using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
//ピースごとの配置候補
static Dictionary<char, List<bool[, ,]>> HaitiKouhoListDict =
new Dictionary<char, List<bool[, ,]>>();
static char[] PieceNameArr = "FPTUVWXZlnotabd".ToCharArray();
static int mQuestionNo = 1;
static List<char[, ,]> mQuestionArrList = new List<char[, ,]>(); //問題の初期盤面
static HashSet<char> mCanUsePieceSet = new HashSet<char>(); //使用可能なピースのSet
static int UB_X;
static int UB_Y;
static int UB_Z;
struct JyoutaiDef
{
internal List<char[, ,]> BanArrList;
internal int CurrBanInd;
internal int CurrX;
internal int CurrY;
internal int CurrZ;
internal HashSet<char> UsedPieceSet;
}
//問題を定義
static void QuestionDef()
{
Action<int, int, int> AddAct = (pX, pY, pZ) =>
{
char[, ,] wkArr = new char[pX + 1, pY + 1, pZ + 1];
for (int X = 0; X <= pX; X++)
for (int Y = 0; Y <= pY; Y++)
for (int Z = 0; Z <= pZ; Z++)
wkArr[X, Y, Z] = ' ';
mQuestionArrList.Add(wkArr);
};
if (mQuestionNo == 1) {
UB_X = UB_Y = UB_Z = 4 - 1;
mCanUsePieceSet = new HashSet<char>(PieceNameArr);
AddAct(UB_X, UB_Y, UB_Z);
}
if (mQuestionNo == 2) {
UB_X = UB_Y = UB_Z = 3 - 1;
mCanUsePieceSet = new HashSet<char>("VFWlnt");
AddAct(UB_X, UB_Y, UB_Z);
}
if (mQuestionNo == 3) {
UB_X = UB_Y = UB_Z = 3 - 1;
mCanUsePieceSet = new HashSet<char>("UPZWVd");
AddAct(UB_X, UB_Y, UB_Z);
}
if (mQuestionNo == 4) {
UB_X = 4 - 1; UB_Y = 3 - 1; UB_Z = 3 - 1;
mCanUsePieceSet = new HashSet<char>("XZTVtlno");
AddAct(UB_X, UB_Y, UB_Z);
}
if (mQuestionNo == 5) {
UB_X = UB_Y = UB_Z = 3 - 1;
mCanUsePieceSet = new HashSet<char>(PieceNameArr.Except("Zbd"));
AddAct(UB_X, UB_Y, UB_Z);
AddAct(UB_X, UB_Y, UB_Z);
}
if (mQuestionNo == 6) {
UB_X = 2 - 1; UB_Y = 7 - 1; UB_Z = 1 - 1;
mCanUsePieceSet = new HashSet<char>(PieceNameArr);
AddAct(UB_X, UB_Y, UB_Z);
AddAct(5 - 1, 5 - 1, 2 - 1);
}
}
//1個目の立体のピースセット
static HashSet<string> m1KomePieceSet = new HashSet<string>();
static void Main()
{
var sw = System.Diagnostics.Stopwatch.StartNew();
//問題を定義
QuestionDef();
foreach (char EachPiece in PieceNameArr) {
HaitiKouhoListDict[EachPiece] = DeriveHaitiKouhoList(EachPiece);
}
var Stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
WillPush.BanArrList = mQuestionArrList;
WillPush.CurrBanInd = 0;
WillPush.CurrX = WillPush.CurrY = WillPush.CurrZ = 0;
WillPush.UsedPieceSet = new HashSet<char>();
Stk.Push(WillPush);
int PopCnt = 0;
while (Stk.Count > 0) {
JyoutaiDef Popped = Stk.Pop();
if (++PopCnt % 1000000 == 0) {
Console.WriteLine("{0}回目のPopを行いました。", PopCnt);
}
//クリア判定
if (Popped.BanArrList[Popped.CurrBanInd].Cast<char>().All(X => X != ' ')) {
if (++Popped.CurrBanInd > mQuestionArrList.Count - 1) {
Console.WriteLine("解を発見。経過時間={0}", sw.Elapsed);
