using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
//ピースごとの配置候補
static Dictionary<int, List<char[, ,]>> HaitiKouhoListDict =
new Dictionary<int, List<char[, ,]>>();
const int UB = 3 - 1;
static System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew();
struct JyoutaiDef
{
internal char[, ,] BanArr;
internal int[, ,] BanPieceArr;
internal int CurrX;
internal int CurrY;
internal int CurrZ;
internal List<int> UsedPieceList;
}
struct AnswerInfoDef
{
internal char[, ,] BanArr;
internal int[, ,] BanPieceArr;
}
static void Main()
{
var sw = System.Diagnostics.Stopwatch.StartNew();
for (int I = 1; I <= 13; I++) {
HaitiKouhoListDict[I] = DeriveHaitiKouhoList(I);
}
var AnswerInfoList = new List<AnswerInfoDef>();
for (int I = 1; I <= 3; I++) {
Console.WriteLine("トリキューブの配置パターン{0}を検証中。経過時間={1}", I, sw.Elapsed);
AnswerInfoList.AddRange(ExecDFS(I));
}
Console.WriteLine("回転解を除外後の解を列挙します。");
RemoveKaitenkai(AnswerInfoList);
foreach (AnswerInfoDef EachAnswerInfo in AnswerInfoList) {
PrintAnswer(EachAnswerInfo.BanArr, EachAnswerInfo.BanPieceArr);
}
Console.WriteLine("解は{0}通り。経過時間={1}", AnswerInfoList.Count, sw.Elapsed);
}
//ピースABCの配置パターンを引数とし、深さ優先探索でピースを敷き詰める
static AnswerInfoDef[] ExecDFS(int pABCPattern)
{
var WillReturn = new List<AnswerInfoDef>();
var stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
WillPush.BanArr = new char[UB + 1, UB + 1, UB + 1];
WillPush.BanPieceArr = new int[UB + 1, UB + 1, UB + 1];
for (int X = 0; X <= UB; X++)
for (int Y = 0; Y <= UB; Y++)
for (int Z = 0; Z <= UB; Z++)
WillPush.BanArr[X, Y, Z] = ' ';
if (pABCPattern == 1) {
WillPush.BanArr[0, 0, 0] = 'A'; WillPush.BanPieceArr[0, 0, 0] = 1;
WillPush.BanArr[1, 0, 0] = 'B'; WillPush.BanPieceArr[1, 0, 0] = 1;
WillPush.BanArr[2, 0, 0] = 'C'; WillPush.BanPieceArr[2, 0, 0] = 1;
WillPush.CurrX = 0; WillPush.CurrY = 1; WillPush.CurrZ = 0;
}
else if (pABCPattern == 2) {
WillPush.BanArr[0, 1, 0] = 'A'; WillPush.BanPieceArr[0, 1, 0] = 1;
WillPush.BanArr[1, 1, 0] = 'B'; WillPush.BanPieceArr[1, 1, 0] = 1;
WillPush.BanArr[2, 1, 0] = 'C'; WillPush.BanPieceArr[2, 1, 0] = 1;
WillPush.CurrX = WillPush.CurrY = WillPush.CurrZ = 0;
}
else {
WillPush.BanArr[0, 1, 1] = 'A'; WillPush.BanPieceArr[0, 1, 1] = 1;
WillPush.BanArr[1, 1, 1] = 'B'; WillPush.BanPieceArr[1, 1, 1] = 1;
WillPush.BanArr[2, 1, 1] = 'C'; WillPush.BanPieceArr[2, 1, 1] = 1;
WillPush.CurrX = WillPush.CurrY = WillPush.CurrZ = 0;
}
WillPush.UsedPieceList = new List<int>() { 1 };
stk.Push(WillPush);
bool wkIsClear, wkIsValid;
while (stk.Count > 0) {
JyoutaiDef Popped = stk.Pop();
//クリア判定
CheckBan(out wkIsClear, out wkIsValid, Popped.BanArr);
if (wkIsClear) {
AnswerInfoDef WillAdd;
WillAdd.BanArr = Popped.BanArr;
WillAdd.BanPieceArr = Popped.BanPieceArr;
WillReturn.Add(WillAdd);
continue;
