using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("3");
WillReturn.Add("4");
WillReturn.Add("2 1");
WillReturn.Add("2 -1");
WillReturn.Add("-1 2");
WillReturn.Add("-2 -3");
WillReturn.Add("3");
WillReturn.Add("1 0");
WillReturn.Add("2 1");
WillReturn.Add("3 -2");
WillReturn.Add("20");
WillReturn.Add("351656128 486890400");
WillReturn.Add("43833334 189818465");
WillReturn.Add("244758369 410609525");
WillReturn.Add("82390518 959687989");
WillReturn.Add("37964139 450230904");
WillReturn.Add("-27725133 788196612");
WillReturn.Add("392638907 -544184247");
WillReturn.Add("-305242056 -60014958");
WillReturn.Add("-928747557 460755669");
WillReturn.Add("-415081310 638281062");
WillReturn.Add("307908966 -865172261");
WillReturn.Add("580339611 459847409");
WillReturn.Add("42654321 -744472144");
WillReturn.Add("-286500328 34461456");
WillReturn.Add("-874976232 -245368444");
WillReturn.Add("462187336 508372206");
WillReturn.Add("-229275227 74979882");
WillReturn.Add("-180126519 740406850");
WillReturn.Add("877877433 -211582842");
WillReturn.Add("256315745 -928285605");
//3
//3
//15
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static long[] GetSplitArr(string pStr)
{
return (pStr == "" ? new string[0] : pStr.Split(' ')).Select(pX => long.Parse(pX)).ToArray();
}
struct XYInfoDef
{
internal long X;
internal long Y;
}
static List<XYInfoDef> mXYInfoList = new List<XYInfoDef>();
static void Main()
{
List<string> InputList = GetInputList();
long[] wkArr = { };
Action<string> SplitAct = (pStr) => wkArr = GetSplitArr(pStr);
int CurrInd = 1;
while (true) {
if (CurrInd > InputList.Count - 1) break;
mXYInfoList.Clear();
mMonsterList.Clear();
int N = int.Parse(InputList[CurrInd]);
for (int I = CurrInd + 1; I <= CurrInd + 1 + N - 1; I++) {
SplitAct(InputList[I]);
XYInfoDef WillAdd;
WillAdd.X = wkArr[0];
WillAdd.Y = wkArr[1];
mXYInfoList.Add(WillAdd);
}
Solve();
CurrInd += N + 1;
}
}
struct PointDef
{
internal long X;
internal long Y;
}
class MonsterDef : IComparable<MonsterDef>
{
internal long ID;
internal long X;
internal long Y;
internal long Syougen;
internal long DenseRank;
internal bool IsDummy;
public int CompareTo(MonsterDef pOtherIns)
{
// 第1ソートキーは象限
if (Syougen != pOtherIns.Syougen) {
return Syougen.CompareTo(pOtherIns.Syougen);
}
// 第2ソートキーはTangent
if (Syougen % 2 == 1) {
PointDef pA;
PointDef pB;
pA.X = X;
pA.Y = Y;
pB.X = pOtherIns.X;
pB.Y = pOtherIns.Y;
// Tangentでの降順なのでマイナスをかける
return CompareTangent(pA, pB) * (-1);
}
return 0;
}
// --------------------------------------------------------
// (静的メソッド)ソート済のListを引数として、dense_rankを設定
// --------------------------------------------------------
static internal void SetDenseRank(List<MonsterDef> pMonsterList)
{
long CurrDenseRank = 1;
for (int I = 0; I <= pMonsterList.Count - 1; I++) {
// 前と違ったらインクリメント
if (I > 0) {
int Result = pMonsterList[I].CompareTo(pMonsterList[I - 1]);
if (Result != 0) {
CurrDenseRank++;
}
}
pMonsterList[I].DenseRank = CurrDenseRank;
}
}
}
static List<MonsterDef> mMonsterList = new List<MonsterDef>();
// Tangentの大小関係での比較結果を返す
static int CompareTangent(PointDef pA, PointDef pB)
{
if (pA.X == 0 && pB.X == 0) return 0;
if (pA.X == 0 && pB.X != 0) return 1;
if (pA.X != 0 && pB.X == 0) return -1;
return (pA.Y * pB.X).CompareTo(pB.Y * pA.X);
}
static void Solve()
{
long N = mXYInfoList.Count;
long CurrID = 0;
foreach (XYInfoDef EachXYInfo in mXYInfoList) {
var WillAdd1 = new MonsterDef();
WillAdd1.ID = ++CurrID;
long X = EachXYInfo.X;
