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20-023 イージーキューブの合体問題(立体)(Q4,Q6,Q8,Q10)

問題

イージーキューブ1と2の合体問題の立体問題のQ4,Q6,Q8,Q10を解きます。



14個のピースは下記となります。
各ピースは回転や裏返しても使えます。







ソース

using System;
using System.Collections.Generic;
using System.Linq;

class Program
{
    //ピースごとの配置候補
    static Dictionary<char, List<bool[, ,]>> HaitiKouhoListDict =
        new Dictionary<char, List<bool[, ,]>>();

    static char[] PieceNameArr = { 'P', 'l', 'n', 'o', 't', 'a', 'b',
                                   'F', 'U', 'd' };

    static int UB_X;
    static int UB_Y;
    static int UB_Z;

    struct JyoutaiDef
    {
        internal char[, ,] BanArr;
        internal int CurrX;
        internal int CurrY;
        internal int CurrZ;
        internal Dictionary<char, int> UsePieceDict;
    }

    static void Main()
    {
        var sw = System.Diagnostics.Stopwatch.StartNew();

        int[, ,] Q04Arr = new int[5, 2, 5];
        var CanUsePieceDictQ04 = new Dictionary<char, int>() {{ 'o', 1 },{ 't', 1 },
                                                              { 'P', 1 },{ 'l', 1 },
                                                              { 'n', 2 },{ 'F', 1 }};
        for (int Z = 0; Z <= Q04Arr.GetUpperBound(2); Z++) {
            Q04Arr[0, 0, Z] = Q04Arr[1, 0, Z] = Q04Arr[2, 0, Z] = 1;
            Q04Arr[2, 1, Z] = Q04Arr[3, 1, Z] = Q04Arr[4, 1, Z] = 1;
        }

        int[, ,] Q06Arr = new int[8, 4, 3];
        for (int X = 0; X <= 2; X++) {
            for (int Y = 0; Y <= 2; Y++) {
                for (int Z = 0; Z <= 2; Z++) {
                    Q06Arr[X, Y, Z] = 1;
                }
            }
        }
        Q06Arr[4, 0, 0] = Q06Arr[5, 0, 0] = Q06Arr[6, 0, 0] = Q06Arr[7, 0, 0] = 1;
        Q06Arr[4, 1, 0] = Q06Arr[7, 1, 0] = 1;
        Q06Arr[4, 2, 0] = Q06Arr[7, 2, 0] = 1;
        Q06Arr[4, 3, 0] = Q06Arr[5, 3, 0] = Q06Arr[6, 3, 0] = Q06Arr[7, 3, 0] = 1;
        var CanUsePieceDictQ06 = new Dictionary<char, int>() {{ 'o', 1 },{ 't', 1 },
                                                              { 'P', 1 },{ 'l', 1 },
                                                              { 'a', 1 },{ 'n', 1 },
                                                              { 'b', 1 },{ 'U', 1 },
                                                              { 'F', 1 },{ 'd', 1 }};

        int[, ,] Q08Arr = new int[7, 5, 5];
        for (int Z = 0; Z <= 1; Z++) {
            Q08Arr[2, 0, Z] = 1;
            Q08Arr[1, 1, Z] = Q08Arr[2, 1, Z] = Q08Arr[3, 1, Z] = 1;
            Q08Arr[0, 2, Z] = Q08Arr[1, 2, Z] = Q08Arr[2, 2, Z] = Q08Arr[3, 2, Z] = Q08Arr[4, 2, Z] = 1;
            Q08Arr[1, 3, Z] = Q08Arr[2, 3, Z] = Q08Arr[3, 3, Z] = 1;
            Q08Arr[2, 4, Z] = 1;
        }
        for (int Z = 0; Z <= Q08Arr.GetUpperBound(2); Z++) {
            Q08Arr[5, 3, Z] = 1; Q08Arr[6, 3, Z] = 1;
            Q08Arr[5, 4, Z] = 1; Q08Arr[6, 4, Z] = 1;
        }
        var CanUsePieceDictQ08 = new Dictionary<char, int>() {{ 'o', 2 },{ 't', 2 },
                                                              { 'P', 1 },{ 'l', 1 },
                                                              { 'a', 1 },{ 'n', 2 },
                                                              { 'b', 1 },{ 'F', 1 },
                                                              { 'd', 1 }};

