using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
//ピースごとの配置候補
static Dictionary<char, List<bool[,]>> HaitiKouhoListDict =
new Dictionary<char, List<bool[,]>>();
static char[] PieceNameArr = { '1', '2', '3', '4' };
const int UB = 5 * 2 - 1;
struct JyoutaiDef
{
internal char[,] BanArr;
internal int CurrX;
internal int CurrY;
}
static void Main()
{
var sw = System.Diagnostics.Stopwatch.StartNew();
int[,] Q01Arr = {{0,0,0,0,0},
{0,0,0,0,0},
{0,0,1,1,0},
{0,1,1,0,0},
{1,1,1,0,0}};
int[,] Q02Arr = {{0,0,0,1,0},
{1,1,0,1,0},
{0,0,1,0,0},
{0,1,0,1,1},
{0,1,0,0,0}};
int[,] Q06Arr = {{1,0,0,0,0},
{0,1,0,1,0},
{0,0,1,0,0},
{0,1,0,1,0},
{0,0,0,0,1}};
int[,] Q21Arr = {{1,0,0,0,1},
{1,0,0,0,0},
{1,0,0,0,0},
{0,0,0,0,1},
{1,0,1,0,1}};
int[,] Q30Arr = {{0,0,0,0,1},
{0,1,0,0,0},
{0,1,1,0,0},
{0,0,1,1,0},
{0,0,0,0,0}};
int[,] Q31Arr = {{0,0,1,0,0},
{0,1,0,1,0},
{1,0,1,0,1},
{0,0,1,0,0},
{0,0,1,0,0}};
int[,] Q40Arr = {{0,0,0,0,0},
{0,0,1,0,1},
{0,0,1,1,1},
{1,1,1,0,0},
{0,1,1,0,0}};
int[,] WkArr = Q01Arr;
int[,] QuestionArr = new int[UB + 1, UB + 1];
for (int X = 0; X <= UB; X++)
for (int Y = 0; Y <= UB; Y++)
QuestionArr[X, Y] = WkArr[Y / 2, X / 2];
foreach (char AnyPiece in PieceNameArr) {
HaitiKouhoListDict[AnyPiece] = DeriveHaitiKouhoList(AnyPiece);
}
var stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
WillPush.BanArr = new char[UB + 1, UB + 1];
for (int X = 0; X <= UB; X++)
for (int Y = 0; Y <= UB; Y++)
WillPush.BanArr[X, Y] = (QuestionArr[X, Y] == 1 ? '?' : ' ');
WillPush.CurrX = WillPush.CurrY = 0;
stk.Push(WillPush);
while (stk.Count > 0) {
JyoutaiDef Popped = stk.Pop();
char[] wkArr = Popped.BanArr.Cast<char>().Distinct().ToArray();
//クリア判定
if (wkArr.All(X => X != '?') && wkArr.Contains('1') && wkArr.Contains('2')
&& wkArr.Contains('3') && wkArr.Contains('4')) {
Console.WriteLine("解を発見。経過時間={0}", sw.Elapsed);
PrintAnswer(Popped.BanArr);
return;
}
//X座標の繰上げ処理
if (Popped.CurrX > UB) {
Popped.CurrX = 0;
Popped.CurrY++;
}
//最終行の1行前を超えた場合(必ずY軸方向の長さが2以上なので)
if (Popped.CurrY + 1 > UB) continue;
//使用済のピース名の配列
char[] UsedPieceArr = Popped.BanArr.Cast<char>().ToArray();
foreach (char AnyPiece in PieceNameArr) {
if (Array.IndexOf(UsedPieceArr, AnyPiece) >= 0) continue;
//ピースの配置候補リスト
List<bool[,]> HaitiKouhoList = new List<bool[,]>();
HaitiKouhoList.AddRange(HaitiKouhoListDict[AnyPiece]);
//現在のマス目が空白の場合は、マス目を埋める必要あり
if (Popped.BanArr[Popped.CurrX, Popped.CurrY] == '?') {
HaitiKouhoList.RemoveAll(X => X[0, 0] == false);
}
//マス目にピースを埋めれない候補をRemove
HaitiKouhoList.RemoveAll(X =>
CanFillPiece(X, Popped.CurrX, Popped.CurrY, Popped.BanArr) == false);
//ピースを配置する経路のPush処理
foreach (bool[,] AnyPieceMap in HaitiKouhoList) {
WillPush.BanArr = (char[,])Popped.BanArr.Clone();
