using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("2 5");
WillReturn.Add("0 1 0 1 0");
WillReturn.Add("1 0 0 0 1");
WillReturn.Add("3 6");
WillReturn.Add("1 0 0 0 1 0");
WillReturn.Add("1 1 1 0 1 0");
WillReturn.Add("1 0 1 1 0 1 ");
WillReturn.Add("0 0");
//9
//15
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static void Main()
{
List<string> InputList = GetInputList();
for (int I = 0; I <= InputList.Count - 1; I++) {
InputList[I] = InputList[I].TrimEnd();
}
int[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => int.Parse(pX)).ToArray();
int CurrInd = 0;
while (true) {
SplitAct(InputList[CurrInd]);
int R = wkArr[0];
int C = wkArr[1];
if (R == 0 && C == 0) break;
int[,] BanArr = CreateBanArr(InputList.Skip(CurrInd + 1).Take(R));
Solve(BanArr, R);
CurrInd += R + 1;
}
}
static void Solve(int[,] pBanArr, int pR)
{
int UB_X = pBanArr.GetUpperBound(0);
int UB_Y = pBanArr.GetUpperBound(1);
// 縦の値のListを作成
var RValList = new List<int>();
for (int X = 0; X <= UB_X; X++) {
int Beki2 = 1;
int CurrBit = 0;
for (int Y = 0; Y <= UB_Y; Y++) {
if (pBanArr[X, Y] == 1) {
CurrBit += Beki2;
}
Beki2 *= 2;
}
RValList.Add(CurrBit);
}
// 縦の全部の01の組み合わせのListを作成
var RBitSetList = new List<int>();
var BaseList = new List<int>() { 0, 1 };
foreach (int[] EachArr in RubyPatternClass<int>.RepeatedPermutation(BaseList, pR)) {
int Beki2 = 1;
int CurrBit = 0;
foreach (int EachVal in EachArr) {
if (EachVal == 1) CurrBit += Beki2;
Beki2 *= 2;
}
RBitSetList.Add(CurrBit);
}
var AnswerList = new List<int>();
foreach (int EachRBitSet in RBitSetList) {
int AnswerKouho = 0;
foreach (int EachRVal in RValList) {
int CurrVal = EachRVal ^ EachRBitSet;
int PopCnt1 = PopCount(CurrVal);
int PopCnt2 = pR - PopCnt1;
AnswerKouho += Math.Max(PopCnt1, PopCnt2);
}
AnswerList.Add(AnswerKouho);
}
Console.WriteLine(AnswerList.Max());
}
////////////////////////////////////////////////////////////////
// C++のPopCount
////////////////////////////////////////////////////////////////
static int PopCount(int pVal)
{
int WillReturn = 0;
while (pVal > 0) {
if (pVal % 2 == 1) WillReturn++;
pVal /= 2;
}
return WillReturn;
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をintの2次元配列に設定する
////////////////////////////////////////////////////////////////
static int[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new int[0, 0];
}
int[] IntArr = { };
Action<string> SplitAct = pStr =>
IntArr = pStr.Split(' ').Select(pX => int.Parse(pX)).ToArray();
SplitAct(StrList[0]);
int UB_X = IntArr.GetUpperBound(0);
int UB_Y = StrList.Count - 1;
int[,] WillReturn = new int[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
SplitAct(StrList[Y]);
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = IntArr[X];
}
}
return WillReturn;
}
}
#region RubyPatternClass
// Rubyの場合の数
internal static class RubyPatternClass<Type>
{
// 重複順列を返す
private struct JyoutaiDef_RepeatedPermutation
{
internal List<int> SelectedIndList;
}
internal static IEnumerable<Type[]> RepeatedPermutation(IEnumerable<Type> pEnum, int pR)
{
if (pR == 0) yield break;
Type[] pArr = pEnum.ToArray();
var Stk = new Stack<JyoutaiDef_RepeatedPermutation>();
JyoutaiDef_RepeatedPermutation WillPush;
for (int I = pArr.GetUpperBound(0); 0 <= I; I--) {
WillPush.SelectedIndList = new List<int>() { I };
Stk.Push(WillPush);
}
while (Stk.Count > 0) {
JyoutaiDef_RepeatedPermutation Popped = Stk.Pop();
// クリア判定
if (Popped.SelectedIndList.Count == pR) {
var WillReturn = new List<Type>();
Popped.SelectedIndList.ForEach(X => WillReturn.Add(pArr[X]));
yield return WillReturn.ToArray();
continue;
}
for (int I = pArr.GetUpperBound(0); 0 <= I; I--) {
WillPush.SelectedIndList = new List<int>(Popped.SelectedIndList) { I };
Stk.Push(WillPush);
}
}
}
}
#endregion