        int[, ,] Q10Arr = new int[5, 5, 6];
        for (int Z = 0; Z <= Q10Arr.GetUpperBound(2); Z++) {
            Q10Arr[2, 0, Z] = 1;
            Q10Arr[2, 1, Z] = 1;
            Q10Arr[0, 2, Z] = Q10Arr[1, 2, Z] = Q10Arr[2, 2, Z] = Q10Arr[3, 2, Z] = Q10Arr[4, 2, Z] = 1;
            Q10Arr[2, 3, Z] = 1;
            Q10Arr[2, 4, Z] = 1;
        }
        var CanUsePieceDictQ10 = new Dictionary<char, int>() {{ 'P', 1 },{ 'l', 1 },
                                                              { 'n', 2 },{ 'o', 2 },
                                                              { 't', 2 },{ 'a', 1 },
                                                              { 'b', 2 },{ 'F', 1 },
                                                              { 'U', 1 },{ 'd', 1 }};

        int[, ,] QuestionArr = Q06Arr;
        Dictionary<char, int> CanUsePieceDict = CanUsePieceDictQ06;

        UB_X = QuestionArr.GetUpperBound(0);
        UB_Y = QuestionArr.GetUpperBound(1);
        UB_Z = QuestionArr.GetUpperBound(2);

        foreach (char AnyPiece in PieceNameArr) {
            HaitiKouhoListDict[AnyPiece] = DeriveHaitiKouhoList(AnyPiece);
        }

        var stk = new Stack<JyoutaiDef>();
        JyoutaiDef WillPush;
        WillPush.BanArr = new char[UB_X + 1, UB_Y + 1, UB_Z + 1];
        for (int X = 0; X <= UB_X; X++)
            for (int Y = 0; Y <= UB_Y; Y++)
                for (int Z = 0; Z <= UB_Z; Z++)
                    WillPush.BanArr[X, Y, Z] = (QuestionArr[X, Y, Z] == 1 ? ' ' : '*');

        WillPush.CurrX = WillPush.CurrY = WillPush.CurrZ = 0;
        WillPush.UsePieceDict = new Dictionary<char, int>();
        stk.Push(WillPush);

        while (stk.Count > 0) {
            JyoutaiDef Popped = stk.Pop();

            //クリア判定
            if (Popped.BanArr.Cast<char>().All(X => X != ' ')) {
                Console.WriteLine("解を発見。経過時間={0}", sw.Elapsed);
                PrintAnswer(Popped.BanArr);
                return;
            }

            //X座標の繰上げ処理
            if (Popped.CurrX > UB_X) {
                Popped.CurrX = 0;
                Popped.CurrY++;
            }

            //最終行を超えた場合
            if (Popped.CurrY > UB_Y) {
                Popped.CurrY = 0;

                //最終高さを超えた場合
                if (++Popped.CurrZ > UB_Z) continue;
            }

            foreach (char AnyPiece in PieceNameArr) {
                if (CanUsePieceDict.ContainsKey(AnyPiece) == false) continue;
                if (Popped.UsePieceDict.ContainsKey(AnyPiece)) {
                    //使用上限に到達している場合は、不可
                    if (Popped.UsePieceDict[AnyPiece] >= CanUsePieceDict[AnyPiece])
                        continue;
                }

                //ピースの配置候補リスト
                List<bool[, ,]> HaitiKouhoList = new List<bool[, ,]>();
                HaitiKouhoList.AddRange(HaitiKouhoListDict[AnyPiece]);