PrintBan(Popped.BanArrList);
return;
}
Popped.CurrX = Popped.CurrY = Popped.CurrZ = 0;
//特殊枝切り 1個目の立体のピースを入れ替えた解の除外
var sb = new System.Text.StringBuilder();
foreach (char EachChar in Popped.UsedPieceSet.OrderBy(A => A)) {
sb.Append(EachChar);
}
if (m1KomePieceSet.Add(sb.ToString()) == false) continue;
if (mQuestionNo == 6) {
UB_X = UB_Y = 5 - 1;
UB_Z = 2 - 1;
}
}
//X座標の繰上げ処理
if (Popped.CurrX > UB_X) {
Popped.CurrX = 0;
Popped.CurrY++;
//特殊枝切り 対称解の除外
if (Popped.CurrY == 1) {
if (Popped.BanArrList[Popped.CurrBanInd][0, 0, 0] >
Popped.BanArrList[Popped.CurrBanInd][UB_X, 0, 0])
continue;
}
}
//最終行を超えた場合
if (Popped.CurrY > UB_Y) {
Popped.CurrY = 0;
//最終高さを超えた場合
if (++Popped.CurrZ > UB_Z)
continue;
}
foreach (char EachPiece in PieceNameArr) {
if (mCanUsePieceSet.Contains(EachPiece) == false) continue;
if (Popped.UsedPieceSet.Contains(EachPiece)) continue;
//特殊枝切り
if (mQuestionNo == 5) {
if (Popped.CurrBanInd == 1 &&
Popped.CurrX == 0 && Popped.CurrY == 0 && Popped.CurrZ == 0) {
if (Popped.BanArrList[0][0, 0, 0] < EachPiece) continue;
}
}
//ピースの配置候補リスト
List<bool[, ,]> HaitiKouhoList = new List<bool[, ,]>();
HaitiKouhoList.AddRange(HaitiKouhoListDict[EachPiece]);
//現在のマス目が空白の場合は、マス目を埋める必要あり
if (Popped.BanArrList[Popped.CurrBanInd][Popped.CurrX, Popped.CurrY, Popped.CurrZ] == ' ')
HaitiKouhoList.RemoveAll(A => A[0, 0, 0] == false);
//マス目にピースを埋めれない候補をRemove
HaitiKouhoList.RemoveAll(X =>
CanFillPiece(X, Popped.CurrX, Popped.CurrY, Popped.CurrZ,
Popped.BanArrList[Popped.CurrBanInd]) == false);
WillPush.UsedPieceSet = new HashSet<char>(Popped.UsedPieceSet);
WillPush.UsedPieceSet.Add(EachPiece);
//ピースを配置する経路のPush処理
foreach (bool[, ,] EachPieceMap in HaitiKouhoList) {
WillPush.CurrBanInd = Popped.CurrBanInd;
WillPush.BanArrList = new List<char[, ,]>(Popped.BanArrList);
WillPush.BanArrList[WillPush.CurrBanInd] =
(char[, ,])Popped.BanArrList[Popped.CurrBanInd].Clone();
WillPush.CurrX = Popped.CurrX;
WillPush.CurrY = Popped.CurrY;
WillPush.CurrZ = Popped.CurrZ;
for (int X = 0; X <= EachPieceMap.GetUpperBound(0); X++) {
for (int Y = 0; Y <= EachPieceMap.GetUpperBound(1); Y++) {
for (int Z = 0; Z <= EachPieceMap.GetUpperBound(2); Z++) {
if (EachPieceMap[X, Y, Z] == false) continue;
WillPush.BanArrList[WillPush.CurrBanInd]
[Popped.CurrX + X, Popped.CurrY + Y, Popped.CurrZ + Z]
= EachPiece;
}
}
}
Stk.Push(WillPush);
}
}
//現在のマス目が空白でない場合は、ピースを配置しない経路のPush
if (Popped.BanArrList[Popped.CurrBanInd][Popped.CurrX, Popped.CurrY, Popped.CurrZ] != ' ') {
WillPush.CurrBanInd = Popped.CurrBanInd;
WillPush.BanArrList = Popped.BanArrList;
WillPush.CurrX = Popped.CurrX + 1;
WillPush.CurrY = Popped.CurrY;
WillPush.CurrZ = Popped.CurrZ;
