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ABC345-D Tiling


問題へのリンク


C#のソース

using System;
using System.Collections.Generic;
using System.Linq;

class Program
{
    static string InputPattern = "InputX";

    static List<string> GetInputList()
    {
        var WillReturn = new List<string>();

        if (InputPattern == "Input1") {
            WillReturn.Add("5 5 5");
            WillReturn.Add("1 1");
            WillReturn.Add("3 3");
            WillReturn.Add("4 4");
            WillReturn.Add("2 3");
            WillReturn.Add("2 5");
            //Yes
        }
        else if (InputPattern == "Input2") {
            WillReturn.Add("1 1 2");
            WillReturn.Add("2 3");
            //No
        }
        else if (InputPattern == "Input3") {
            WillReturn.Add("1 2 2");
            WillReturn.Add("1 1");
            //No
        }
        else if (InputPattern == "Input4") {
            WillReturn.Add("5 3 3");
            WillReturn.Add("1 1");
            WillReturn.Add("2 2");
            WillReturn.Add("2 2");
            WillReturn.Add("2 2");
            WillReturn.Add("2 2");
            //No
        }
        else {
            string wkStr;
            while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
        }
        return WillReturn;
    }

    // ピースごとの配置候補
    static Dictionary<char, List<bool[,]>> HaitiKouhoListDict =
        new Dictionary<char, List<bool[,]>>();

    static char[] PieceNameArr;

    static int UB_X;
    static int UB_Y;

    static void Main()
    {
        List<string> InputList = GetInputList();

        int[] wkArr = { };
        Action<string> SplitAct = pStr =>
            wkArr = pStr.Split(' ').Select(pX => int.Parse(pX)).ToArray();

        SplitAct(InputList[0]);
        int N = wkArr[0];
        UB_X = wkArr[1] - 1;
        UB_Y = wkArr[2] - 1;

        PieceNameArr = new char[N];
        for (int I = 0; I <= PieceNameArr.GetUpperBound(0); I++) {
            PieceNameArr[I] = (char)('1' + I);
        }

        // 埋める必要があるマスが1
        // 埋める必要がないマスが0
        int[,] Q01Arr = new int[UB_X + 1, UB_Y + 1];
        for (int X = 0; X <= UB_X; X++) {
            for (int Y = 0; Y <= UB_Y; Y++) {
                Q01Arr[X, Y] = 1;
            }
        }

        char CurrPieceName = '1';
        foreach (string EachStr in InputList.Skip(1)) {
            SplitAct(EachStr);
            int Width = wkArr[0];
            int Height = wkArr[1];

            HaitiKouhoListDict[CurrPieceName] = DeriveKaitenArrList(Width, Height);

            CurrPieceName++;
        }

        var Stk = new Stack<JyoutaiDef>();
        JyoutaiDef WillPush;
        WillPush.BanArr = new char[UB_X + 1, UB_Y + 1];
        for (int X = 0; X <= UB_X; X++)
            for (int Y = 0; Y <= UB_Y; Y++)
                WillPush.BanArr[X, Y] = ' ';

        WillPush.CurrX = WillPush.CurrY = 0;
        Stk.Push(WillPush);

        bool FoundAnswer = false;

        while (Stk.Count > 0) {
            JyoutaiDef Popped = Stk.Pop();

            // クリア判定
            if (IsClear(Popped.BanArr)) {
                FoundAnswer = true;
                break;
            }

            // X座標の繰上げ処理
            if (Popped.CurrX > UB_X) {
                Popped.CurrX = 0;
                Popped.CurrY++;
            }

            // 最終行を超えた場合
            if (Popped.CurrY > UB_Y) continue;

            // 使用済のピース名のHashSet
            var UsedPieceSet = DeriveUseSet(Popped.BanArr);

            foreach (char EachPiece in PieceNameArr) {
                if (UsedPieceSet.Contains(EachPiece)) continue;

                // ピースの配置候補リスト
                List<bool[,]> HaitiKouhoList = new List<bool[,]>();
                HaitiKouhoList.AddRange(HaitiKouhoListDict[EachPiece]);

                // 現在のマス目が空白の場合は、マス目を埋める必要あり
                if (Popped.BanArr[Popped.CurrX, Popped.CurrY] == ' ') {
                    HaitiKouhoList.RemoveAll(X => X[0, 0] == false);
                }

                // マス目にピースを埋めれない候補をRemove
                HaitiKouhoList.RemoveAll(X =>
                    CanFillPiece(X, Popped.CurrX, Popped.CurrY, Popped.BanArr) == false);

                // ピースを配置する経路のPush処理
                foreach (bool[,] EachPieceMap in HaitiKouhoList) {
                    WillPush.BanArr = (char[,])Popped.BanArr.Clone();
                    WillPush.CurrX = Popped.CurrX;
                    WillPush.CurrY = Popped.CurrY;

                    for (int X = 0; X <= EachPieceMap.GetUpperBound(0); X++) {
                        for (int Y = 0; Y <= EachPieceMap.GetUpperBound(1); Y++) {
                            if (EachPieceMap[X, Y] == false) continue;
                            WillPush.BanArr[Popped.CurrX + X, Popped.CurrY + Y] = EachPiece;
                        }
                    }
                    Stk.Push(WillPush);
                }
            }

            // 現在のマス目が空白でない場合は、ピースを配置しない経路のPush
            if (Popped.BanArr[Popped.CurrX, Popped.CurrY] != ' ') {
                WillPush.BanArr = Popped.BanArr;
                WillPush.CurrX = Popped.CurrX + 1;
                WillPush.CurrY = Popped.CurrY;
                Stk.Push(WillPush);
            }
        }