WillPush.CurrX = Popped.CurrX + 1;
WillPush.CurrY = Popped.CurrY;
for (int X = 0; X <= AnyPieceMap.GetUpperBound(0); X++) {
for (int Y = 0; Y <= AnyPieceMap.GetUpperBound(1); Y++) {
if (AnyPieceMap[X, Y] == false) continue;
WillPush.BanArr[Popped.CurrX + X, Popped.CurrY + Y] = AnyPiece;
}
}
//残りピースの面積で枝切り
if (IsValid(WillPush.BanArr) == false)
continue;
stk.Push(WillPush);
}
}
//現在のマス目が空白でない場合は、ピースを配置しない経路のPush
if (Popped.BanArr[Popped.CurrX, Popped.CurrY] != '?') {
WillPush.BanArr = Popped.BanArr;
WillPush.CurrX = Popped.CurrX + 1;
WillPush.CurrY = Popped.CurrY;
stk.Push(WillPush);
}
}
}
//残りピースの面積で枝切り
static bool IsValid(char[,] pBanArr)
{
char[] wkArr = pBanArr.Cast<char>().ToArray();
int CanFillMenseki = 16 + 16 + 20 + 20;
if (Array.IndexOf(wkArr, '1') >= 0) CanFillMenseki -= 16;
if (Array.IndexOf(wkArr, '2') >= 0) CanFillMenseki -= 16;
if (Array.IndexOf(wkArr, '3') >= 0) CanFillMenseki -= 20;
if (Array.IndexOf(wkArr, '4') >= 0) CanFillMenseki -= 20;
int NeedFillMenseki = wkArr.Count(X => X == '?');
return NeedFillMenseki <= CanFillMenseki;
}
//ピース名を引数として、回転させた配置のListを返す
static List<bool[,]> DeriveHaitiKouhoList(char pPieceName)
{
bool[,] wkArr = null;
//■■■■
//■■■■
// ■■
// ■■
//■■
//■■
if (pPieceName == '1') {
wkArr = new bool[4, 6];
for (int Y = 0; Y <= 1; Y++) {
wkArr[0, Y] = wkArr[1, Y] = wkArr[2, Y] = wkArr[3, Y] = true;
}
for (int Y = 2; Y <= 3; Y++) {
wkArr[0, Y] = false; wkArr[1, Y] = wkArr[2, Y] = true; wkArr[3, Y] = false;
}
for (int Y = 4; Y <= 5; Y++) {
wkArr[0, Y] = wkArr[1, Y] = true; wkArr[2, Y] = wkArr[3, Y] = false;
}
}
// ■■■■
// ■■■■
//■■■■
//■■■■
if (pPieceName == '2') {
wkArr = new bool[7, 4];
for (int Y = 0; Y <= 1; Y++) {
wkArr[0, Y] = wkArr[1, Y] = wkArr[2, Y] = false;
wkArr[3, Y] = wkArr[4, Y] = wkArr[5, Y] = wkArr[6, Y] = true;
}
for (int Y = 2; Y <= 3; Y++) {
wkArr[0, Y] = wkArr[1, Y] = wkArr[2, Y] = wkArr[3, Y] = true;
wkArr[4, Y] = wkArr[5, Y] = wkArr[6, Y] = false;
}
}
//■■■■
//■■■■
// ■■■■■■
// ■■■■■■
if (pPieceName == '3') {
wkArr = new bool[7, 4];
for (int Y = 0; Y <= 1; Y++) {
wkArr[0, Y] = wkArr[1, Y] = wkArr[2, Y] = wkArr[3, Y] = true;
wkArr[4, Y] = wkArr[5, Y] = wkArr[6, Y] = false;
}
for (int Y = 2; Y <= 3; Y++) {
wkArr[0, Y] = false;
wkArr[1, Y] = wkArr[2, Y] = wkArr[3, Y] = wkArr[4, Y] = wkArr[5, Y] = wkArr[6, Y] = true;
}
}
// ■■
// ■■■■
//■■■■■■■■
//■■ ■■■■
if (pPieceName == '4') {
wkArr = new bool[8, 4];
wkArr[0, 0] = wkArr[1, 0] = wkArr[2, 0] = wkArr[3, 0] = false;
wkArr[4, 0] = wkArr[5, 0] = true; wkArr[6, 0] = wkArr[7, 0] = false;
wkArr[0, 1] = wkArr[1, 1] = false; wkArr[2, 1] = wkArr[3, 1] = true;
wkArr[4, 1] = wkArr[5, 1] = true; wkArr[6, 1] = wkArr[7, 1] = false;
wkArr[0, 2] = wkArr[1, 2] = wkArr[2, 2] = wkArr[3, 2] = true;
