using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("4 6");
WillReturn.Add("4");
WillReturn.Add("2");
WillReturn.Add("3");
WillReturn.Add("5");
//8
}
else if (InputPattern == "Input2") {
WillReturn.Add("6 10");
WillReturn.Add("3");
WillReturn.Add("4");
WillReturn.Add("1");
WillReturn.Add("9");
WillReturn.Add("5");
WillReturn.Add("1");
//15
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
struct TuraraInfoDef
{
internal long InitLen;
internal long Pos;
}
static List<TuraraInfoDef> mTuraraInfoList = new List<TuraraInfoDef>();
static void Main()
{
List<string> InputList = GetInputList();
long[] wkArr = InputList[0].Split(' ').Select(pX => long.Parse(pX)).ToArray();
long N = wkArr[0];
long LenLimit = wkArr[1];
long[] InitLenArr = InputList.Skip(1).Select(pX => long.Parse(pX)).ToArray();
long UB = InitLenArr.GetUpperBound(0);
long[] WaitLeftArr = new long[UB + 1];
long[] WaitRightArr = new long[UB + 1];
for (long I = 0; I <= UB; I++) {
TuraraInfoDef WillAdd;
WillAdd.InitLen = InitLenArr[I];
WillAdd.Pos = I;
mTuraraInfoList.Add(WillAdd);
}
mTuraraInfoList = mTuraraInfoList.OrderByDescending(pX => pX.InitLen).ToList();
var Answer = new List<long>();
foreach (TuraraInfoDef EachTuraraInfo in mTuraraInfoList) {
long WaitTime = Math.Max(WaitLeftArr[EachTuraraInfo.Pos], WaitRightArr[EachTuraraInfo.Pos]);
WaitTime += LenLimit - EachTuraraInfo.InitLen;
Answer.Add(WaitTime);
Action<long, long, bool> AddAct = (pTargetPos, pAddVal, pWaitLeft) =>
{
if (pTargetPos < 0 || UB < pTargetPos) return;
if (InitLenArr[pTargetPos] > EachTuraraInfo.InitLen) return;
if (pWaitLeft) {
WaitLeftArr[pTargetPos] += pAddVal;
}
else {
WaitRightArr[pTargetPos] += pAddVal;
}
};
AddAct(EachTuraraInfo.Pos - 1, WaitTime, false);
AddAct(EachTuraraInfo.Pos + 1, WaitTime, true);
}
Console.WriteLine(Answer.Max());
}
}