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AOJ 0616 JOI 公園


問題へのリンク(AOJ)
問題へのリンク(AtCoder)


C#のソース

using System;
using System.Collections.Generic;
using System.Linq;

class Program
{
    static string InputPattern = "InputX";

    static List<string> GetInputList()
    {
        var WillReturn = new List<string>();

        if (InputPattern == "Input1") {
            WillReturn.Add("5 5 2");
            WillReturn.Add("2 3 1");
            WillReturn.Add("3 1 2");
            WillReturn.Add("2 4 3");
            WillReturn.Add("1 2 4");
            WillReturn.Add("2 5 5");
            //14
        }
        else if (InputPattern == "Input2") {
            WillReturn.Add("5 4 10");
            WillReturn.Add("1 2 3");
            WillReturn.Add("2 3 4");
            WillReturn.Add("3 4 3");
            WillReturn.Add("4 5 5");
            //15
        }
        else if (InputPattern == "Input3") {
            WillReturn.Add("6 5 2");
            WillReturn.Add("1 2 2");
            WillReturn.Add("1 3 4");
            WillReturn.Add("1 4 3");
            WillReturn.Add("1 5 1");
            WillReturn.Add("1 6 5");
            //10
        }
        else {
            string wkStr;
            while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
        }
        return WillReturn;
    }

    static long[] GetSplitArr(string pStr)
    {
        return (pStr == "" ? new string[0] : pStr.Split(' ')).Select(pX => long.Parse(pX)).ToArray();
    }

    static long mC;

    struct EdgeInfoDef
    {
        internal long ToNode;
        internal long Cost;
    }
    static Dictionary<long, List<EdgeInfoDef>> mEdgeInfoListDict = new Dictionary<long, List<EdgeInfoDef>>();

    static long mAllEdgeCostSum = 0;

    static void Main()
    {
        List<string> InputList = GetInputList();

        long[] wkArr = { };
        Action<string> SplitAct = (pStr) => wkArr = GetSplitArr(pStr);

        SplitAct(InputList[0]);
        mC = wkArr[2];

        foreach (string EachStr in InputList.Skip(1)) {
            SplitAct(EachStr);
            long FromNode = wkArr[0];
            long ToNode = wkArr[1];
            long Cost = wkArr[2];

            Action<long, long> AddEdgeAct = (pFromNode, pToNode) =>
            {
                if (mEdgeInfoListDict.ContainsKey(pFromNode) == false) {
                    mEdgeInfoListDict[pFromNode] = new List<EdgeInfoDef>();
                }
                EdgeInfoDef WillAdd;
                WillAdd.ToNode = pToNode;
                WillAdd.Cost = Cost;
                mEdgeInfoListDict[pFromNode].Add(WillAdd);
            };

            AddEdgeAct(FromNode, ToNode);
            AddEdgeAct(ToNode, FromNode);

            mAllEdgeCostSum += Cost;
        }

        Dijkstra(1);
    }

    // ダイクストラ法で、解を求める
    static void Dijkstra(long pStaNode)
    {
        long RestEdgeCostSum = mAllEdgeCostSum;

        var AnswerList = new List<long>();
        AnswerList.Add(RestEdgeCostSum);

        var InsPQueue = new PQueue_Arr();

        // 距離合計[確定ノード]なDict
        var KakuteiNodeDict = new Dictionary<long, long>();
        KakuteiNodeDict.Add(pStaNode, 0);

        // Enqueue処理
        Action<long> EnqueueAct = pFromNode =>
        {
            if (mEdgeInfoListDict.ContainsKey(pFromNode) == false) {
                return;
            }
            foreach (EdgeInfoDef EachEdge in mEdgeInfoListDict[pFromNode]) {
                // 確定ノードならContinue
                if (KakuteiNodeDict.ContainsKey(EachEdge.ToNode)) continue;

                long wkSumCost = KakuteiNodeDict[pFromNode] + EachEdge.Cost;

                PQueue_Arr.PQueueJyoutaiDef WillEnqueue;
                WillEnqueue.Node = EachEdge.ToNode;
                WillEnqueue.SumCost = wkSumCost;
                InsPQueue.Enqueue(WillEnqueue);
            }
        };
        EnqueueAct(pStaNode);

        while (InsPQueue.IsEmpty() == false) {
            PQueue_Arr.PQueueJyoutaiDef Dequeued = InsPQueue.Dequeue();