wkArr[4, 2] = wkArr[5, 2] = wkArr[6, 2] = wkArr[7, 2] = true;
wkArr[0, 3] = wkArr[1, 3] = true; wkArr[2, 3] = wkArr[3, 3] = false;
wkArr[4, 3] = wkArr[5, 3] = wkArr[6, 3] = wkArr[7, 3] = true;
}
return DeriveKaitenArrList(wkArr);
}
//配列を引数として、回転させた配列のリストをDistinctして返す
static List<bool[,]> DeriveKaitenArrList(bool[,] pBaseArr)
{
var KaitenArrList = new List<bool[,]>();
//1個目はそのまま
//■
//■■■
//2個目は1個目を時計回りに90度回転
//■■
//■
//■
//3個目は2個目を時計回りに90度回転
//■■■
// ■
//4個目は3個目を時計回りに90度回転
// ■
// ■
//■■
//5個目は1個目とX軸で線対称
//■■■
//■
//6個目は5個目を時計回りに90度回転
//■■
// ■
// ■
//7個目は6個目を時計回りに90度回転
// ■
//■■■
//8個目は7個目を時計回りに90度回転
//■
//■
//■■
int BaseArrUB_X = pBaseArr.GetUpperBound(0);
int BaseArrUB_Y = pBaseArr.GetUpperBound(1);
for (int I = 1; I <= 8; I++) KaitenArrList.Add(null);
for (int P = 0; P <= 6; P += 2) KaitenArrList[P] = new bool[BaseArrUB_X + 1, BaseArrUB_Y + 1];
for (int P = 1; P <= 7; P += 2) KaitenArrList[P] = new bool[BaseArrUB_Y + 1, BaseArrUB_X + 1];
for (int X = 0; X <= BaseArrUB_X; X++) {
for (int Y = 0; Y <= BaseArrUB_Y; Y++) {
bool SetVal = pBaseArr[X, Y];
KaitenArrList[0][X, Y] = SetVal;
KaitenArrList[1][Y, BaseArrUB_X - X] = SetVal;
KaitenArrList[2][BaseArrUB_X - X, BaseArrUB_Y - Y] = SetVal;
KaitenArrList[3][BaseArrUB_Y - Y, X] = SetVal;
KaitenArrList[4][X, BaseArrUB_Y - Y] = SetVal;
KaitenArrList[5][BaseArrUB_Y - Y, BaseArrUB_X - X] = SetVal;
KaitenArrList[6][BaseArrUB_X - X, Y] = SetVal;
KaitenArrList[7][Y, X] = SetVal;
}
}
//Distinctする
for (int I = KaitenArrList.Count - 1; 0 <= I; I--) {
for (int J = 0; J <= I - 1; J++) {
if (KaitenArrList[I].GetUpperBound(0) !=
KaitenArrList[J].GetUpperBound(0)) continue;
if (KaitenArrList[I].GetUpperBound(1) !=
KaitenArrList[J].GetUpperBound(1)) continue;
IEnumerable<bool> wkEnum1 = KaitenArrList[I].Cast<bool>();
IEnumerable<bool> wkEnum2 = KaitenArrList[J].Cast<bool>();
if (wkEnum1.SequenceEqual(wkEnum2) == false) continue;
KaitenArrList.RemoveAt(I);
break;
}
}
return KaitenArrList;
}
//マス目にピースを埋めれるか
static bool CanFillPiece(bool[,] pPieceMap, int pTargetX, int pTargetY, char[,] pBanArr)
{
for (int X = 0; X <= pPieceMap.GetUpperBound(0); X++) {
if (pTargetX + X > UB) return false;
for (int Y = 0; Y <= pPieceMap.GetUpperBound(1); Y++) {
if (pTargetY + Y > UB) return false;
if (pPieceMap[X, Y] && pBanArr[pTargetX + X, pTargetY + Y] != '?'
&& pBanArr[pTargetX + X, pTargetY + Y] != ' ')
return false;
}
}
return true;
}
//解を出力
static void PrintAnswer(char[,] pBanArr)
{
var sb = new System.Text.StringBuilder();
for (int Y = 0; Y <= UB; Y++) {
for (int X = 0; X <= UB; X++) {
char wkChar = pBanArr[X, Y];
sb.Append(wkChar == ' ' ? '*' : wkChar);
}
sb.AppendLine();
}
Console.WriteLine(sb.ToString());
}
}