                //現在のマス目が空白の場合は、マス目を埋める必要あり
                if (Popped.BanArr[Popped.CurrX, Popped.CurrY, Popped.CurrZ] == ' ') {
                    HaitiKouhoList.RemoveAll(X => X[0, 0, 0] == false);
                }

                //マス目にピースを埋めれない候補をRemove
                HaitiKouhoList.RemoveAll(X =>
                    CanFillPiece(X, Popped.CurrX, Popped.CurrY, Popped.CurrZ, Popped.BanArr) == false);

                WillPush.UsePieceDict = new Dictionary<char, int>(Popped.UsePieceDict);
                if (WillPush.UsePieceDict.ContainsKey(AnyPiece))
                    WillPush.UsePieceDict[AnyPiece]++;
                else WillPush.UsePieceDict[AnyPiece] = 1;

                //ピースを配置する経路のPush処理
                foreach (bool[, ,] AnyPieceMap in HaitiKouhoList) {
                    WillPush.BanArr = (char[, ,])Popped.BanArr.Clone();
                    WillPush.CurrX = Popped.CurrX;
                    WillPush.CurrY = Popped.CurrY;
                    WillPush.CurrZ = Popped.CurrZ;

                    for (int X = 0; X <= AnyPieceMap.GetUpperBound(0); X++) {
                        for (int Y = 0; Y <= AnyPieceMap.GetUpperBound(1); Y++) {
                            for (int Z = 0; Z <= AnyPieceMap.GetUpperBound(2); Z++) {
                                if (AnyPieceMap[X, Y, Z] == false) continue;
                                WillPush.BanArr[Popped.CurrX + X, Popped.CurrY + Y, Popped.CurrZ + Z]
                                    = AnyPiece;
                            }
                        }
                    }
                    stk.Push(WillPush);
                }
            }

            //現在のマス目が空白でない場合は、ピースを配置しない経路のPush
            if (Popped.BanArr[Popped.CurrX, Popped.CurrY, Popped.CurrZ] != ' ') {
                WillPush.BanArr = Popped.BanArr;
                WillPush.CurrX = Popped.CurrX + 1;
                WillPush.CurrY = Popped.CurrY;
                WillPush.CurrZ = Popped.CurrZ;
                WillPush.UsePieceDict = Popped.UsePieceDict;
                stk.Push(WillPush);
            }
        }
    }

    //ピース名を引数として、回転させた配置のListを返す
    static List<bool[, ,]> DeriveHaitiKouhoList(char pPieceName)
    {
        bool[, ,] wkArr = null;

        //■■
        //■■
        //■
        if (pPieceName == 'P') {
            wkArr = new bool[2, 3, 1];
            wkArr[0, 0, 0] = wkArr[1, 0, 0] = true;
            wkArr[0, 1, 0] = wkArr[1, 1, 0] = true;
            wkArr[0, 2, 0] = true; wkArr[1, 2, 0] = false;
        }

        //■
        //■
        //■■
        if (pPieceName == 'l') {
            wkArr = new bool[2, 3, 1];
            wkArr[0, 0, 0] = true; wkArr[1, 0, 0] = false;
            wkArr[0, 1, 0] = true; wkArr[1, 1, 0] = false;
            wkArr[0, 2, 0] = wkArr[1, 2, 0] = true;
        }

        // ■
        //■■
        //■
        if (pPieceName == 'n') {
            wkArr = new bool[2, 3, 1];
            wkArr[0, 0, 0] = false; wkArr[1, 0, 0] = true;
            wkArr[0, 1, 0] = wkArr[1, 1, 0] = true;
            wkArr[0, 2, 0] = true; wkArr[1, 2, 0] = false;
        }

