using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static void Main()
{
int[] BaseArr = { 11, 22, 33 };
Console.WriteLine("■■■RubyPatternClass.Permutation■■■");
foreach (int[] EachArr in RubyPatternClass<int>.Permutation(BaseArr, 2)) {
Array.ForEach(EachArr, pX => Console.Write("{0},", pX));
Console.WriteLine();
}
Console.WriteLine("■■■RubyPatternClass.Combination■■■");
foreach (int[] EachArr in RubyPatternClass<int>.Combination(BaseArr, 2)) {
Array.ForEach(EachArr, pX => Console.Write("{0},", pX));
Console.WriteLine();
}
Console.WriteLine("■■■RubyPatternClass.RepeatedPermutation■■■");
foreach (int[] EachArr in RubyPatternClass<int>.RepeatedPermutation(BaseArr, 2)) {
Array.ForEach(EachArr, pX => Console.Write("{0},", pX));
Console.WriteLine();
}
Console.WriteLine("■■■RubyPatternClass.RepeatedCombination■■■");
foreach (int[] EachArr in RubyPatternClass<int>.RepeatedCombination(BaseArr, 2)) {
Array.ForEach(EachArr, pX => Console.Write("{0},", pX));
Console.WriteLine();
}
}
}
#region RubyPatternClass
// Rubyの場合の数
internal static class RubyPatternClass<Type>
{
// 順列を返す
private struct JyoutaiDef_Permutation
{
internal List<int> SelectedIndList;
}
internal static IEnumerable<Type[]> Permutation(IEnumerable<Type> pEnum, int pR)
{
if (pR == 0) yield break;
Type[] pArr = pEnum.ToArray();
if (pArr.Length < pR) yield break;
var Stk = new Stack<JyoutaiDef_Permutation>();
JyoutaiDef_Permutation WillPush;
for (int I = pArr.GetUpperBound(0); 0 <= I; I--) {
WillPush.SelectedIndList = new List<int>() { I };
Stk.Push(WillPush);
}
while (Stk.Count > 0) {
JyoutaiDef_Permutation Popped = Stk.Pop();
// クリア判定
if (Popped.SelectedIndList.Count == pR) {
var WillReturn = new List<Type>();
Popped.SelectedIndList.ForEach(X => WillReturn.Add(pArr[X]));
yield return WillReturn.ToArray();
continue;
}
for (int I = pArr.GetUpperBound(0); 0 <= I; I--) {
if (Popped.SelectedIndList.Contains(I)) continue;
WillPush.SelectedIndList = new List<int>(Popped.SelectedIndList) { I };
Stk.Push(WillPush);
}
}
}
// 組合せを返す
private struct JyoutaiDef_Combination
{
internal int CurrP;
internal List<int> SelectedIndList;
}
internal static IEnumerable<Type[]> Combination(IEnumerable<Type> pEnum, int pR)
{
if (pR == 0) yield break;
Type[] pArr = pEnum.ToArray();
if (pArr.Length < pR) yield break;
var Stk = new Stack<JyoutaiDef_Combination>();
JyoutaiDef_Combination WillPush;
for (int I = pArr.GetUpperBound(0); 0 <= I; I--) {
WillPush.CurrP = I;
WillPush.SelectedIndList = new List<int>() { I };
Stk.Push(WillPush);
}
while (Stk.Count > 0) {
JyoutaiDef_Combination Popped = Stk.Pop();
// クリア判定
if (Popped.SelectedIndList.Count == pR) {
var WillReturn = new List<Type>();
Popped.SelectedIndList.ForEach(X => WillReturn.Add(pArr[X]));
yield return WillReturn.ToArray();
continue;
}
for (int I = pArr.GetUpperBound(0); Popped.CurrP + 1 <= I; I--) {
WillPush.CurrP = I;
WillPush.SelectedIndList = new List<int>(Popped.SelectedIndList) { I };
Stk.Push(WillPush);
}
}
}
// 重複順列を返す
private struct JyoutaiDef_RepeatedPermutation
{
internal List<int> SelectedIndList;
}
internal static IEnumerable<Type[]> RepeatedPermutation(IEnumerable<Type> pEnum, int pR)
{
if (pR == 0) yield break;
Type[] pArr = pEnum.ToArray();
var Stk = new Stack<JyoutaiDef_RepeatedPermutation>();
JyoutaiDef_RepeatedPermutation WillPush;
for (int I = pArr.GetUpperBound(0); 0 <= I; I--) {
WillPush.SelectedIndList = new List<int>() { I };
Stk.Push(WillPush);
}
while (Stk.Count > 0) {
JyoutaiDef_RepeatedPermutation Popped = Stk.Pop();
// クリア判定
if (Popped.SelectedIndList.Count == pR) {
var WillReturn = new List<Type>();
Popped.SelectedIndList.ForEach(X => WillReturn.Add(pArr[X]));
yield return WillReturn.ToArray();
continue;
}
for (int I = pArr.GetUpperBound(0); 0 <= I; I--) {
WillPush.SelectedIndList = new List<int>(Popped.SelectedIndList) { I };
Stk.Push(WillPush);
}
}
}
// 重複組合せを返す
private struct JyoutaiDef_RepeatedCombination
{
internal int CurrP;
internal List<int> SelectedIndList;
}
internal static IEnumerable<Type[]> RepeatedCombination(IEnumerable<Type> pEnum, int pR)
{
if (pR == 0) yield break;
Type[] pArr = pEnum.ToArray();
var Stk = new Stack<JyoutaiDef_RepeatedCombination>();
JyoutaiDef_RepeatedCombination WillPush;
for (int I = pArr.GetUpperBound(0); 0 <= I; I--) {
WillPush.CurrP = I;
WillPush.SelectedIndList = new List<int>() { I };
Stk.Push(WillPush);
}
while (Stk.Count > 0) {
JyoutaiDef_RepeatedCombination Popped = Stk.Pop();
// クリア判定
if (Popped.SelectedIndList.Count == pR) {
var WillReturn = new List<Type>();
Popped.SelectedIndList.ForEach(X => WillReturn.Add(pArr[X]));
yield return WillReturn.ToArray();
continue;
}
for (int I = pArr.GetUpperBound(0); Popped.CurrP <= I; I--) {
WillPush.CurrP = I;
WillPush.SelectedIndList = new List<int>(Popped.SelectedIndList) { I };
Stk.Push(WillPush);
}
}
}
}
#endregion
// int[] BaseArr = { 11, 22, 33 };
■■■RubyPatternClass<int>.Permutation(BaseArr, 2)■■■
11,22,
11,33,
22,11,
22,33,
33,11,
33,22,
■■■RubyPatternClass<int>.Combination(BaseArr, 2)■■■
11,22,
11,33,
22,33,
■■■RubyPatternClass<int>.RepeatedPermutation(BaseArr, 2)■■■
11,11,
11,22,
11,33,
22,11,
22,22,
22,33,
33,11,
33,22,
33,33,
■■■RubyPatternClass<int>.RepeatedCombination(BaseArr, 2)■■■
11,11,
11,22,
11,33,
22,22,
22,33,
33,33,