using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("3 2 5");
WillReturn.Add("2 1 2");
WillReturn.Add("2 3 3");
//1
}
else if (InputPattern == "Input2") {
WillReturn.Add("3 1 10");
WillReturn.Add("2 1 5");
//-1
}
else if (InputPattern == "Input3") {
WillReturn.Add("4 8 11");
WillReturn.Add("3 1 6");
WillReturn.Add("1 3 6");
WillReturn.Add("2 4 3");
WillReturn.Add("4 2 3");
WillReturn.Add("4 3 6");
WillReturn.Add("3 4 6");
WillReturn.Add("2 1 5");
WillReturn.Add("1 2 5");
//0
}
else if (InputPattern == "Input4") {
WillReturn.Add("5 6 1000000000");
WillReturn.Add("5 2 1");
WillReturn.Add("2 3 1");
WillReturn.Add("3 4 1");
WillReturn.Add("4 2 1");
WillReturn.Add("2 1 1");
WillReturn.Add("1 3 1");
//1
}
else if (InputPattern == "Input5") {
WillReturn.Add("6 15 777777");
WillReturn.Add("1 3 497295");
WillReturn.Add("4 1 422722");
WillReturn.Add("4 5 607164");
WillReturn.Add("2 3 135688");
WillReturn.Add("5 2 995652");
WillReturn.Add("5 1 670296");
WillReturn.Add("3 1 138860");
WillReturn.Add("4 6 736614");
WillReturn.Add("6 3 620085");
WillReturn.Add("2 1 796353");
WillReturn.Add("6 4 949756");
WillReturn.Add("4 2 750680");
WillReturn.Add("6 5 591550");
WillReturn.Add("5 3 229431");
WillReturn.Add("3 2 668173");
//2
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static long[] GetSplitArr(string pStr)
{
return (pStr == "" ? new string[0] : pStr.Split(' ')).Select(pX => long.Parse(pX)).ToArray();
}
struct EdgeInfoDef
{
internal long ToNode;
internal long Cost;
}
// 正辺の隣接リスト
static Dictionary<long, List<EdgeInfoDef>> mSeiEdgeInfoListDict =
new Dictionary<long, List<EdgeInfoDef>>();
// 逆辺の隣接リスト
static Dictionary<long, List<EdgeInfoDef>> mRevEdgeInfoListDict =
new Dictionary<long, List<EdgeInfoDef>>();
static long mN;
static long mM;
static long mL;
static void Main()
{
List<string> InputList = GetInputList();
long[] wkArr = { };
Action<string> SplitAct = (pStr) => wkArr = GetSplitArr(pStr);
SplitAct(InputList[0]);
mN = wkArr[0];
mM = wkArr[1];
mL = wkArr[2];
foreach (string EachStr in InputList.Skip(1)) {
SplitAct(EachStr);
long FromNode = wkArr[0];
long ToNode = wkArr[1];
long Cost = wkArr[2];
// 正辺を追加
if (mSeiEdgeInfoListDict.ContainsKey(FromNode) == false) {
mSeiEdgeInfoListDict[FromNode] = new List<EdgeInfoDef>();
}
EdgeInfoDef WillAdd1;
WillAdd1.ToNode = ToNode;
WillAdd1.Cost = Cost;
mSeiEdgeInfoListDict[FromNode].Add(WillAdd1);
// 逆辺を追加
if (mRevEdgeInfoListDict.ContainsKey(ToNode) == false) {
mRevEdgeInfoListDict[ToNode] = new List<EdgeInfoDef>();
}
EdgeInfoDef WillAdd2;
WillAdd2.ToNode = FromNode;
WillAdd2.Cost = Cost;
mRevEdgeInfoListDict[ToNode].Add(WillAdd2);
}
ExecBestSearch(1);
}
// 最良優先探索を行う
static void ExecBestSearch(long pStaNode)
{
var InsPQueue = new PQueue_Arr();
PQueue_Arr.PQueueJyoutaiDef WillEnqueue;
WillEnqueue.CurrNode = pStaNode;
WillEnqueue.UseRevCnt = 0;
WillEnqueue.SumCost = 0;
InsPQueue.Enqueue(WillEnqueue);
// 枝切り用のセグ木[ノード]