}
//X座標の繰上げ処理
if (Popped.CurrX > UB) {
Popped.CurrX = 0;
Popped.CurrY++;
}
//最終行を超えた場合
if (Popped.CurrY > UB) {
Popped.CurrY = 0;
//最終高さを超えた場合
if (++Popped.CurrZ > UB) continue;
}
for (int I = 1; I <= 13; I++) {
if (Popped.UsedPieceList.Contains(I)) continue;
//ピースの配置候補リスト
List<char[, ,]> HaitiKouhoList = new List<char[, ,]>();
HaitiKouhoList.AddRange(HaitiKouhoListDict[I]);
//マス目にピースを埋めれない候補をRemove
HaitiKouhoList.RemoveAll(X =>
CanFillPiece(X, Popped.CurrX, Popped.CurrY, Popped.CurrZ, Popped.BanArr) == false);
//ピースを配置する経路のPush処理
foreach (char[, ,] EachPieceArr in HaitiKouhoList) {
WillPush.BanArr = (char[, ,])Popped.BanArr.Clone();
WillPush.BanPieceArr = (int[, ,])Popped.BanPieceArr.Clone();
WillPush.CurrX = Popped.CurrX + 1;
WillPush.CurrY = Popped.CurrY;
WillPush.CurrZ = Popped.CurrZ;
WillPush.UsedPieceList = new List<int>(Popped.UsedPieceList) { I };
for (int X = 0; X <= EachPieceArr.GetUpperBound(0); X++) {
for (int Y = 0; Y <= EachPieceArr.GetUpperBound(1); Y++) {
for (int Z = 0; Z <= EachPieceArr.GetUpperBound(2); Z++) {
WillPush.BanArr[Popped.CurrX + X, Popped.CurrY + Y, Popped.CurrZ + Z]
= EachPieceArr[X, Y, Z];
WillPush.BanPieceArr[Popped.CurrX + X, Popped.CurrY + Y, Popped.CurrZ + Z]
= I;
}
}
}
if (WillEdakiri(pABCPattern, WillPush.BanArr)) continue;
CheckBan(out wkIsClear, out wkIsValid, WillPush.BanArr);
if (wkIsValid) stk.Push(WillPush);
}
}
//現在のマス目が空白でない場合は、ピースを配置しない経路のPush
if (Popped.BanArr[Popped.CurrX, Popped.CurrY, Popped.CurrZ] != ' ') {
WillPush.BanArr = Popped.BanArr;
WillPush.BanPieceArr = Popped.BanPieceArr;
WillPush.CurrX = Popped.CurrX + 1;
WillPush.CurrY = Popped.CurrY;
WillPush.CurrZ = Popped.CurrZ;
WillPush.UsedPieceList = Popped.UsedPieceList;
stk.Push(WillPush);
}
}
return WillReturn.ToArray();
}
//枝切りするかを判定
static bool WillEdakiri(int pABCPattern, char[, ,] BanArr)
{
//[0,0,0],[1,0,0],[2,0,0]にABCを配置した場合の回転解の除外
if (pABCPattern == 1) {
if (BanArr[1, 0, 0] == ' ' || BanArr[0, 0, 1] == ' ') return false;
if (BanArr[1, 0, 0] > BanArr[0, 0, 1]) return true;
}
//[0,1,0],[1,1,0],[2,1,0]にABCを配置した場合の回転解の除外
if (pABCPattern == 2) {
if (BanArr[0, 0, 0] == ' ' || BanArr[2, 0, 0] == ' ') return false;
if (BanArr[0, 0, 0] > BanArr[2, 0, 0]) return true;
}
//[0,1,1],[1,1,1],[2,1,1]にABCを配置した場合の回転解の除外
if (pABCPattern == 3) {
if (BanArr[0, 0, 0] == ' ' || BanArr[2, 0, 0] == ' ') return false;
if (BanArr[0, 0, 0] > BanArr[2, 0, 0]) return true;
}
return false;
}
//ピース番号を引数として、回転させた配置のListを返す
static List<char[, ,]> DeriveHaitiKouhoList(int pPieceNo)
{
char[, ,] wkArr = null;
Action<char[]> wkAct = pArr =>
{
wkArr = new char[pArr.Length, 1, 1];
for (int I = 0; I <= pArr.GetUpperBound(0); I++) {
wkArr[I, 0, 0] = pArr[I];
}
};
if (pPieceNo == 1) wkAct(new char[] { 'A', 'B', 'C' });
