private void MinHeapify(int pRootNode)
    {
        if (mHeapDict.Count <= 1) {
            return;
        }

        int Left = pRootNode * 2;
        int Right = pRootNode * 2 + 1;

        // 左の子、自分、右の子で値が最小のノードを選ぶ
        int Smallest = mHeapDict[pRootNode].SumCost;
        int SmallestNode = pRootNode;

        if (mHeapDict.ContainsKey(Left) && mHeapDict[Left].SumCost < Smallest) {
            Smallest = mHeapDict[Left].SumCost;
            SmallestNode = Left;
        }
        if (mHeapDict.ContainsKey(Right) && mHeapDict[Right].SumCost < Smallest) {
            Smallest = mHeapDict[Right].SumCost;
            SmallestNode = Right;
        }

        // 子ノードのほうが大きい場合
        if (SmallestNode != pRootNode) {
            PQueueJyoutaiDef Swap = mHeapDict[SmallestNode];
            mHeapDict[SmallestNode] = mHeapDict[pRootNode];
            mHeapDict[pRootNode] = Swap;

            // 再帰的に呼び出し
            MinHeapify(SmallestNode);
        }
    }
}
#endregion


解説

ダイクストラ法で解いてます。