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13-11 立体パズル(平面)

問題

エド・インター社の立体パズルの平面問題を解きます。

   

Q1 さかな
■■■
■■■■
■■■■
 ■■■■
   ■

Q2 クリスマスツリー
    ■
   ■■■
  ■■■■■
 ■■■■■■■
■■■■■■■■■
    ■
    ■

Q3 8*8の正方形


ソース

using System;
using System.Collections.Generic;
using System.Linq;

class Program
{
    //ピースごとの配置候補
    static Dictionary<char, List<bool[,]>> HaitiKouhoListDict =
        new Dictionary<char, List<bool[,]>>();

    static char[] PieceNameArr = { '1', '2', '3', '4', '5',
                                   '6', '7', '8', '9', 'A',
                                   'B', 'C', 'D', 'E', 'F'};

    static int UB_X;
    static int UB_Y;

    struct JyoutaiDef
    {
        internal char[,] BanArr;
        internal int CurrX;
        internal int CurrY;
    }

    static void Main()
    {
        string[] Q01Arr = {"11100",
                           "11110",
                           "11110",
                           "01111",
                           "00010"};

        string[] Q02Arr = {"000010000",
                           "000111000",
                           "001111100",
                           "011111110",
                           "111111111",
                           "000010000",
                           "000010000"};

        string[] Q03Arr = Enumerable.Repeat("11111111", 8).ToArray();

        string[] WkArr = Q03Arr;

        UB_X = WkArr[0].Length - 1;
        UB_Y = WkArr.GetUpperBound(0);

        char[,] QuestionArr = new char[UB_X + 1, UB_Y + 1];
        for (int X = 0; X <= UB_X; X++)
            for (int Y = 0; Y <= UB_Y; Y++)
                QuestionArr[X, Y] = (WkArr[Y][X] == '1' ? ' ' : '*');

        foreach (char EachPiece in PieceNameArr) {
            HaitiKouhoListDict[EachPiece] = DeriveHaitiKouhoList(EachPiece);
        }

        var Stk = new Stack<JyoutaiDef>();
        JyoutaiDef WillPush;
        WillPush.BanArr = QuestionArr;
        WillPush.CurrX = WillPush.CurrY = 0;
        Stk.Push(WillPush);

        while (Stk.Count > 0) {
            JyoutaiDef Popped = Stk.Pop();

            //クリア判定
            if (Popped.BanArr.Cast<char>().All(X => X != ' ')) {
                Console.WriteLine("解を発見");
                PrintAnswer(Popped.BanArr);
                break;
            }

            //X座標の繰上げ処理
            if (Popped.CurrX > UB_X) {
                Popped.CurrX = 0;
                Popped.CurrY++;
            }

            //最終行を超えた場合
            if (Popped.CurrY > UB_Y) continue;

            //使用済のピース名の配列
            char[] UsedPieceArr = Popped.BanArr.Cast<char>().Distinct().ToArray();

            foreach (char EachPiece in PieceNameArr) {
                if (Array.IndexOf(UsedPieceArr, EachPiece) >= 0) continue;

                //ピースの配置候補リスト
                List<bool[,]> HaitiKouhoList = new List<bool[,]>();
                HaitiKouhoList.AddRange(HaitiKouhoListDict[EachPiece]);

                //現在のマス目が空白の場合は、マス目を埋める必要あり
                if (Popped.BanArr[Popped.CurrX, Popped.CurrY] == ' ') {
                    HaitiKouhoList.RemoveAll(X => X[0, 0] == false);
                }

                //マス目にピースを埋めれない候補をRemove
                HaitiKouhoList.RemoveAll(X =>
                    CanFillPiece(X, Popped.CurrX, Popped.CurrY, Popped.BanArr) == false);

                //ピースを配置する経路のPush処理
                foreach (bool[,] EachPieceMap in HaitiKouhoList) {
                    WillPush.BanArr = (char[,])Popped.BanArr.Clone();
                    WillPush.CurrX = Popped.CurrX;
                    WillPush.CurrY = Popped.CurrY;

                    for (int X = 0; X <= EachPieceMap.GetUpperBound(0); X++) {
                        for (int Y = 0; Y <= EachPieceMap.GetUpperBound(1); Y++) {
                            if (EachPieceMap[X, Y] == false) continue;
                            WillPush.BanArr[Popped.CurrX + X, Popped.CurrY + Y] = EachPiece;
                        }
                    }
                    Stk.Push(WillPush);
                }
            }