if (pPieceNo == 2) wkAct(new char[] { 'D', 'E' });
if (pPieceNo == 3) wkAct(new char[] { 'C', 'F' });
if (pPieceNo == 4) wkAct(new char[] { 'B', 'H' });
if (pPieceNo == 5) wkAct(new char[] { 'G', 'I' });
if (pPieceNo == 6) wkAct(new char[] { 'F', 'H' });
if (pPieceNo == 7) wkAct(new char[] { 'C', 'I' });
if (pPieceNo == 8) wkAct(new char[] { 'A', 'E' });
if (pPieceNo == 9) wkAct(new char[] { 'D', 'G' });
if (pPieceNo == 10) wkAct(new char[] { 'D', 'H' });
if (pPieceNo == 11) wkAct(new char[] { 'E', 'G' });
if (pPieceNo == 12) wkAct(new char[] { 'A', 'I' });
if (pPieceNo == 13) wkAct(new char[] { 'B', 'F' });
return DeriveKaitenArrList(wkArr);
}
//配列を引数として、回転させた配列のリストをDistinctして返す
static List<char[, ,]> DeriveKaitenArrList(char[, ,] pBaseArr)
{
var KaitenArrList = new List<char[, ,]>();
int BaseUB_X = pBaseArr.GetUpperBound(0);
int BaseUB_Y = pBaseArr.GetUpperBound(1);
int BaseUB_Z = pBaseArr.GetUpperBound(2);
for (int I = 1; I <= 48; I++) KaitenArrList.Add(null);
for (int P = 0; P <= 7; P++) KaitenArrList[P] = new char[BaseUB_X + 1, BaseUB_Y + 1, BaseUB_Z + 1];
for (int P = 8; P <= 15; P++) KaitenArrList[P] = new char[BaseUB_X + 1, BaseUB_Z + 1, BaseUB_Y + 1];
for (int P = 16; P <= 23; P++) KaitenArrList[P] = new char[BaseUB_Y + 1, BaseUB_X + 1, BaseUB_Z + 1];
for (int P = 24; P <= 31; P++) KaitenArrList[P] = new char[BaseUB_Y + 1, BaseUB_Z + 1, BaseUB_X + 1];
for (int P = 32; P <= 39; P++) KaitenArrList[P] = new char[BaseUB_Z + 1, BaseUB_X + 1, BaseUB_Y + 1];
for (int P = 40; P <= 47; P++) KaitenArrList[P] = new char[BaseUB_Z + 1, BaseUB_Y + 1, BaseUB_X + 1];
for (int X = 0; X <= BaseUB_X; X++) {
for (int Y = 0; Y <= BaseUB_Y; Y++) {
for (int Z = 0; Z <= BaseUB_Z; Z++) {
char SetVal = pBaseArr[X, Y, Z];
KaitenArrList[0][X, Y, Z] = SetVal;
KaitenArrList[1][X, Y, BaseUB_Z - Z] = SetVal;
KaitenArrList[2][X, BaseUB_Y - Y, Z] = SetVal;
KaitenArrList[3][X, BaseUB_Y - Y, BaseUB_Z - Z] = SetVal;
KaitenArrList[4][BaseUB_X - X, Y, Z] = SetVal;
KaitenArrList[5][BaseUB_X - X, Y, BaseUB_Z - Z] = SetVal;
KaitenArrList[6][BaseUB_X - X, BaseUB_Y - Y, Z] = SetVal;
KaitenArrList[7][BaseUB_X - X, BaseUB_Y - Y, BaseUB_Z - Z] = SetVal;
KaitenArrList[8][X, Z, Y] = SetVal;
KaitenArrList[9][X, Z, BaseUB_Y - Y] = SetVal;
KaitenArrList[10][X, BaseUB_Z - Z, Y] = SetVal;
KaitenArrList[11][X, BaseUB_Z - Z, BaseUB_Y - Y] = SetVal;
KaitenArrList[12][BaseUB_X - X, Z, Y] = SetVal;
KaitenArrList[13][BaseUB_X - X, Z, BaseUB_Y - Y] = SetVal;
KaitenArrList[14][BaseUB_X - X, BaseUB_Z - Z, Y] = SetVal;
KaitenArrList[15][BaseUB_X - X, BaseUB_Z - Z, BaseUB_Y - Y] = SetVal;
KaitenArrList[16][Y, X, Z] = SetVal;
KaitenArrList[17][Y, X, BaseUB_Z - Z] = SetVal;
KaitenArrList[18][Y, BaseUB_X - X, Z] = SetVal;
KaitenArrList[19][Y, BaseUB_X - X, BaseUB_Z - Z] = SetVal;
