using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("3 3");
WillReturn.Add("2 9 4");
WillReturn.Add("7 5 3");
WillReturn.Add("6 1 8");
}
else if (InputPattern == "Input2") {
WillReturn.Add("3 5");
WillReturn.Add("5 3 8 2 14");
WillReturn.Add("9 10 4 1 13");
WillReturn.Add("12 7 11 6 15");
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static int[,] mBanArr;
static int UB_X;
static int UB_Y;
struct PosInfoDef
{
internal int X;
internal int Y;
internal int Height;
}
static List<PosInfoDef> mPosInfoList = new List<PosInfoDef>();
static int[,] mCntArr;
static void Main()
{
List<string> InputList = GetInputList();
mBanArr = CreateBanArr(InputList.Skip(1));
UB_X = mBanArr.GetUpperBound(0);
UB_Y = mBanArr.GetUpperBound(1);
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
PosInfoDef WillAdd;
WillAdd.X = X;
WillAdd.Y = Y;
WillAdd.Height = mBanArr[X, Y];
mPosInfoList.Add(WillAdd);
}
}
mCntArr = new int[UB_X + 1, UB_Y + 1];
foreach (PosInfoDef EachPosInfo in mPosInfoList) {
int CurrX = EachPosInfo.X;
int CurrY = EachPosInfo.Y;
List<int> HeightList = DeriveHeightList(CurrX, CurrY);
if (HeightList.TrueForAll(pX => pX > EachPosInfo.Height)) {
ExecBFS(CurrX, CurrY);
}
}
int Answer = 0;
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
if (mCntArr[X, Y] >= 2) {
Answer++;
}
}
}
Console.WriteLine(Answer);
}
struct JyoutaiDef
{
internal int CurrX;
internal int CurrY;
}
static void ExecBFS(int pStaX, int pStaY)
{
var Que = new Queue<JyoutaiDef>();
JyoutaiDef WillEnqueue;
WillEnqueue.CurrX = pStaX;
WillEnqueue.CurrY = pStaY;
Que.Enqueue(WillEnqueue);
var VisitedSet = new HashSet<int>();
while (Que.Count > 0) {
JyoutaiDef Dequeued = Que.Dequeue();
Action<int, int> EnqueueAct = (pNewX, pNewY) =>
{
if (pNewX < 0 || UB_X < pNewX) return;
if (pNewY < 0 || UB_Y < pNewY) return;
if (mBanArr[Dequeued.CurrX, Dequeued.CurrY] > mBanArr[pNewX, pNewY]) {
return;
}
int Hash = pNewX * 10000 + pNewY;
if (VisitedSet.Add(Hash)) {
mCntArr[pNewX, pNewY]++;
WillEnqueue.CurrX = pNewX;
WillEnqueue.CurrY = pNewY;
Que.Enqueue(WillEnqueue);
}
};
EnqueueAct(Dequeued.CurrX, Dequeued.CurrY - 1);
EnqueueAct(Dequeued.CurrX, Dequeued.CurrY + 1);
EnqueueAct(Dequeued.CurrX - 1, Dequeued.CurrY);
EnqueueAct(Dequeued.CurrX + 1, Dequeued.CurrY);
}
}
// 座標を引数として、4近傍の高さのListを返す
static List<int> DeriveHeightList(int pX, int pY)
{
var WillReturn = new List<int>();
Action<int, int> AddAct = (pTargetX, pTargetY) =>
{
if (pTargetX < 0 || UB_X < pTargetX) return;
if (pTargetY < 0 || UB_Y < pTargetY) return;
WillReturn.Add(mBanArr[pTargetX, pTargetY]);
};
AddAct(pX, pY - 1);
AddAct(pX, pY + 1);
AddAct(pX - 1, pY);
AddAct(pX + 1, pY);
return WillReturn;
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をintの2次元配列に設定する
////////////////////////////////////////////////////////////////
static int[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new int[0, 0];
}
int[] IntArr = { };
Action<string> SplitAct = pStr =>
IntArr = pStr.Split(' ').Select(pX => int.Parse(pX)).ToArray();
SplitAct(StrList[0]);
int UB_X = IntArr.GetUpperBound(0);
int UB_Y = StrList.Count - 1;
int[,] WillReturn = new int[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
SplitAct(StrList[Y]);
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = IntArr[X];
}
}
return WillReturn;
}
}