using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
const char SP = ' '; //全角空白
//ピースごとの配置候補
static Dictionary<char, List<char[,]>> HaitiKouhoListDict =
new Dictionary<char, List<char[,]>>();
static int UB;
static char[,] mQuestionArr; //問題の盤面
static char[] mCanUsePieceArr; //使用可能なピース
//問題を定義
static void QuestionDef()
{
string[] Q01Arr ={"□M□",
"M□□",
"□□□"};
char[] CanUsePieceArr01 = "1234".ToCharArray();
string[] Q02Arr ={"□M□□",
"□G□M",
"□□G□",
"□□G□"};
char[] CanUsePieceArr02 = "5678".ToCharArray();
string[] Q03Arr ={"MM□□",
"□GG□",
"□GGG",
"□G□□"};
char[] CanUsePieceArr03 = "126948".ToCharArray();
string[] Q04Arr ={"GGM□",
"□G□G",
"M□□□",
"M□GG"};
char[] CanUsePieceArr04 = CanUsePieceArr03;
string[] Q05Arr ={"□□G□",
"MM□G",
"MM□G",
"□□M□"};
char[] CanUsePieceArr05 = CanUsePieceArr03;
string[] Q06Arr ={"GGMM",
"□M□□",
"□G□□",
"M□GG"};
char[] CanUsePieceArr06 = CanUsePieceArr03;
string[] Q07Arr ={"G□M□",
"□M□G",
"G□GG",
"□MM□"};
char[] CanUsePieceArr07 = CanUsePieceArr03;
string[] Q08Arr ={"M□GG",
"M□□G",
"G□□G",
"G□□M"};
char[] CanUsePieceArr08 = CanUsePieceArr03;
mQuestionArr = XYRev(Q01Arr);
mCanUsePieceArr = CanUsePieceArr01;
UB = mQuestionArr.GetUpperBound(0);
}
//String型を引数として、X座標とY座標の入れ替えたChar型の配列を返す
static char[,] XYRev(string[] pStrArr)
{
int RevArrUB_X = pStrArr[0].Length - 1;
int RevArrUB_Y = pStrArr.GetUpperBound(0);
char[,] WillReturnArr = new char[RevArrUB_X + 1, RevArrUB_Y + 1];
for (int X = 0; X <= RevArrUB_X; X++) {
for (int Y = 0; Y <= RevArrUB_Y; Y++) {
WillReturnArr[X, Y] = pStrArr[Y][X];
}
}
return WillReturnArr;
}
struct JyoutaiDef
{
internal char[,] BanArr;
internal int CurrX;
internal int CurrY;
}
static void Main()
{
//問題を定義
QuestionDef();
foreach (char EachPiece in mCanUsePieceArr) {
HaitiKouhoListDict[EachPiece] = DeriveHaitiKouhoList(EachPiece);
}
var Stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
WillPush.BanArr = new char[UB + 1, UB + 1];
for (int X = 0; X <= UB; X++)
for (int Y = 0; Y <= UB; Y++)
WillPush.BanArr[X, Y] = SP;
WillPush.CurrX = WillPush.CurrY = 0;
Stk.Push(WillPush);
while (Stk.Count > 0) {
JyoutaiDef Popped = Stk.Pop();
//クリア判定
if (Popped.BanArr.Cast<char>().All(X => X != SP)) {
Console.WriteLine("解を発見。");
Console.WriteLine("ピース配置");
PrintBan(Popped.BanArr, false);
Console.WriteLine("泡配置");
PrintBan(Popped.BanArr, true);
return;
}
//X座標の繰上げ処理
if (Popped.CurrX > UB) {
Popped.CurrX = 0;
Popped.CurrY++;
}
//使用済のピース名の配列
char[] UsedPieceArr = Popped.BanArr.Cast<char>().Distinct().ToArray();
foreach (char EachPiece in mCanUsePieceArr) {
if (Array.IndexOf(UsedPieceArr, EachPiece) >= 0) continue;
//ピースの配置候補リスト
var HaitiKouhoList = new List<char[,]>();
HaitiKouhoList.AddRange(HaitiKouhoListDict[EachPiece]);
//現在のマス目が空白の場合は、マス目を埋める必要あり
if (Popped.BanArr[Popped.CurrX, Popped.CurrY] == SP) {
HaitiKouhoList.RemoveAll(X => X[0, 0] == SP);
}
//マス目にピースを埋めれない候補をRemove
HaitiKouhoList.RemoveAll(X =>
CanFillPiece(X, Popped.CurrX, Popped.CurrY, Popped.BanArr) == false);
//ピースを配置する経路のPush処理
foreach (char[,] EachPieceMap in HaitiKouhoList) {
WillPush.BanArr = (char[,])Popped.BanArr.Clone();
WillPush.CurrX = Popped.CurrX + 1;
WillPush.CurrY = Popped.CurrY;
for (int X = 0; X <= EachPieceMap.GetUpperBound(0); X++) {
for (int Y = 0; Y <= EachPieceMap.GetUpperBound(1); Y++) {
if (EachPieceMap[X, Y] == SP) continue;
WillPush.BanArr[Popped.CurrX + X, Popped.CurrY + Y] = EachPiece;
}
}