KaitenArrList[20][BaseUB_Y - Y, X, Z] = SetVal;
KaitenArrList[21][BaseUB_Y - Y, X, BaseUB_Z - Z] = SetVal;
KaitenArrList[22][BaseUB_Y - Y, BaseUB_X - X, Z] = SetVal;
KaitenArrList[23][BaseUB_Y - Y, BaseUB_X - X, BaseUB_Z - Z] = SetVal;
KaitenArrList[24][Y, Z, X] = SetVal;
KaitenArrList[25][Y, Z, BaseUB_X - X] = SetVal;
KaitenArrList[26][Y, BaseUB_Z - Z, X] = SetVal;
KaitenArrList[27][Y, BaseUB_Z - Z, BaseUB_X - X] = SetVal;
KaitenArrList[28][BaseUB_Y - Y, Z, X] = SetVal;
KaitenArrList[29][BaseUB_Y - Y, Z, BaseUB_X - X] = SetVal;
KaitenArrList[30][BaseUB_Y - Y, BaseUB_Z - Z, X] = SetVal;
KaitenArrList[31][BaseUB_Y - Y, BaseUB_Z - Z, BaseUB_X - X] = SetVal;
KaitenArrList[32][Z, X, Y] = SetVal;
KaitenArrList[33][Z, X, BaseUB_Y - Y] = SetVal;
KaitenArrList[34][Z, BaseUB_X - X, Y] = SetVal;
KaitenArrList[35][Z, BaseUB_X - X, BaseUB_Y - Y] = SetVal;
KaitenArrList[36][BaseUB_Z - Z, X, Y] = SetVal;
KaitenArrList[37][BaseUB_Z - Z, X, BaseUB_Y - Y] = SetVal;
KaitenArrList[38][BaseUB_Z - Z, BaseUB_X - X, Y] = SetVal;
KaitenArrList[39][BaseUB_Z - Z, BaseUB_X - X, BaseUB_Y - Y] = SetVal;
KaitenArrList[40][Z, Y, X] = SetVal;
KaitenArrList[41][Z, Y, BaseUB_X - X] = SetVal;
KaitenArrList[42][Z, BaseUB_Y - Y, X] = SetVal;
KaitenArrList[43][Z, BaseUB_Y - Y, BaseUB_X - X] = SetVal;
KaitenArrList[44][BaseUB_Z - Z, Y, X] = SetVal;
KaitenArrList[45][BaseUB_Z - Z, Y, BaseUB_X - X] = SetVal;
KaitenArrList[46][BaseUB_Z - Z, BaseUB_Y - Y, X] = SetVal;
KaitenArrList[47][BaseUB_Z - Z, BaseUB_Y - Y, BaseUB_X - X] = SetVal;
}
}
}
//Distinctする
for (int I = KaitenArrList.Count - 1; 0 <= I; I--) {
for (int J = 0; J <= I - 1; J++) {
//UBが違う場合は、同一でない
if (KaitenArrList[I].GetUpperBound(0) != KaitenArrList[J].GetUpperBound(0)) continue;
if (KaitenArrList[I].GetUpperBound(1) != KaitenArrList[J].GetUpperBound(1)) continue;
if (KaitenArrList[I].GetUpperBound(2) != KaitenArrList[J].GetUpperBound(2)) continue;
IEnumerable<char> wkEnum1 = KaitenArrList[I].Cast<char>();
IEnumerable<char> wkEnum2 = KaitenArrList[J].Cast<char>();
if (wkEnum1.SequenceEqual(wkEnum2) == false) continue;
KaitenArrList.RemoveAt(I);
break;
}
}
return KaitenArrList;
}
//盤面をチェック
static void CheckBan(out bool pIsClear, out bool pIsValid, char[, ,] pBanArr)
{
pIsClear = false;
pIsValid = true;
Predicate<List<char>> IsOKPred = pList => pList.Count == pList.Distinct().Count();
var wkList = new List<char>();
//固定するX座標をループ
for (int LoopX = 0; LoopX <= UB; LoopX++) {
wkList.Clear();
for (int LoopY = 0; LoopY <= UB; LoopY++) {
for (int LoopZ = 0; LoopZ <= UB; LoopZ++) {
if (pBanArr[LoopX, LoopY, LoopZ] != ' ')
wkList.Add(pBanArr[LoopX, LoopY, LoopZ]);
}
}
if (IsOKPred(wkList) == false) { pIsValid = false; return; }
}
//固定するY座標をループ
for (int LoopY = 0; LoopY <= UB; LoopY++) {