            //現在のマス目が空白でない場合は、ピースを配置しない経路のPush
            if (Popped.BanArr[Popped.CurrX, Popped.CurrY] != ' ') {
                WillPush.BanArr = Popped.BanArr;
                WillPush.CurrX = Popped.CurrX + 1;
                WillPush.CurrY = Popped.CurrY;
                Stk.Push(WillPush);
            }
        }
    }

    //ピース名を引数として、回転させた配置のListを返す
    static List<bool[,]> DeriveHaitiKouhoList(char pPieceName)
    {
        bool[,] wkArr = null;

        //■■
        //■
        //■■
        if (pPieceName == '1') {
            wkArr = new bool[2, 3];
            wkArr[0, 0] = wkArr[1, 0] = true;
            wkArr[0, 1] = true;
            wkArr[0, 2] = wkArr[1, 2] = true;
        }

        // ■
        //■■■
        // ■
        if (pPieceName == '2') {
            wkArr = new bool[3, 3];
            wkArr[1, 0] = true;
            wkArr[0, 1] = wkArr[1, 1] = wkArr[2, 1] = true;
            wkArr[1, 2] = true;
        }

        //■■■
        if (pPieceName == '3') {
            wkArr = new bool[3, 1];
            wkArr[0, 0] = wkArr[1, 0] = wkArr[2, 0] = true;
        }

        //■■
        if (pPieceName == '4') {
            wkArr = new bool[2, 1];
            wkArr[0, 0] = wkArr[1, 0] = true;
        }

        // ■
        //■■■
        //  ■
        if (pPieceName == '5') {
            wkArr = new bool[3, 3];
            wkArr[1, 0] = true;
            wkArr[0, 1] = wkArr[1, 1] = wkArr[2, 1] = true;
            wkArr[2, 2] = true;
        }

        //■■■
        //  ■
        //  ■
        if (pPieceName == '6') {
            wkArr = new bool[3, 3];
            wkArr[0, 0] = wkArr[1, 0] = wkArr[2, 0] = true;
            wkArr[2, 1] = true;
            wkArr[2, 2] = true;
        }

        // ■
        // ■
        //■■■
        if (pPieceName == '7') {
            wkArr = new bool[3, 3];
            wkArr[1, 0] = true;
            wkArr[1, 1] = true;
            wkArr[0, 2] = wkArr[1, 2] = wkArr[2, 2] = true;
        }

        //■■
        //■
        //■
        //■
        if (pPieceName == '8') {
            wkArr = new bool[2, 4];
            wkArr[0, 0] = wkArr[1, 0] = true;
            wkArr[0, 1] = true;
            wkArr[0, 2] = true;
            wkArr[0, 3] = true;
        }

        // ■
        //■■
        //■
        //■
        if (pPieceName == '9') {
            wkArr = new bool[2, 4];
            wkArr[1, 0] = true;
            wkArr[0, 1] = wkArr[1, 1] = true;
            wkArr[0, 2] = true;
            wkArr[0, 3] = true;
        }

        //■■
        // ■
        if (pPieceName == 'A') {
            wkArr = new bool[2, 2];
            wkArr[0, 0] = wkArr[1, 0] = true;
            wkArr[1, 1] = true;
        }

        //■
        if (pPieceName == 'B') {
            wkArr = new bool[1, 1];
            wkArr[0, 0] = true;
        }

        //■■
        // ■■
        //  ■
        if (pPieceName == 'C') {
            wkArr = new bool[3, 3];
            wkArr[0, 0] = wkArr[1, 0] = true;
            wkArr[1, 1] = wkArr[2, 1] = true;
            wkArr[2, 2] = true;
        }

        //■■
        // ■
        // ■■
        if (pPieceName == 'D') {
            wkArr = new bool[3, 3];
            wkArr[0, 0] = wkArr[1, 0] = true;
            wkArr[1, 1] = true;
            wkArr[1, 2] = wkArr[2, 2] = true;
        }