Stk.Push(WillPush);
}
}
//現在のマス目が空白でない場合は、ピースを配置しない経路のPush
if (Popped.BanArr[Popped.CurrX, Popped.CurrY] != SP) {
WillPush.BanArr = Popped.BanArr;
WillPush.CurrX = Popped.CurrX + 1;
WillPush.CurrY = Popped.CurrY;
Stk.Push(WillPush);
}
}
}
//ピース名を引数として、回転させた配置のListを返す
static List<char[,]> DeriveHaitiKouhoList(char pPieceName)
{
char[,] wkArr = null;
if (pPieceName == '1') {
string[] wkStr ={"■■",
" ○"};
wkArr = XYRev(wkStr);
}
if (pPieceName == '2') {
string[] wkStr = { "■○" };
wkArr = XYRev(wkStr);
}
if (pPieceName == '3') {
string[] wkStr = { "○○" };
wkArr = XYRev(wkStr);
}
if (pPieceName == '4') {
string[] wkStr = { "■■" };
wkArr = XYRev(wkStr);
}
if (pPieceName == '5') {
string[] wkStr ={" ■",
"○■",
"○■"};
wkArr = XYRev(wkStr);
}
if (pPieceName == '6') {
string[] wkStr ={" ○",
"○■"};
wkArr = XYRev(wkStr);
}
if (pPieceName == '7') {
string[] wkStr ={"■ ",
"■○",
"■■"};
wkArr = XYRev(wkStr);
}
if (pPieceName == '8') {
string[] wkStr ={"■ ",
"○■"};
wkArr = XYRev(wkStr);
}
if (pPieceName == '9') {
string[] wkStr ={"■■",
"○ "};
wkArr = XYRev(wkStr);
}
return DeriveKaitenArrList(wkArr);
}
//配列を引数として、回転させた配列のリストをDistinctして返す
static List<char[,]> DeriveKaitenArrList(char[,] pBaseArr)
{
var KaitenArrList = new List<char[,]>();
int BaseArrUB_X = pBaseArr.GetUpperBound(0);
int BaseArrUB_Y = pBaseArr.GetUpperBound(1);
for (int I = 1; I <= 4; I++) KaitenArrList.Add(null);
for (int P = 0; P <= 2; P += 2) KaitenArrList[P] = new char[BaseArrUB_X + 1, BaseArrUB_Y + 1];
for (int P = 1; P <= 3; P += 2) KaitenArrList[P] = new char[BaseArrUB_Y + 1, BaseArrUB_X + 1];
for (int X = 0; X <= BaseArrUB_X; X++) {
for (int Y = 0; Y <= BaseArrUB_Y; Y++) {
char SetVal = pBaseArr[X, Y];
KaitenArrList[0][X, Y] = SetVal;
KaitenArrList[1][Y, BaseArrUB_X - X] = SetVal;
KaitenArrList[2][BaseArrUB_X - X, BaseArrUB_Y - Y] = SetVal;
KaitenArrList[3][BaseArrUB_Y - Y, X] = SetVal;
}
}
//Distinctする
for (int I = KaitenArrList.Count - 1; 0 <= I; I--) {
for (int J = 0; J <= I - 1; J++) {
if (KaitenArrList[I].GetUpperBound(0) !=
KaitenArrList[J].GetUpperBound(0)) continue;
if (KaitenArrList[I].GetUpperBound(1) !=
KaitenArrList[J].GetUpperBound(1)) continue;
IEnumerable<char> wkEnum1 = KaitenArrList[I].Cast<char>();
IEnumerable<char> wkEnum2 = KaitenArrList[J].Cast<char>();
if (wkEnum1.SequenceEqual(wkEnum2) == false) continue;
KaitenArrList.RemoveAt(I);
break;
}
}
return KaitenArrList;
}
//マス目にピースを埋めれるか
static bool CanFillPiece(char[,] pPieceMap, int pTargetX, int pTargetY, char[,] pBanArr)
{
if (pTargetX + pPieceMap.GetUpperBound(0) > UB) return false;
if (pTargetY + pPieceMap.GetUpperBound(1) > UB) return false;
for (int X = 0; X <= pPieceMap.GetUpperBound(0); X++) {
for (int Y = 0; Y <= pPieceMap.GetUpperBound(1); Y++) {
if (pPieceMap[X, Y] != SP && pBanArr[pTargetX + X, pTargetY + Y] != SP)
return false;
//MonsterFishのマスは、泡を配置しなければいけない
if (pPieceMap[X, Y] == '■' && mQuestionArr[pTargetX + X, pTargetY + Y] == 'M')
return false;
//GoodFishのマスは、泡を配置できない
if (pPieceMap[X, Y] == '○' && mQuestionArr[pTargetX + X, pTargetY + Y] == 'G')
return false;
}
}
return true;
}
//盤面を出力
static void PrintBan(char[,] pBanArr, bool pAwaYuusen)
{
var sb = new System.Text.StringBuilder();
for (int Y = 0; Y <= UB; Y++) {
for (int X = 0; X <= UB; X++) {
if (pAwaYuusen && mQuestionArr[X, Y] == 'M')
sb.Append('○');
else sb.Append(pBanArr[X, Y]);
}
sb.AppendLine();
}
Console.WriteLine(sb.ToString());
}
}