wkList.Clear();
for (int LoopX = 0; LoopX <= UB; LoopX++) {
for (int LoopZ = 0; LoopZ <= UB; LoopZ++) {
if (pBanArr[LoopX, LoopY, LoopZ] != ' ')
wkList.Add(pBanArr[LoopX, LoopY, LoopZ]);
}
}
if (IsOKPred(wkList) == false) { pIsValid = false; return; }
}
//固定するZ座標をループ
for (int LoopZ = 0; LoopZ <= UB; LoopZ++) {
wkList.Clear();
for (int LoopX = 0; LoopX <= UB; LoopX++) {
for (int LoopY = 0; LoopY <= UB; LoopY++) {
if (pBanArr[LoopX, LoopY, LoopZ] != ' ')
wkList.Add(pBanArr[LoopX, LoopY, LoopZ]);
}
}
if (IsOKPred(wkList) == false) { pIsValid = false; return; }
}
//[0,0,0],[2,0,0],[0,2,0],[2,2,0],[1,1,1]が5つとも埋まっている場合の枝切り
if (pBanArr[0, 0, 0] != ' ' && pBanArr[2, 0, 0] != ' '
&& pBanArr[0, 2, 0] != ' ' && pBanArr[2, 2, 0] != ' '
&& pBanArr[1, 1, 1] != ' ') {
if (pBanArr[0, 0, 0] != pBanArr[1, 1, 1]
&& pBanArr[2, 0, 0] != pBanArr[1, 1, 1]
&& pBanArr[0, 2, 0] != pBanArr[1, 1, 1]
&& pBanArr[2, 2, 0] != pBanArr[1, 1, 1]) {
pIsValid = false; return;
}
}
pIsClear = (pBanArr.Cast<char>().All(X => X != ' '));
}
//マス目にピースを埋めれるか
static bool CanFillPiece(char[, ,] pPieceArr,
int pTargetX, int pTargetY, int pTargetZ, char[, ,] pBanArr)
{
for (int X = 0; X <= pPieceArr.GetUpperBound(0); X++) {
if (pTargetX + X > UB) return false;
for (int Y = 0; Y <= pPieceArr.GetUpperBound(1); Y++) {
if (pTargetY + Y > UB) return false;
for (int Z = 0; Z <= pPieceArr.GetUpperBound(2); Z++) {
if (pTargetZ + Z > UB) return false;
if (pBanArr[pTargetX + X, pTargetY + Y, pTargetZ + Z] != ' ')
return false;
}
}
}
return true;
}
//回転を除外
static void RemoveKaitenkai(List<AnswerInfoDef> pTargetList)
{
Predicate<int> IsExist = (pCurrInd) =>
{
for (int I = 0; I <= pCurrInd - 1; I++) {
bool[] IsOKArr = new bool[47];
for (int X = 0; X <= UB; X++) {
for (int Y = 0; Y <= UB; Y++) {
for (int Z = 0; Z <= UB; Z++) {
char CurrVal = pTargetList[pCurrInd].BanArr[X, Y, Z];
char[, ,] wkP = pTargetList[I].BanArr;
if (wkP[X, Y, UB - Z] != CurrVal) IsOKArr[0] = true;
if (wkP[X, UB - Y, Z] != CurrVal) IsOKArr[1] = true;
if (wkP[X, UB - Y, UB - Z] != CurrVal) IsOKArr[2] = true;
if (wkP[UB - X, Y, Z] != CurrVal) IsOKArr[3] = true;
if (wkP[UB - X, Y, UB - Z] != CurrVal) IsOKArr[4] = true;
if (wkP[UB - X, UB - Y, Z] != CurrVal) IsOKArr[5] = true;
if (wkP[UB - X, UB - Y, UB - Z] != CurrVal) IsOKArr[6] = true;
if (wkP[X, Z, Y] != CurrVal) IsOKArr[7] = true;
if (wkP[X, Z, UB - Y] != CurrVal) IsOKArr[8] = true;
if (wkP[X, UB - Z, Y] != CurrVal) IsOKArr[9] = true;
if (wkP[X, UB - Z, UB - Y] != CurrVal) IsOKArr[10] = true;
if (wkP[UB - X, Z, Y] != CurrVal) IsOKArr[11] = true;
if (wkP[UB - X, Z, UB - Y] != CurrVal) IsOKArr[12] = true;
if (wkP[UB - X, UB - Z, Y] != CurrVal) IsOKArr[13] = true;
if (wkP[UB - X, UB - Z, UB - Y] != CurrVal) IsOKArr[14] = true;