var SegTreeDict = new Dictionary<long, SegmentTree>();
for (long I = 1; I <= mN; I++) {
SegTreeDict[I] = new SegmentTree(mM, long.MaxValue);
}
while (InsPQueue.IsEmpty() == false) {
PQueue_Arr.PQueueJyoutaiDef Dequeued = InsPQueue.Dequeue();
// クリア判定
if (Dequeued.CurrNode == mN) {
Console.WriteLine(Dequeued.UseRevCnt);
return;
}
Action EnqueueAct = () =>
{
if (WillEnqueue.UseRevCnt > mM) return;
if (WillEnqueue.SumCost > mL) return;
SegmentTree CurrSegTree = SegTreeDict[WillEnqueue.CurrNode];
long RangeSta = 0;
long RangeEnd = WillEnqueue.UseRevCnt;
long RangeMin = CurrSegTree.Internal_Query(RangeSta, RangeEnd);
if (RangeMin <= WillEnqueue.SumCost) {
return;
}
CurrSegTree.Update(WillEnqueue.UseRevCnt, WillEnqueue.SumCost);
InsPQueue.Enqueue(WillEnqueue);
};
// 正辺を使う遷移
if (mSeiEdgeInfoListDict.ContainsKey(Dequeued.CurrNode)) {
foreach (EdgeInfoDef EachEdge in mSeiEdgeInfoListDict[Dequeued.CurrNode]) {
WillEnqueue.CurrNode = EachEdge.ToNode;
WillEnqueue.UseRevCnt = Dequeued.UseRevCnt;
WillEnqueue.SumCost = Dequeued.SumCost + EachEdge.Cost;
EnqueueAct();
}
}
// 逆辺を使う遷移
if (mRevEdgeInfoListDict.ContainsKey(Dequeued.CurrNode)) {
foreach (EdgeInfoDef EachEdge in mRevEdgeInfoListDict[Dequeued.CurrNode]) {
WillEnqueue.CurrNode = EachEdge.ToNode;
WillEnqueue.UseRevCnt = Dequeued.UseRevCnt + 1;
WillEnqueue.SumCost = Dequeued.SumCost + EachEdge.Cost;
EnqueueAct();
}
}
}
Console.WriteLine(-1);
}
}
#region PQueue_Arr
// 内部で配列使用の優先度付きキュー
internal class PQueue_Arr
{
internal struct PQueueJyoutaiDef : IComparable<PQueueJyoutaiDef>
{
internal long CurrNode;
internal long UseRevCnt; // 逆辺の使用回数
internal long SumCost; // 辺の長さの合計
// OrderBy UseRevCnt sc , SumCost asc でソート
public int CompareTo(PQueueJyoutaiDef pOtherIns)
{
if (UseRevCnt != pOtherIns.UseRevCnt) {
return UseRevCnt.CompareTo(pOtherIns.UseRevCnt);
}
return SumCost.CompareTo(pOtherIns.SumCost);
}
}
private PQueueJyoutaiDef[] mHeapArr;
private long mHeapArrCnt = 0;
// コンストラクタ
internal PQueue_Arr()
{
mHeapArr = new PQueueJyoutaiDef[65535];
}
internal bool IsEmpty()
{
return mHeapArrCnt == 0;
}
// エンキュー処理
internal void Enqueue(PQueueJyoutaiDef pAddJyoutai)
{
long CurrNode = 1 + mHeapArrCnt;
if (mHeapArr.GetUpperBound(0) < CurrNode) {
ExtendArr();
}
mHeapArr[CurrNode] = pAddJyoutai;
mHeapArrCnt++;
while (1 < CurrNode && mHeapArr[CurrNode / 2].CompareTo(mHeapArr[CurrNode]) > 0) {
PQueueJyoutaiDef Swap = mHeapArr[CurrNode];
mHeapArr[CurrNode] = mHeapArr[CurrNode / 2];
mHeapArr[CurrNode / 2] = Swap;
CurrNode /= 2;
}
}
// 配列のExtend
private void ExtendArr()
{
PQueueJyoutaiDef[] NewHeapArr = new PQueueJyoutaiDef[mHeapArrCnt * 2];
mHeapArr.CopyTo(NewHeapArr, 0);
mHeapArr = NewHeapArr;
}
// デキュー処理
internal PQueueJyoutaiDef Dequeue()
{
PQueueJyoutaiDef TopNode = mHeapArr[1];
long LastNode = mHeapArrCnt;
mHeapArr[1] = mHeapArr[LastNode];
mHeapArrCnt--;
MinHeapify(1);
return TopNode;
}
// 根ノードを指定し、根から葉へヒープ構築
private void MinHeapify(long pRootNode)