WillPush.UsedPieceSet = Popped.UsedPieceSet;
Stk.Push(WillPush);
}
}
}
//ピース名を引数として、回転させた配置のListを返す
static List<bool[, ,]> DeriveHaitiKouhoList(char pPieceName)
{
bool[, ,] wkArr = null;
// ■■
//■■
// ■
if (pPieceName == 'F') {
wkArr = new bool[3, 3, 1];
wkArr[1, 0, 0] = wkArr[2, 0, 0] = true;
wkArr[0, 1, 0] = wkArr[1, 1, 0] = true;
wkArr[1, 2, 0] = true;
}
//■■
//■■
//■
if (pPieceName == 'P') {
wkArr = new bool[2, 3, 1];
wkArr[0, 0, 0] = wkArr[1, 0, 0] = true;
wkArr[0, 1, 0] = wkArr[1, 1, 0] = true;
wkArr[0, 2, 0] = true;
}
//■■■
// ■
// ■
if (pPieceName == 'T') {
wkArr = new bool[3, 3, 1];
wkArr[0, 0, 0] = wkArr[1, 0, 0] = wkArr[2, 0, 0] = true;
wkArr[1, 1, 0] = true;
wkArr[1, 2, 0] = true;
}
//■ ■
//■■■
if (pPieceName == 'U') {
wkArr = new bool[3, 2, 1];
wkArr[0, 0, 0] = wkArr[2, 0, 0] = true;
wkArr[0, 1, 0] = wkArr[1, 1, 0] = wkArr[2, 1, 0] = true;
}
//■
//■
//■■■
if (pPieceName == 'V') {
wkArr = new bool[3, 3, 1];
wkArr[0, 0, 0] = true;
wkArr[0, 1, 0] = true;
wkArr[0, 2, 0] = wkArr[1, 2, 0] = wkArr[2, 2, 0] = true;
}
//■
//■■
// ■■
if (pPieceName == 'W') {
wkArr = new bool[3, 3, 1];
wkArr[0, 0, 0] = true;
wkArr[0, 1, 0] = wkArr[1, 1, 0] = true;
wkArr[1, 2, 0] = wkArr[2, 2, 0] = true;
}
// ■
//■■■
// ■
if (pPieceName == 'X') {
wkArr = new bool[3, 3, 1];
wkArr[1, 0, 0] = true;
wkArr[0, 1, 0] = wkArr[1, 1, 0] = wkArr[2, 1, 0] = true;
wkArr[1, 2, 0] = true;
}
//■■
// ■
// ■■
if (pPieceName == 'Z') {
wkArr = new bool[3, 3, 1];
wkArr[0, 0, 0] = wkArr[1, 0, 0] = true;
wkArr[1, 1, 0] = true;
wkArr[1, 2, 0] = wkArr[2, 2, 0] = true;
}
//■
//■
//■■
if (pPieceName == 'l') {
wkArr = new bool[2, 3, 1];
wkArr[0, 0, 0] = true;
wkArr[0, 1, 0] = true;
wkArr[0, 2, 0] = wkArr[1, 2, 0] = true;
}
// ■
//■■
//■
if (pPieceName == 'n') {
wkArr = new bool[2, 3, 1];
wkArr[1, 0, 0] = true;
wkArr[0, 1, 0] = wkArr[1, 1, 0] = true;
wkArr[0, 2, 0] = true;
}
//■■
//■■
if (pPieceName == 'o') {
wkArr = new bool[2, 2, 1];
wkArr[0, 0, 0] = wkArr[1, 0, 0] = true;
wkArr[0, 1, 0] = wkArr[1, 1, 0] = true;
}
//■■■
// ■
if (pPieceName == 't') {
wkArr = new bool[3, 2, 1];
wkArr[0, 0, 0] = wkArr[1, 0, 0] = wkArr[2, 0, 0] = true;
wkArr[1, 1, 0] = true;
}
//■
//■
//■
if (pPieceName == 'a') {
wkArr = new bool[1, 3, 1];
wkArr[0, 0, 0] = true;
wkArr[0, 1, 0] = true;
wkArr[0, 2, 0] = true;
}
//■
//■■
if (pPieceName == 'b') {
wkArr = new bool[2, 2, 1];
wkArr[0, 0, 0] = true;
wkArr[0, 1, 0] = wkArr[1, 1, 0] = true;
}
//■
//■
if (pPieceName == 'd') {
wkArr = new bool[1, 2, 1];
wkArr[0, 0, 0] = true;
wkArr[0, 1, 0] = true;
}
return DeriveKaitenArrList(wkArr);
}
//配列を引数として、回転させた配列のリストをDistinctして返す
static List<bool[, ,]> DeriveKaitenArrList(bool[, ,] pBaseArr)
{
var KaitenArrList = new List<bool[, ,]>();
