using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("4 8");
WillReturn.Add(".....#..");
WillReturn.Add("........");
WillReturn.Add("..#...#.");
WillReturn.Add("#.......");
//35
}
else if (InputPattern == "Input2") {
WillReturn.Add("2 8");
WillReturn.Add("....#...");
WillReturn.Add("....#...");
//0
}
else if (InputPattern == "Input3") {
WillReturn.Add("30 30");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
WillReturn.Add("..............................");
//30067266499541040
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static void Main()
{
List<string> InputList = GetInputList();
char[,] BanArr = CreateBanArr(InputList.Skip(1));
int UB_X = BanArr.GetUpperBound(0);
int UB_Y = BanArr.GetUpperBound(1);
long[,] DPArr = new long[UB_X + 1, UB_Y + 1];
DPArr[0, 0] = 1;
// 配るDP
for (int LoopX = 0; LoopX <= UB_X; LoopX++) {
for (int LoopY = 0; LoopY <= UB_Y; LoopY++) {
if (DPArr[LoopX, LoopY] == 0) continue;
Action<int, int> SendAct = (pNewX, pNewY) =>
{
if (UB_X < pNewX) return;
if (UB_Y < pNewY) return;
if (BanArr[pNewX, pNewY] == '#') return;
DPArr[pNewX, pNewY] += DPArr[LoopX, LoopY];
};
SendAct(LoopX, LoopY + 1);
SendAct(LoopX + 1, LoopY);
}
}
Console.WriteLine(DPArr[UB_X, UB_Y]);
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をcharの2次元配列に設定する
////////////////////////////////////////////////////////////////
static char[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new char[0, 0];
}
int UB_X = StrList[0].Length - 1;
int UB_Y = StrList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = StrList[Y][X];
}
}
return WillReturn;
}
}