            // 確定ノードならcontinue
            if (KakuteiNodeDict.ContainsKey(Dequeued.Node)) continue;

            if (mEdgeInfoListDict.ContainsKey(Dequeued.Node)) {
                foreach (EdgeInfoDef EachEdgeInfo in mEdgeInfoListDict[Dequeued.Node]) {
                    if (KakuteiNodeDict.ContainsKey(EachEdgeInfo.ToNode)) {
                        RestEdgeCostSum -= EachEdgeInfo.Cost;
                    }
                }
            }

            AnswerList.Add(RestEdgeCostSum + Dequeued.SumCost * mC);

            KakuteiNodeDict.Add(Dequeued.Node, Dequeued.SumCost);
            EnqueueAct(Dequeued.Node);
        }
        Console.WriteLine(AnswerList.Min());
    }
}

#region PQueue_Arr
// 内部で配列使用の優先度付きキュー
internal class PQueue_Arr
{
    internal struct PQueueJyoutaiDef
    {
        internal long Node;
        internal long SumCost;
    }

    private PQueueJyoutaiDef[] mHeapArr;
    private long mHeapArrCnt = 0;

    // コンストラクタ
    internal PQueue_Arr()
    {
        mHeapArr = new PQueueJyoutaiDef[65535];
    }
    internal bool IsEmpty()
    {
        return mHeapArrCnt == 0;
    }

    // エンキュー処理
    internal void Enqueue(PQueueJyoutaiDef pAddJyoutai)
    {
        long CurrNode = 1 + mHeapArrCnt;
        if (mHeapArr.GetUpperBound(0) < CurrNode) {
            ExtendArr();
        }
        mHeapArr[CurrNode] = pAddJyoutai;
        mHeapArrCnt++;

        while (1 < CurrNode && mHeapArr[CurrNode / 2].SumCost > mHeapArr[CurrNode].SumCost) {
            PQueueJyoutaiDef Swap = mHeapArr[CurrNode];
            mHeapArr[CurrNode] = mHeapArr[CurrNode / 2];
            mHeapArr[CurrNode / 2] = Swap;

            CurrNode /= 2;
        }
    }

    // 配列のExtend
    private void ExtendArr()
    {
        PQueueJyoutaiDef[] NewHeapArr = new PQueueJyoutaiDef[mHeapArrCnt * 2];
        mHeapArr.CopyTo(NewHeapArr, 0);
        mHeapArr = NewHeapArr;
    }

    // デキュー処理
    internal PQueueJyoutaiDef Dequeue()
    {
        PQueueJyoutaiDef TopNode = mHeapArr[1];
        long LastNode = mHeapArrCnt;
        mHeapArr[1] = mHeapArr[LastNode];
        mHeapArrCnt--;

        MinHeapify(1);
        return TopNode;
    }

    // 根ノードを指定し、根から葉へヒープ構築
    private void MinHeapify(long pRootNode)
    {
        if (mHeapArrCnt <= 1) {
            return;
        }

        long Left = pRootNode * 2;
        long Right = pRootNode * 2 + 1;

        // 左の子、自分、右の子で値が最小のノードを選ぶ
        long Smallest = mHeapArr[pRootNode].SumCost;
        long SmallestNode = pRootNode;

        if (Left <= mHeapArrCnt && mHeapArr[Left].SumCost < Smallest) {
            Smallest = mHeapArr[Left].SumCost;
            SmallestNode = Left;
        }
        if (Right <= mHeapArrCnt && mHeapArr[Right].SumCost < Smallest) {
            Smallest = mHeapArr[Right].SumCost;
            SmallestNode = Right;
        }

        // 子ノードのほうが大きい場合
        if (SmallestNode != pRootNode) {
            PQueueJyoutaiDef Swap = mHeapArr[SmallestNode];
            mHeapArr[SmallestNode] = mHeapArr[pRootNode];
            mHeapArr[pRootNode] = Swap;

            // 再帰的に呼び出し
            MinHeapify(SmallestNode);
        }
    }
}
#endregion


解説

ダイクストラ法で、確定ノードが増えるタイミングで
解候補をListクラスに設定してます。