        //■■
        //■■
        if (pPieceName == 'o') {
            wkArr = new bool[2, 2, 1];
            wkArr[0, 0, 0] = wkArr[1, 0, 0] = true;
            wkArr[0, 1, 0] = wkArr[1, 1, 0] = true;
        }

        //■■■
        // ■
        if (pPieceName == 't') {
            wkArr = new bool[3, 2, 1];
            wkArr[0, 0, 0] = wkArr[1, 0, 0] = wkArr[2, 0, 0] = true;
            wkArr[0, 1, 0] = false; wkArr[1, 1, 0] = true; wkArr[2, 1, 0] = false;
        }

        //■
        //■
        //■
        if (pPieceName == 'a') {
            wkArr = new bool[1, 3, 1];
            wkArr[0, 0, 0] = true;
            wkArr[0, 1, 0] = true;
            wkArr[0, 2, 0] = true;
        }

        //■
        //■■
        if (pPieceName == 'b') {
            wkArr = new bool[2, 2, 1];
            wkArr[0, 0, 0] = true; wkArr[1, 0, 0] = false;
            wkArr[0, 1, 0] = wkArr[1, 1, 0] = true;
        }

        //■
        //■■■
        // ■
        if (pPieceName == 'F') {
            wkArr = new bool[3, 3, 1];
            wkArr[0, 0, 0] = true; wkArr[1, 0, 0] = wkArr[2, 0, 0] = false;
            wkArr[0, 1, 0] = wkArr[1, 1, 0] = wkArr[2, 1, 0] = true;
            wkArr[0, 2, 0] = false; wkArr[1, 2, 0] = true; wkArr[2, 2, 0] = false;
        }

        //■ ■
        //■■■
        if (pPieceName == 'U') {
            wkArr = new bool[3, 2, 1];
            wkArr[0, 0, 0] = true; wkArr[1, 0, 0] = false; wkArr[2, 0, 0] = true;
            wkArr[0, 1, 0] = wkArr[1, 1, 0] = wkArr[2, 1, 0] = true;
        }

        //■
        //■
        if (pPieceName == 'd') {
            wkArr = new bool[1, 2, 1];
            wkArr[0, 0, 0] = true;
            wkArr[0, 1, 0] = true;
        }

        return DeriveKaitenArrList(wkArr);
    }

    //配列を引数として、回転させた配列のリストをDistinctして返す
    static List<bool[, ,]> DeriveKaitenArrList(bool[, ,] pBaseArr)
    {
        var KaitenArrList = new List<bool[, ,]>();

        int BaseUB_X = pBaseArr.GetUpperBound(0);
        int BaseUB_Y = pBaseArr.GetUpperBound(1);
        int BaseUB_Z = pBaseArr.GetUpperBound(2);

        for (int I = 1; I <= 48; I++) KaitenArrList.Add(null);
        for (int P = 0; P <= 7; P++) KaitenArrList[P] = new bool[BaseUB_X + 1, BaseUB_Y + 1, BaseUB_Z + 1];
        for (int P = 8; P <= 15; P++) KaitenArrList[P] = new bool[BaseUB_X + 1, BaseUB_Z + 1, BaseUB_Y + 1];
        for (int P = 16; P <= 23; P++) KaitenArrList[P] = new bool[BaseUB_Y + 1, BaseUB_X + 1, BaseUB_Z + 1];
        for (int P = 24; P <= 31; P++) KaitenArrList[P] = new bool[BaseUB_Y + 1, BaseUB_Z + 1, BaseUB_X + 1];
        for (int P = 32; P <= 39; P++) KaitenArrList[P] = new bool[BaseUB_Z + 1, BaseUB_X + 1, BaseUB_Y + 1];
        for (int P = 40; P <= 47; P++) KaitenArrList[P] = new bool[BaseUB_Z + 1, BaseUB_Y + 1, BaseUB_X + 1];