if (wkP[Y, X, Z] != CurrVal) IsOKArr[15] = true;
if (wkP[Y, X, UB - Z] != CurrVal) IsOKArr[16] = true;
if (wkP[Y, UB - X, Z] != CurrVal) IsOKArr[17] = true;
if (wkP[Y, UB - X, UB - Z] != CurrVal) IsOKArr[18] = true;
if (wkP[UB - Y, X, Z] != CurrVal) IsOKArr[19] = true;
if (wkP[UB - Y, X, UB - Z] != CurrVal) IsOKArr[20] = true;
if (wkP[UB - Y, UB - X, Z] != CurrVal) IsOKArr[21] = true;
if (wkP[UB - Y, UB - X, UB - Z] != CurrVal) IsOKArr[22] = true;
if (wkP[Y, Z, X] != CurrVal) IsOKArr[23] = true;
if (wkP[Y, Z, UB - X] != CurrVal) IsOKArr[24] = true;
if (wkP[Y, UB - Z, X] != CurrVal) IsOKArr[25] = true;
if (wkP[Y, UB - Z, UB - X] != CurrVal) IsOKArr[26] = true;
if (wkP[UB - Y, Z, X] != CurrVal) IsOKArr[27] = true;
if (wkP[UB - Y, Z, UB - X] != CurrVal) IsOKArr[28] = true;
if (wkP[UB - Y, UB - Z, X] != CurrVal) IsOKArr[29] = true;
if (wkP[UB - Y, UB - Z, UB - X] != CurrVal) IsOKArr[30] = true;
if (wkP[Z, X, Y] != CurrVal) IsOKArr[31] = true;
if (wkP[Z, X, UB - Y] != CurrVal) IsOKArr[32] = true;
if (wkP[Z, UB - X, Y] != CurrVal) IsOKArr[33] = true;
if (wkP[Z, UB - X, UB - Y] != CurrVal) IsOKArr[34] = true;
if (wkP[UB - Z, X, Y] != CurrVal) IsOKArr[35] = true;
if (wkP[UB - Z, X, UB - Y] != CurrVal) IsOKArr[36] = true;
if (wkP[UB - Z, UB - X, Y] != CurrVal) IsOKArr[37] = true;
if (wkP[UB - Z, UB - X, UB - Y] != CurrVal) IsOKArr[38] = true;
if (wkP[Z, Y, X] != CurrVal) IsOKArr[39] = true;
if (wkP[Z, Y, UB - X] != CurrVal) IsOKArr[40] = true;
if (wkP[Z, UB - Y, X] != CurrVal) IsOKArr[41] = true;
if (wkP[Z, UB - Y, UB - X] != CurrVal) IsOKArr[42] = true;
if (wkP[UB - Z, Y, X] != CurrVal) IsOKArr[43] = true;
if (wkP[UB - Z, Y, UB - X] != CurrVal) IsOKArr[44] = true;
if (wkP[UB - Z, UB - Y, X] != CurrVal) IsOKArr[45] = true;
if (wkP[UB - Z, UB - Y, UB - X] != CurrVal) IsOKArr[46] = true;
}
}
}
if (IsOKArr.Contains(false))
return true;
}
return false;
};
for (int I = pTargetList.Count - 1; I >= 0; I--) {
if (IsExist(I)) pTargetList.RemoveAt(I);
}
}
//解を出力
static void PrintAnswer(char[, ,] pBanArr, int[, ,] pBanPieceArr)
{
var sb = new System.Text.StringBuilder();
sb.AppendLine("ピースの色配置");
for (int Z = 0; Z <= UB; Z++) {
sb.AppendFormat("Z={0}の平面", Z);
sb.AppendLine();
for (int Y = 0; Y <= UB; Y++) {
for (int X = 0; X <= UB; X++) {
sb.Append(pBanArr[X, Y, Z]);
}
sb.AppendLine();
}
}
sb.AppendLine();
sb.AppendLine("ピース番号の配置");
for (int Z = 0; Z <= UB; Z++) {
sb.AppendFormat("Z={0}の平面", Z);
sb.AppendLine();
for (int Y = 0; Y <= UB; Y++) {
for (int X = 0; X <= UB; X++) {
int CurrNum = pBanPieceArr[X, Y, Z];
if (CurrNum < 10) sb.Append(CurrNum);
if (CurrNum == 10) sb.Append('A');
if (CurrNum == 11) sb.Append('B');
if (CurrNum == 12) sb.Append('C');
if (CurrNum == 13) sb.Append('D');
}
sb.AppendLine();
}
}
Console.WriteLine(sb.ToString());
}
}