int BaseUB_X = pBaseArr.GetUpperBound(0);
int BaseUB_Y = pBaseArr.GetUpperBound(1);
int BaseUB_Z = pBaseArr.GetUpperBound(2);
for (int I = 1; I <= 48; I++) KaitenArrList.Add(null);
for (int P = 0; P <= 7; P++) KaitenArrList[P] = new bool[BaseUB_X + 1, BaseUB_Y + 1, BaseUB_Z + 1];
for (int P = 8; P <= 15; P++) KaitenArrList[P] = new bool[BaseUB_X + 1, BaseUB_Z + 1, BaseUB_Y + 1];
for (int P = 16; P <= 23; P++) KaitenArrList[P] = new bool[BaseUB_Y + 1, BaseUB_X + 1, BaseUB_Z + 1];
for (int P = 24; P <= 31; P++) KaitenArrList[P] = new bool[BaseUB_Y + 1, BaseUB_Z + 1, BaseUB_X + 1];
for (int P = 32; P <= 39; P++) KaitenArrList[P] = new bool[BaseUB_Z + 1, BaseUB_X + 1, BaseUB_Y + 1];
for (int P = 40; P <= 47; P++) KaitenArrList[P] = new bool[BaseUB_Z + 1, BaseUB_Y + 1, BaseUB_X + 1];
for (int X = 0; X <= BaseUB_X; X++) {
for (int Y = 0; Y <= BaseUB_Y; Y++) {
for (int Z = 0; Z <= BaseUB_Z; Z++) {
bool SetVal = pBaseArr[X, Y, Z];
KaitenArrList[0][X, Y, Z] = SetVal;
KaitenArrList[1][X, Y, BaseUB_Z - Z] = SetVal;
KaitenArrList[2][X, BaseUB_Y - Y, Z] = SetVal;
KaitenArrList[3][X, BaseUB_Y - Y, BaseUB_Z - Z] = SetVal;
KaitenArrList[4][BaseUB_X - X, Y, Z] = SetVal;
KaitenArrList[5][BaseUB_X - X, Y, BaseUB_Z - Z] = SetVal;
KaitenArrList[6][BaseUB_X - X, BaseUB_Y - Y, Z] = SetVal;
KaitenArrList[7][BaseUB_X - X, BaseUB_Y - Y, BaseUB_Z - Z] = SetVal;
KaitenArrList[8][X, Z, Y] = SetVal;
KaitenArrList[9][X, Z, BaseUB_Y - Y] = SetVal;
KaitenArrList[10][X, BaseUB_Z - Z, Y] = SetVal;
KaitenArrList[11][X, BaseUB_Z - Z, BaseUB_Y - Y] = SetVal;
KaitenArrList[12][BaseUB_X - X, Z, Y] = SetVal;
KaitenArrList[13][BaseUB_X - X, Z, BaseUB_Y - Y] = SetVal;
KaitenArrList[14][BaseUB_X - X, BaseUB_Z - Z, Y] = SetVal;
KaitenArrList[15][BaseUB_X - X, BaseUB_Z - Z, BaseUB_Y - Y] = SetVal;
KaitenArrList[16][Y, X, Z] = SetVal;
KaitenArrList[17][Y, X, BaseUB_Z - Z] = SetVal;
KaitenArrList[18][Y, BaseUB_X - X, Z] = SetVal;
KaitenArrList[19][Y, BaseUB_X - X, BaseUB_Z - Z] = SetVal;
KaitenArrList[20][BaseUB_Y - Y, X, Z] = SetVal;
KaitenArrList[21][BaseUB_Y - Y, X, BaseUB_Z - Z] = SetVal;
KaitenArrList[22][BaseUB_Y - Y, BaseUB_X - X, Z] = SetVal;
KaitenArrList[23][BaseUB_Y - Y, BaseUB_X - X, BaseUB_Z - Z] = SetVal;
KaitenArrList[24][Y, Z, X] = SetVal;
KaitenArrList[25][Y, Z, BaseUB_X - X] = SetVal;
KaitenArrList[26][Y, BaseUB_Z - Z, X] = SetVal;
KaitenArrList[27][Y, BaseUB_Z - Z, BaseUB_X - X] = SetVal;
KaitenArrList[28][BaseUB_Y - Y, Z, X] = SetVal;
KaitenArrList[29][BaseUB_Y - Y, Z, BaseUB_X - X] = SetVal;
KaitenArrList[30][BaseUB_Y - Y, BaseUB_Z - Z, X] = SetVal;
KaitenArrList[31][BaseUB_Y - Y, BaseUB_Z - Z, BaseUB_X - X] = SetVal;