        for (int X = 0; X <= BaseUB_X; X++) {
            for (int Y = 0; Y <= BaseUB_Y; Y++) {
                for (int Z = 0; Z <= BaseUB_Z; Z++) {
                    bool SetVal = pBaseArr[X, Y, Z];
                    KaitenArrList[0][X, Y, Z] = SetVal;
                    KaitenArrList[1][X, Y, BaseUB_Z - Z] = SetVal;
                    KaitenArrList[2][X, BaseUB_Y - Y, Z] = SetVal;
                    KaitenArrList[3][X, BaseUB_Y - Y, BaseUB_Z - Z] = SetVal;
                    KaitenArrList[4][BaseUB_X - X, Y, Z] = SetVal;
                    KaitenArrList[5][BaseUB_X - X, Y, BaseUB_Z - Z] = SetVal;
                    KaitenArrList[6][BaseUB_X - X, BaseUB_Y - Y, Z] = SetVal;
                    KaitenArrList[7][BaseUB_X - X, BaseUB_Y - Y, BaseUB_Z - Z] = SetVal;

                    KaitenArrList[8][X, Z, Y] = SetVal;
                    KaitenArrList[9][X, Z, BaseUB_Y - Y] = SetVal;
                    KaitenArrList[10][X, BaseUB_Z - Z, Y] = SetVal;
                    KaitenArrList[11][X, BaseUB_Z - Z, BaseUB_Y - Y] = SetVal;
                    KaitenArrList[12][BaseUB_X - X, Z, Y] = SetVal;
                    KaitenArrList[13][BaseUB_X - X, Z, BaseUB_Y - Y] = SetVal;
                    KaitenArrList[14][BaseUB_X - X, BaseUB_Z - Z, Y] = SetVal;
                    KaitenArrList[15][BaseUB_X - X, BaseUB_Z - Z, BaseUB_Y - Y] = SetVal;

                    KaitenArrList[16][Y, X, Z] = SetVal;
                    KaitenArrList[17][Y, X, BaseUB_Z - Z] = SetVal;
                    KaitenArrList[18][Y, BaseUB_X - X, Z] = SetVal;
                    KaitenArrList[19][Y, BaseUB_X - X, BaseUB_Z - Z] = SetVal;
                    KaitenArrList[20][BaseUB_Y - Y, X, Z] = SetVal;
                    KaitenArrList[21][BaseUB_Y - Y, X, BaseUB_Z - Z] = SetVal;
                    KaitenArrList[22][BaseUB_Y - Y, BaseUB_X - X, Z] = SetVal;
                    KaitenArrList[23][BaseUB_Y - Y, BaseUB_X - X, BaseUB_Z - Z] = SetVal;

                    KaitenArrList[24][Y, Z, X] = SetVal;
                    KaitenArrList[25][Y, Z, BaseUB_X - X] = SetVal;
                    KaitenArrList[26][Y, BaseUB_Z - Z, X] = SetVal;
                    KaitenArrList[27][Y, BaseUB_Z - Z, BaseUB_X - X] = SetVal;
                    KaitenArrList[28][BaseUB_Y - Y, Z, X] = SetVal;
                    KaitenArrList[29][BaseUB_Y - Y, Z, BaseUB_X - X] = SetVal;
                    KaitenArrList[30][BaseUB_Y - Y, BaseUB_Z - Z, X] = SetVal;
                    KaitenArrList[31][BaseUB_Y - Y, BaseUB_Z - Z, BaseUB_X - X] = SetVal;

                    KaitenArrList[32][Z, X, Y] = SetVal;
                    KaitenArrList[33][Z, X, BaseUB_Y - Y] = SetVal;
                    KaitenArrList[34][Z, BaseUB_X - X, Y] = SetVal;
                    KaitenArrList[35][Z, BaseUB_X - X, BaseUB_Y - Y] = SetVal;
                    KaitenArrList[36][BaseUB_Z - Z, X, Y] = SetVal;
                    KaitenArrList[37][BaseUB_Z - Z, X, BaseUB_Y - Y] = SetVal;
                    KaitenArrList[38][BaseUB_Z - Z, BaseUB_X - X, Y] = SetVal;
                    KaitenArrList[39][BaseUB_Z - Z, BaseUB_X - X, BaseUB_Y - Y] = SetVal;