        //■■
        //■■
        // ■
        if (pPieceName == 'E') {
            wkArr = new bool[2, 3];
            wkArr[0, 0] = wkArr[1, 0] = true;
            wkArr[0, 1] = wkArr[1, 1] = true;
            wkArr[1, 2] = true;
        }

        //  ■
        //■■■■
        if (pPieceName == 'F') {
            wkArr = new bool[4, 2];
            wkArr[2, 0] = true;
            wkArr[0, 1] = wkArr[1, 1] = wkArr[2, 1] = wkArr[3, 1] = true;
        }

        return DeriveKaitenArrList(wkArr);
    }

    //配列を引数として、回転させた配列のリストをDistinctして返す
    static List<bool[,]> DeriveKaitenArrList(bool[,] pBaseArr)
    {
        var KaitenArrList = new List<bool[,]>();

        int BaseArrUB_X = pBaseArr.GetUpperBound(0);
        int BaseArrUB_Y = pBaseArr.GetUpperBound(1);

        for (int I = 1; I <= 8; I++) KaitenArrList.Add(null);
        for (int P = 0; P <= 6; P += 2) KaitenArrList[P] = new bool[BaseArrUB_X + 1, BaseArrUB_Y + 1];
        for (int P = 1; P <= 7; P += 2) KaitenArrList[P] = new bool[BaseArrUB_Y + 1, BaseArrUB_X + 1];

        for (int X = 0; X <= BaseArrUB_X; X++) {
            for (int Y = 0; Y <= BaseArrUB_Y; Y++) {
                bool SetVal = pBaseArr[X, Y];
                KaitenArrList[0][X, Y] = SetVal;
                KaitenArrList[1][Y, BaseArrUB_X - X] = SetVal;
                KaitenArrList[2][BaseArrUB_X - X, BaseArrUB_Y - Y] = SetVal;
                KaitenArrList[3][BaseArrUB_Y - Y, X] = SetVal;

                KaitenArrList[4][X, BaseArrUB_Y - Y] = SetVal;
                KaitenArrList[5][BaseArrUB_Y - Y, BaseArrUB_X - X] = SetVal;
                KaitenArrList[6][BaseArrUB_X - X, Y] = SetVal;
                KaitenArrList[7][Y, X] = SetVal;
            }
        }

        //Distinctする
        for (int I = KaitenArrList.Count - 1; 0 <= I; I--) {
            for (int J = 0; J <= I - 1; J++) {
                if (KaitenArrList[I].GetUpperBound(0) !=
                    KaitenArrList[J].GetUpperBound(0)) continue;
                if (KaitenArrList[I].GetUpperBound(1) !=
                    KaitenArrList[J].GetUpperBound(1)) continue;

                IEnumerable<bool> wkEnum1 = KaitenArrList[I].Cast<bool>();
                IEnumerable<bool> wkEnum2 = KaitenArrList[J].Cast<bool>();
                if (wkEnum1.SequenceEqual(wkEnum2) == false) continue;

                KaitenArrList.RemoveAt(I);
                break;
            }
        }
        return KaitenArrList;
    }

    //マス目にピースを埋めれるか
    static bool CanFillPiece(bool[,] pPieceMap, int pTargetX, int pTargetY, char[,] pBanArr)
    {
        if (pTargetX + pPieceMap.GetUpperBound(0) > UB_X) return false;
        if (pTargetY + pPieceMap.GetUpperBound(1) > UB_Y) return false;

        for (int X = 0; X <= pPieceMap.GetUpperBound(0); X++) {
            for (int Y = 0; Y <= pPieceMap.GetUpperBound(1); Y++) {
                if (pPieceMap[X, Y] && pBanArr[pTargetX + X, pTargetY + Y] != ' ')
                    return false;
            }
        }
        return true;
    }

    //解を出力
    static void PrintAnswer(char[,] pBanArr)
    {
        var sb = new System.Text.StringBuilder();
        for (int Y = 0; Y <= UB_Y; Y++) {
            for (int X = 0; X <= UB_X; X++) {
                sb.Append(pBanArr[X, Y]);
            }
            sb.AppendLine();
        }
        Console.WriteLine(sb.ToString());
    }
}


実行結果

解を発見
FEEEDBAA
FFEEDDDA
FCC999D4
F2CC7994
222C7113
62577713
65558113
66658888


解説

20-020 イージーキューブ2(平面)のソースをベースにしてます。