long Y = EachXYInfo.Y;
WillAdd1.X = X;
WillAdd1.Y = Y;
WillAdd1.IsDummy = false;
// 時計の0時から時計周りでの採番
long Syougen = 0;
if (X == 0 && Y > 0) Syougen = 0;
if (X > 0 && Y > 0) Syougen = 1;
if (X > 0 && Y == 0) Syougen = 2;
if (X > 0 && Y < 0) Syougen = 3;
if (X == 0 && Y < 0) Syougen = 4;
if (X < 0 && Y < 0) Syougen = 5;
if (X < 0 && Y == 0) Syougen = 6;
if (X < 0 && Y > 0) Syougen = 7;
WillAdd1.Syougen = Syougen;
mMonsterList.Add(WillAdd1);
var WillAdd2 = new MonsterDef();
X *= -1;
Y *= -1;
WillAdd2.X = X;
WillAdd2.Y = Y;
WillAdd2.IsDummy = true;
// 時計の0時から時計周りでの採番
if (X == 0 && Y > 0) Syougen = 0;
if (X > 0 && Y > 0) Syougen = 1;
if (X > 0 && Y == 0) Syougen = 2;
if (X > 0 && Y < 0) Syougen = 3;
if (X == 0 && Y < 0) Syougen = 4;
if (X < 0 && Y < 0) Syougen = 5;
if (X < 0 && Y == 0) Syougen = 6;
if (X < 0 && Y > 0) Syougen = 7;
WillAdd2.Syougen = Syougen;
mMonsterList.Add(WillAdd2);
}
mMonsterList.Sort();
MonsterDef.SetDenseRank(mMonsterList);
// DenseRankの最大値を求める
long MaxDenseRank = mMonsterList.Max(pX => pX.DenseRank);
// 個数[DenseRank]なフェニック木
var Ins_Fenwick_Tree = new Fenwick_Tree(MaxDenseRank);
foreach (MonsterDef EachMonster in mMonsterList) {
if (EachMonster.IsDummy == false) {
Ins_Fenwick_Tree[EachMonster.DenseRank]++;
}
}
var DenseRankDict = new Dictionary<string, long>();
foreach (MonsterDef EachMonster in mMonsterList) {
string Hash = GetHash(EachMonster.X, EachMonster.Y);
DenseRankDict[Hash] = EachMonster.DenseRank;
}
var Answerist = new List<long>();
foreach (MonsterDef EachMonster in mMonsterList) {
long RangeSta = EachMonster.DenseRank;
long PairX = EachMonster.X * (-1);
long PairY = EachMonster.Y * (-1);
long RangeEnd = DenseRankDict[GetHash(PairX, PairY)];
if (RangeSta < RangeEnd) {
long RangeCnt = Ins_Fenwick_Tree.GetSum(RangeSta, RangeEnd);
long Answer1 = RangeCnt;
long Answer2 = RangeCnt - 1;
Answerist.Add(Answer1);
Answerist.Add(N - Answer1);
Answerist.Add(Answer2);
Answerist.Add(N - Answer2);
}
}
Console.WriteLine(Answerist.Max());
}
static string GetHash(long pX, long pY)
{
return string.Format("{0},{1}", pX, pY);
}
}
// フェニック木
#region Fenwick_Tree
internal class Fenwick_Tree
{
private long[] mBitArr;
private long mExternalArrUB;
// ノードのIndexの列挙を返す
internal IEnumerable<long> GetNodeIndEnum()
{
for (long I = 0; I <= mExternalArrUB; I++) {
yield return I;
}
}
// 木のノードのUBを返す
internal long GetUB()
{
return mExternalArrUB;
}
// コンストラクタ(外部配列のUBのみ指定)
internal Fenwick_Tree(long pExternalArrUB)
{
mExternalArrUB = pExternalArrUB;
// フェニック木の外部配列は0オリジンで、
// フェニック木の内部配列は1オリジンなため、2を足す
mBitArr = new long[pExternalArrUB + 2];
}
// コンストラクタ(初期化用の配列指定)
internal Fenwick_Tree(long[] pArr)
: this(pArr.GetUpperBound(0))
{
for (long I = 0; I <= pArr.GetUpperBound(0); I++) {
this.Add(I, pArr[I]);
}
}
// コンストラクタ(初期化用のList指定)
internal Fenwick_Tree(List<long> pList)
: this(pList.Count - 1)
{
for (int I = 0; I <= pList.Count - 1; I++) {
this.Add(I, pList[I]);
}
}
// インデクサ
internal long this[long pInd]
{
get { return GetSum(pInd, pInd); }
set { Add(pInd, value - GetSum(pInd, pInd)); }
}
// [pSta,pEnd] のSumを返す
internal long GetSum(long pSta, long pEnd)
{
return GetSum(pEnd) - GetSum(pSta - 1);
}
// [0,pEnd] のSumを返す
internal long GetSum(long pEnd)
{
pEnd++; // 1オリジンに変更
long Sum = 0;
while (pEnd >= 1) {
Sum += mBitArr[pEnd];
pEnd -= pEnd & -pEnd;
}
return Sum;
}
// [I] に Xを加算
internal void Add(long pI, long pX)
{
pI++; // 1オリジンに変更
while (pI <= mBitArr.GetUpperBound(0)) {
mBitArr[pI] += pX;
pI += pI & -pI;
}
}
}
#endregion