                    KaitenArrList[40][Z, Y, X] = SetVal;
                    KaitenArrList[41][Z, Y, BaseUB_X - X] = SetVal;
                    KaitenArrList[42][Z, BaseUB_Y - Y, X] = SetVal;
                    KaitenArrList[43][Z, BaseUB_Y - Y, BaseUB_X - X] = SetVal;
                    KaitenArrList[44][BaseUB_Z - Z, Y, X] = SetVal;
                    KaitenArrList[45][BaseUB_Z - Z, Y, BaseUB_X - X] = SetVal;
                    KaitenArrList[46][BaseUB_Z - Z, BaseUB_Y - Y, X] = SetVal;
                    KaitenArrList[47][BaseUB_Z - Z, BaseUB_Y - Y, BaseUB_X - X] = SetVal;
                }
            }
        }

        //Distinctする
        for (int I = KaitenArrList.Count - 1; 0 <= I; I--) {
            for (int J = 0; J <= I - 1; J++) {
                //UBが違う場合は、同一でない
                if (KaitenArrList[I].GetUpperBound(0) != KaitenArrList[J].GetUpperBound(0)) continue;
                if (KaitenArrList[I].GetUpperBound(1) != KaitenArrList[J].GetUpperBound(1)) continue;
                if (KaitenArrList[I].GetUpperBound(2) != KaitenArrList[J].GetUpperBound(2)) continue;

                IEnumerable<bool> wkEnum1 = KaitenArrList[I].Cast<bool>();
                IEnumerable<bool> wkEnum2 = KaitenArrList[J].Cast<bool>();
                if (wkEnum1.SequenceEqual(wkEnum2) == false) continue;

                KaitenArrList.RemoveAt(I);
                break;
            }
        }
        return KaitenArrList;
    }

    //マス目にピースを埋めれるか
    static bool CanFillPiece(bool[, ,] pPieceMap,
        int pTargetX, int pTargetY, int pTargetZ, char[, ,] pBanArr)
    {
        for (int X = 0; X <= pPieceMap.GetUpperBound(0); X++) {
            if (pTargetX + X > UB_X) return false;
            for (int Y = 0; Y <= pPieceMap.GetUpperBound(1); Y++) {
                if (pTargetY + Y > UB_Y) return false;
                for (int Z = 0; Z <= pPieceMap.GetUpperBound(2); Z++) {
                    if (pTargetZ + Z > UB_Z) return false;
                    if (pPieceMap[X, Y, Z]
                     && pBanArr[pTargetX + X, pTargetY + Y, pTargetZ + Z] != ' ')
                        return false;
                }
            }
        }
        return true;
    }

    //解を出力
    static void PrintAnswer(char[, ,] pBanArr)
    {
        var sb = new System.Text.StringBuilder();

        for (int Z = 0; Z <= UB_Z; Z++) {
            sb.AppendFormat("Z={0}の平面", Z);
            sb.AppendLine();
            for (int Y = 0; Y <= UB_Y; Y++) {
                for (int X = 0; X <= UB_X; X++) {
                    sb.Append(pBanArr[X, Y, Z]);
                }
                sb.AppendLine();
            }
        }
        Console.WriteLine(sb.ToString());
    }
}


実行結果

解を発見。経過時間=00:02:49.4214342
Z=0の平面
UPP*ddbb
Utn*a**b
ttt*a**l
****alll
Z=1の平面
UPP*****
oon*****
oon*****
********
Z=2の平面
UFP*****
UFF*****
FFn*****
********


解説

20-021 イージーキューブ2(立体)のソースを流用してます。