        Console.WriteLine(FoundAnswer ? "Yes" : "No");
    }

    static bool IsClear(char[,] pBanArr)
    {
        for (int X = 0; X <= UB_X; X++) {
            for (int Y = 0; Y <= UB_Y; Y++) {
                if (pBanArr[X, Y] == ' ') return false;
            }
        }
        return true;
    }

    static HashSet<char> DeriveUseSet(char[,] pBanArr)
    {
        var WillReturn = new HashSet<char>();
        for (int X = 0; X <= UB_X; X++) {
            for (int Y = 0; Y <= UB_Y; Y++) {
                if (pBanArr[X, Y] != ' ') {
                    WillReturn.Add(pBanArr[X, Y]);
                }
            }
        }
        return WillReturn;
    }

    struct JyoutaiDef
    {
        internal char[,] BanArr;
        internal int CurrX;
        internal int CurrY;
    }

    // マス目にピースを埋めれるか
    static bool CanFillPiece(bool[,] pPieceMap, int pTargetX, int pTargetY, char[,] pBanArr)
    {
        if (pTargetX + pPieceMap.GetUpperBound(0) > UB_X) return false;
        if (pTargetY + pPieceMap.GetUpperBound(1) > UB_Y) return false;

        for (int X = 0; X <= pPieceMap.GetUpperBound(0); X++) {
            for (int Y = 0; Y <= pPieceMap.GetUpperBound(1); Y++) {
                if (pPieceMap[X, Y] && pBanArr[pTargetX + X, pTargetY + Y] != ' ')
                    return false;
            }
        }
        return true;
    }

    // 配列を引数として、回転させた配列のリストをDistinctして返す
    static List<bool[,]> DeriveKaitenArrList(int pWidth, int pHeight)
    {
        var KaitenArrList = new List<bool[,]>();

        bool[,] pBaseArr = new bool[pWidth, pHeight];
        for (int X = 0; X <= pBaseArr.GetUpperBound(0); X++) {
            for (int Y = 0; Y <= pBaseArr.GetUpperBound(1); Y++) {
                pBaseArr[X, Y] = true;
            }
        }

        int BaseArrUB_X = pBaseArr.GetUpperBound(0);
        int BaseArrUB_Y = pBaseArr.GetUpperBound(1);

        for (int I = 1; I <= 8; I++) KaitenArrList.Add(null);
        for (int P = 0; P <= 6; P += 2) KaitenArrList[P] = new bool[BaseArrUB_X + 1, BaseArrUB_Y + 1];
        for (int P = 1; P <= 7; P += 2) KaitenArrList[P] = new bool[BaseArrUB_Y + 1, BaseArrUB_X + 1];

        for (int X = 0; X <= BaseArrUB_X; X++) {
            for (int Y = 0; Y <= BaseArrUB_Y; Y++) {
                bool SetVal = pBaseArr[X, Y];
                KaitenArrList[0][X, Y] = SetVal;
                KaitenArrList[1][Y, BaseArrUB_X - X] = SetVal;
                KaitenArrList[2][BaseArrUB_X - X, BaseArrUB_Y - Y] = SetVal;
                KaitenArrList[3][BaseArrUB_Y - Y, X] = SetVal;

                KaitenArrList[4][X, BaseArrUB_Y - Y] = SetVal;
                KaitenArrList[5][BaseArrUB_Y - Y, BaseArrUB_X - X] = SetVal;
                KaitenArrList[6][BaseArrUB_X - X, Y] = SetVal;
                KaitenArrList[7][Y, X] = SetVal;
            }
        }

        // 鏡像は不許可なので、4回RemoveAt
        //KaitenArrList.RemoveAt(4);
        //KaitenArrList.RemoveAt(4);
        //KaitenArrList.RemoveAt(4);
        //KaitenArrList.RemoveAt(4);

        // Distinctする
        for (int I = KaitenArrList.Count - 1; 0 <= I; I--) {
            for (int J = 0; J <= I - 1; J++) {
                if (KaitenArrList[I].GetUpperBound(0) !=
                    KaitenArrList[J].GetUpperBound(0)) continue;
                if (KaitenArrList[I].GetUpperBound(1) !=
                    KaitenArrList[J].GetUpperBound(1)) continue;

                IEnumerable<bool> wkEnum1 = KaitenArrList[I].Cast<bool>();
                IEnumerable<bool> wkEnum2 = KaitenArrList[J].Cast<bool>();
                if (wkEnum1.SequenceEqual(wkEnum2) == false) continue;

                KaitenArrList.RemoveAt(I);
                break;
            }
        }
        return KaitenArrList;
    }

    ////////////////////////////////////////////////////////////////
    // 2次元配列(char型)のデバッグ出力
    ////////////////////////////////////////////////////////////////
    static void PrintBan(char[,] pBanArr)
    {
        var sb = new System.Text.StringBuilder();
        for (int Y = 0; Y <= pBanArr.GetUpperBound(1); Y++) {
            for (int X = 0; X <= pBanArr.GetUpperBound(0); X++) {
                if (pBanArr[X, Y] == ' ') {
                    sb.Append('?');
                }
                else {
                    sb.Append(pBanArr[X, Y]);
                }
            }
            sb.AppendLine();
        }
        Console.Write(sb.ToString());
    }
}


解説

DFSでナイーブに敷き詰めてます。