using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("6 7");
WillReturn.Add("1 2 15");
WillReturn.Add("1 4 20");
WillReturn.Add("2 3 65");
WillReturn.Add("2 5 4");
WillReturn.Add("3 6 50");
WillReturn.Add("4 5 30");
WillReturn.Add("5 6 8");
//0
//15
//77
//20
//19
//27
}
else if (InputPattern == "Input2") {
WillReturn.Add("15 30");
WillReturn.Add("10 11 23");
WillReturn.Add("11 13 24");
WillReturn.Add("5 8 22");
WillReturn.Add("10 15 18");
WillReturn.Add("12 14 15");
WillReturn.Add("2 10 11");
WillReturn.Add("4 7 15");
WillReturn.Add("5 7 15");
WillReturn.Add("7 9 8");
WillReturn.Add("8 12 1");
WillReturn.Add("5 14 1");
WillReturn.Add("10 14 17");
WillReturn.Add("10 12 11");
WillReturn.Add("8 10 6");
WillReturn.Add("7 14 28");
WillReturn.Add("6 9 1");
WillReturn.Add("1 10 19");
WillReturn.Add("4 5 4");
WillReturn.Add("9 10 21");
WillReturn.Add("7 10 21");
WillReturn.Add("4 10 29");
WillReturn.Add("5 10 8");
WillReturn.Add("4 14 8");
WillReturn.Add("11 12 24");
WillReturn.Add("10 13 13");
WillReturn.Add("3 10 1");
WillReturn.Add("5 12 24");
WillReturn.Add("2 15 23");
WillReturn.Add("6 10 18");
WillReturn.Add("6 15 25");
//0
//30
//20
//31
//27
//37
//40
//25
//38
//19
//42
//26
//32
//28
//37
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
struct EdgeInfoDef
{
internal long ToNode;
internal long Cost;
}
static Dictionary<long, List<EdgeInfoDef>> mEdgeInfoListDict = new Dictionary<long, List<EdgeInfoDef>>();
static void Main()
{
List<string> InputList = GetInputList();
long[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(X => long.Parse(X)).ToArray();
SplitAct(InputList[0]);
long N = wkArr[0];
foreach (string EachStr in InputList.Skip(1)) {
SplitAct(EachStr);
long FromNode = wkArr[0];
long ToNode = wkArr[1];
long Cost = wkArr[2];
Action<long, long> AddAct = (pNode1, pNode2) =>
{
if (mEdgeInfoListDict.ContainsKey(pNode1) == false) {
mEdgeInfoListDict[pNode1] = new List<EdgeInfoDef>();
}
EdgeInfoDef WillAdd;
WillAdd.ToNode = pNode2;
WillAdd.Cost = Cost;
mEdgeInfoListDict[pNode1].Add(WillAdd);
};
AddAct(FromNode, ToNode); // 正方向の辺
AddAct(ToNode, FromNode); // 逆方向の辺
}
Dijkstra(1, N);
}
// ダイクストラ法で、各ノードまでの最短距離を求める
static void Dijkstra(long pStaNode, long pGoalNode)
{
var InsPQueue = new PQueue();
// 距離合計[確定ノード]なDict
var KakuteiNodeDict = new Dictionary<long, long>();
KakuteiNodeDict.Add(pStaNode, 0);
//Enqueue処理
Action<long> EnqueueAct = pFromNode =>
{
if (mEdgeInfoListDict.ContainsKey(pFromNode) == false) {
return;
}
foreach (EdgeInfoDef EachEdge in mEdgeInfoListDict[pFromNode]) {
// 確定ノードならContinue
if (KakuteiNodeDict.ContainsKey(EachEdge.ToNode)) continue;
long wkSumCost = KakuteiNodeDict[pFromNode] + EachEdge.Cost;
PQueue.PQueueJyoutaiDef WillEnqueue;
WillEnqueue.Node = EachEdge.ToNode;
WillEnqueue.SumCost = wkSumCost;
InsPQueue.Enqueue(WillEnqueue);
}
};
EnqueueAct(pStaNode);
while (InsPQueue.IsEmpty() == false) {
PQueue.PQueueJyoutaiDef Dequeued = InsPQueue.Dequeue();
// 確定ノードならcontinue
if (KakuteiNodeDict.ContainsKey(Dequeued.Node)) continue;
// 枝切り
// if (KakuteiNodeDict.ContainsKey(pGoalNode)) break;
KakuteiNodeDict.Add(Dequeued.Node, Dequeued.SumCost);
EnqueueAct(Dequeued.Node);
}
for (int I = 1; I <= pGoalNode; I++) {
if (KakuteiNodeDict.ContainsKey(I)) {
Console.WriteLine(KakuteiNodeDict[I]);
}
else {
Console.WriteLine(-1);
}
}
}
}
#region PQueue
// 優先度付きキュー
internal class PQueue
{
internal struct PQueueJyoutaiDef
{
internal long Node;
internal long SumCost;
}
private Dictionary<long, PQueueJyoutaiDef> mHeapDict = new Dictionary<long, PQueueJyoutaiDef>();
internal bool IsEmpty()
{
return mHeapDict.Count == 0;
}
// エンキュー処理
internal void Enqueue(PQueueJyoutaiDef pAddJyoutai)
{
long CurrNode = 1 + mHeapDict.Count;
mHeapDict[CurrNode] = pAddJyoutai;
while (1 < CurrNode && mHeapDict[CurrNode / 2].SumCost > mHeapDict[CurrNode].SumCost) {
PQueueJyoutaiDef Swap = mHeapDict[CurrNode];
mHeapDict[CurrNode] = mHeapDict[CurrNode / 2];
mHeapDict[CurrNode / 2] = Swap;
CurrNode /= 2;
}
}
// デキュー処理
internal PQueueJyoutaiDef Dequeue()
{
PQueueJyoutaiDef TopNode = mHeapDict[1];
long LastNode = mHeapDict.Count;
mHeapDict[1] = mHeapDict[LastNode];
mHeapDict.Remove(LastNode);
MinHeapify(1);
return TopNode;
}
// 根ノードを指定し、根から葉へヒープ構築
private void MinHeapify(long pRootNode)
{
if (mHeapDict.Count <= 1) {
return;
}
long Left = pRootNode * 2;
long Right = pRootNode * 2 + 1;
// 左の子、自分、右の子で値が最小のノードを選ぶ
long Smallest = mHeapDict[pRootNode].SumCost;
long SmallestNode = pRootNode;
if (mHeapDict.ContainsKey(Left) && mHeapDict[Left].SumCost < Smallest) {
Smallest = mHeapDict[Left].SumCost;
SmallestNode = Left;
}
if (mHeapDict.ContainsKey(Right) && mHeapDict[Right].SumCost < Smallest) {
Smallest = mHeapDict[Right].SumCost;
SmallestNode = Right;
}
// 子ノードのほうが大きい場合
if (SmallestNode != pRootNode) {
PQueueJyoutaiDef Swap = mHeapDict[SmallestNode];
mHeapDict[SmallestNode] = mHeapDict[pRootNode];
mHeapDict[pRootNode] = Swap;
// 再帰的に呼び出し
MinHeapify(SmallestNode);
}
}
}
#endregion