KaitenArrList[32][Z, X, Y] = SetVal;
KaitenArrList[33][Z, X, BaseUB_Y - Y] = SetVal;
KaitenArrList[34][Z, BaseUB_X - X, Y] = SetVal;
KaitenArrList[35][Z, BaseUB_X - X, BaseUB_Y - Y] = SetVal;
KaitenArrList[36][BaseUB_Z - Z, X, Y] = SetVal;
KaitenArrList[37][BaseUB_Z - Z, X, BaseUB_Y - Y] = SetVal;
KaitenArrList[38][BaseUB_Z - Z, BaseUB_X - X, Y] = SetVal;
KaitenArrList[39][BaseUB_Z - Z, BaseUB_X - X, BaseUB_Y - Y] = SetVal;
KaitenArrList[40][Z, Y, X] = SetVal;
KaitenArrList[41][Z, Y, BaseUB_X - X] = SetVal;
KaitenArrList[42][Z, BaseUB_Y - Y, X] = SetVal;
KaitenArrList[43][Z, BaseUB_Y - Y, BaseUB_X - X] = SetVal;
KaitenArrList[44][BaseUB_Z - Z, Y, X] = SetVal;
KaitenArrList[45][BaseUB_Z - Z, Y, BaseUB_X - X] = SetVal;
KaitenArrList[46][BaseUB_Z - Z, BaseUB_Y - Y, X] = SetVal;
KaitenArrList[47][BaseUB_Z - Z, BaseUB_Y - Y, BaseUB_X - X] = SetVal;
}
}
}
//Distinctする
for (int I = KaitenArrList.Count - 1; 0 <= I; I--) {
for (int J = 0; J <= I - 1; J++) {
//UBが違う場合は、同一でない
if (KaitenArrList[I].GetUpperBound(0) != KaitenArrList[J].GetUpperBound(0)) continue;
if (KaitenArrList[I].GetUpperBound(1) != KaitenArrList[J].GetUpperBound(1)) continue;
if (KaitenArrList[I].GetUpperBound(2) != KaitenArrList[J].GetUpperBound(2)) continue;
IEnumerable<bool> wkEnum1 = KaitenArrList[I].Cast<bool>();
IEnumerable<bool> wkEnum2 = KaitenArrList[J].Cast<bool>();
if (wkEnum1.SequenceEqual(wkEnum2) == false) continue;
KaitenArrList.RemoveAt(I);
break;
}
}
return KaitenArrList;
}
//マス目にピースを埋めれるか
static bool CanFillPiece(bool[, ,] pPieceMap,
int pTargetX, int pTargetY, int pTargetZ, char[, ,] pBanArr)
{
if (pTargetX + pPieceMap.GetUpperBound(0) > pBanArr.GetUpperBound(0)) return false;
if (pTargetY + pPieceMap.GetUpperBound(1) > pBanArr.GetUpperBound(1)) return false;
if (pTargetZ + pPieceMap.GetUpperBound(2) > pBanArr.GetUpperBound(2)) return false;
for (int X = 0; X <= pPieceMap.GetUpperBound(0); X++) {
for (int Y = 0; Y <= pPieceMap.GetUpperBound(1); Y++) {
for (int Z = 0; Z <= pPieceMap.GetUpperBound(2); Z++) {
if (pPieceMap[X, Y, Z]
&& pBanArr[pTargetX + X, pTargetY + Y, pTargetZ + Z] != ' ')
return false;
}
}
}
return true;
}
//盤面を出力
static void PrintBan(List<char[, ,]> pBanArrList)
{
var sb = new System.Text.StringBuilder();
for (int I = 0; I <= pBanArrList.Count - 1; I++) {
sb.AppendFormat("{0}個目の立体", I + 1);
sb.AppendLine();
for (int Z = 0; Z <= pBanArrList[I].GetUpperBound(2); Z++) {
sb.AppendFormat("Z={0}の平面", Z);
sb.AppendLine();
for (int Y = 0; Y <= pBanArrList[I].GetUpperBound(1); Y++) {
for (int X = 0; X <= pBanArrList[I].GetUpperBound(0); X++) {
sb.Append(pBanArrList[I][X, Y, Z]);
}
sb.AppendLine();
}
}
}
Console.WriteLine(sb.ToString());
}
}