using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "Input1";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("3 2 1 1 3 1");
WillReturn.Add("0 2 0");
WillReturn.Add("0 1 0");
WillReturn.Add("0 0 0");
//4
//遠回りすれば体力を減らさずに着くことができますが、移動回数6が必要です。
//(1,1)→(2,1)→(3,1) の順に歩くと移動回数2ですが、
//途中で死んでしまうためダメです。
//(1,1)→(1,2)→(2,2)→(3,2)→(3,1) の順に歩くのが、
//死なない範囲で最も早く着くことができます。
}
else if (InputPattern == "Input2") {
WillReturn.Add("4 25 1 1 4 4");
WillReturn.Add("0 1 3 3");
WillReturn.Add("1 4 1 5");
WillReturn.Add("2 2 7 8");
WillReturn.Add("6 7 4 9");
//-1
//どのような経路でも途中で死んでしまうため、次の街へ着くことができません
}
else if (InputPattern == "Input3") {
WillReturn.Add("21 40 15 1 18 21");
WillReturn.Add("0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0");
WillReturn.Add("9 4 3 9 0 4 4 3 0 8 7 0 2 2 2 3 8 1 2 1 2");
WillReturn.Add("2 5 6 3 4 9 1 2 2 6 6 8 0 1 1 0 9 8 4 6 3");
WillReturn.Add("6 5 0 7 9 9 7 2 9 4 3 0 9 7 5 9 0 4 1 9 5");
WillReturn.Add("3 9 2 1 8 4 7 9 8 0 3 9 5 1 2 1 2 5 9 8 1");
WillReturn.Add("0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0");
WillReturn.Add("5 1 7 9 5 2 3 0 4 0 8 4 4 8 5 4 2 8 3 8 6");
WillReturn.Add("3 9 6 7 3 0 4 1 9 5 1 2 2 3 0 8 0 6 6 4 4");
WillReturn.Add("3 6 6 6 7 4 5 3 0 6 7 3 5 1 9 3 0 5 9 9 9");
WillReturn.Add("8 1 1 4 2 5 9 3 2 4 1 8 4 6 3 5 5 3 3 6 4");
WillReturn.Add("0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0");
WillReturn.Add("5 5 7 7 9 2 8 4 5 6 4 6 8 2 7 3 5 8 5 2 4");
WillReturn.Add("9 0 7 7 0 4 1 6 1 9 1 5 0 1 6 5 2 6 6 6 5");
WillReturn.Add("3 9 7 7 2 6 3 7 1 5 3 8 9 5 6 3 4 8 7 3 4");
WillReturn.Add("8 9 1 0 3 9 4 3 9 1 4 8 1 0 5 9 4 3 6 1 3");
WillReturn.Add("0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0");
WillReturn.Add("9 5 0 0 4 9 3 9 6 5 4 2 1 5 9 8 7 8 8 6 3");
WillReturn.Add("7 2 3 9 9 9 7 7 0 5 8 0 6 3 6 1 2 3 1 0 5");
WillReturn.Add("7 8 1 1 8 5 4 3 5 0 2 5 8 5 3 5 3 4 1 0 7");
WillReturn.Add("7 1 8 1 2 0 5 8 1 3 9 6 1 3 8 3 9 4 8 6 8");
WillReturn.Add("0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0");
//33
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
struct JyoutaiDef
{
internal int CurrX;
internal int CurrY;
internal int CurrV;
internal int Level;
internal string Path;
}
static void Main()
{
List<string> InputList = GetInputList();
int[] wkArr = { };
Action<string> SplitAct = (pStr) =>
wkArr = pStr.Split(' ').Select(X => int.Parse(X)).ToArray();
SplitAct(InputList[0]);
int N = wkArr[0];
int V = wkArr[1];
int Sx = wkArr[2], Sy = wkArr[3];
int Gx = wkArr[4], Gy = wkArr[5];
int[,] SabakuArr = new int[N + 1, N + 1];
for (int Y = 1; Y <= N; Y++) {
SplitAct(InputList[Y]);
for (int X = 1; X <= N; X++) {
SabakuArr[X, Y] = wkArr[X - 1];
}
}
var stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
WillPush.CurrX = Sx; WillPush.CurrY = Sy;
WillPush.CurrV = V;
WillPush.Level = 0;
WillPush.Path = string.Format("({0},{1})", Sx, Sy);
stk.Push(WillPush);
//最小のLevel[X座標,Y座標,V]なメモ
var MemoArr = new Nullable<int>[N + 1, N + 1, V + 1];
int AnswerLevel = int.MaxValue;
bool FoundAnswer = false;
while (stk.Count > 0) {
JyoutaiDef Popped = stk.Pop();
//クリア処理
if (Popped.CurrX == Gx && Popped.CurrY == Gy) {
FoundAnswer = true;
if (AnswerLevel > Popped.Level) {
AnswerLevel = Popped.Level;
Console.WriteLine("解候補を発見。Level={0}。Path={1}",
Popped.Level, Popped.Path);
}
continue;
}
Func<int, int, int> DeriveGoalKyori = (pCurrX, pCurrY) =>
Math.Abs(Gx - pCurrX)
+ Math.Abs(Gy - pCurrY);
Action<int, int> PushSyori = (pNewX, pNewY) =>
{
if (pNewX < 1 || N < pNewX) return;
if (pNewY < 1 || N < pNewY) return;
WillPush.CurrX = pNewX;
WillPush.CurrY = pNewY;
WillPush.CurrV = Popped.CurrV - SabakuArr[pNewX, pNewY];
if (WillPush.CurrV <= 0) return;
WillPush.Level = Popped.Level + 1;
WillPush.Path = Popped.Path + "-" +
string.Format("({0},{1})", pNewX, pNewY);
//下限値枝切り
if (FoundAnswer) {
if (AnswerLevel <= WillPush.Level
+ DeriveGoalKyori(WillPush.CurrX, WillPush.CurrY))
return;
}
//メモ化探索
if (MemoArr[pNewX, pNewY, WillPush.CurrV] != null
&& MemoArr[pNewX, pNewY, WillPush.CurrV].Value <= WillPush.Level) {
return;
}
MemoArr[pNewX, pNewY, WillPush.CurrV] = WillPush.Level;
stk.Push(WillPush);
};
//ゴールまでのマンハッタン距離で処理を分岐
if (DeriveGoalKyori(Popped.CurrX, Popped.CurrY) > 1) {
PushSyori(Popped.CurrX, Popped.CurrY + 1);
PushSyori(Popped.CurrX + 1, Popped.CurrY);
PushSyori(Popped.CurrX, Popped.CurrY - 1);
PushSyori(Popped.CurrX - 1, Popped.CurrY);
}
else PushSyori(Gx, Gy);
}
Console.WriteLine(FoundAnswer ? AnswerLevel : -1);
}
}