{
if (mHeapArrCnt <= 1) {
return;
}
long Left = pRootNode * 2;
long Right = pRootNode * 2 + 1;
// 左の子、自分、右の子で値が最小のノードを選ぶ
long SmallestNode = pRootNode;
if (Left <= mHeapArrCnt && mHeapArr[Left].CompareTo(mHeapArr[SmallestNode]) < 0) {
SmallestNode = Left;
}
if (Right <= mHeapArrCnt && mHeapArr[Right].CompareTo(mHeapArr[SmallestNode]) < 0) {
SmallestNode = Right;
}
// 子ノードのほうが大きい場合
if (SmallestNode != pRootNode) {
PQueueJyoutaiDef Swap = mHeapArr[SmallestNode];
mHeapArr[SmallestNode] = mHeapArr[pRootNode];
mHeapArr[pRootNode] = Swap;
// 再帰的に呼び出し
MinHeapify(SmallestNode);
}
}
}
#endregion
#region SegmentTree
// SegmentTreeクラス (RMQ and 1点更新)
internal class SegmentTree
{
private long[] mTreeNodeArr;
private long UB; // 木のノードの配列のUB
private long mLeafCnt; // 葉ノードの数
private long mExternalArrUB;
// ノードの添字を引数とし、範囲の開始添字と終了添字を持つ配列
private struct RangeInfoDef
{
internal long StaInd;
internal long EndInd;
}
private RangeInfoDef[] mRangeInfo;
// ノードのIndexの列挙を返す
internal IEnumerable<long> GetNodeIndEnum()
{
for (long I = 0; I <= mExternalArrUB; I++) {
yield return I;
}
}
// 木のノードのUBを返す
internal long GetUB()
{
return mExternalArrUB;
}
// コンストラクタ
internal SegmentTree(long pExternalArrUB, long pInitVal)
{
mExternalArrUB = pExternalArrUB;
// 簡単のため、葉ノード数を2のべき乗に
long ArrLength = 0;
for (long I = 1; I < long.MaxValue; I *= 2) {
ArrLength += I;
mLeafCnt = I;
if (pExternalArrUB + 1 < mLeafCnt) break;
}
// すべての値をpInitValに
UB = ArrLength - 1;
mTreeNodeArr = new long[UB + 1];
for (long I = 0; I <= UB; I++) {
mTreeNodeArr[I] = pInitVal;
}
// ノードの添字を引数とし、範囲の開始添字と終了添字を持つ配列の作成
mRangeInfo = new RangeInfoDef[UB + 1];
for (long I = 0; I <= UB; I++) {
if (I == 0) {
RangeInfoDef WillSet1;
WillSet1.StaInd = 0;
WillSet1.EndInd = mLeafCnt - 1;
mRangeInfo[I] = WillSet1;
continue;
}
long ParentNode = DeriveParentNode(I);
RangeInfoDef ParentRangeInfo = mRangeInfo[ParentNode];
RangeInfoDef WillSet2;
long Mid = (ParentRangeInfo.StaInd + ParentRangeInfo.EndInd) / 2;
if (I % 2 == 1) { // 奇数ノードの場合
WillSet2.StaInd = ParentRangeInfo.StaInd;
WillSet2.EndInd = Mid;
}
else { // 偶数ノードの場合
WillSet2.StaInd = Mid + 1;
WillSet2.EndInd = ParentRangeInfo.EndInd;
}
mRangeInfo[I] = WillSet2;
}
}
// 親ノードの添字を取得
private long DeriveParentNode(long pTarget)
{
return (pTarget - 1) / 2;
}
// 子ノードの添字(小さいほう)を取得
private long DeriveChildNode(long pTarget)
{
return pTarget * 2 + 1;
}
// 葉ノードの配列の添字を木の添字に変換して返す
private long DeriveTreeNode(long pLeafArrInd)
{
long BaseInd = UB - mLeafCnt + 1;
return BaseInd + pLeafArrInd;
}
// 葉ノードの配列のK番目の値をNewValに変更
internal void Update(long pK, long pNewVal)
{
long CurrNode = DeriveTreeNode(pK);
mTreeNodeArr[CurrNode] = pNewVal;
// 登りながら更新
while (CurrNode > 0) {
CurrNode = DeriveParentNode(CurrNode);
long ChildNode1 = DeriveChildNode(CurrNode);
long ChildNode2 = ChildNode1 + 1;
mTreeNodeArr[CurrNode] =
Math.Min(mTreeNodeArr[ChildNode1], mTreeNodeArr[ChildNode2]);
}
}
// 開始添字と終了添字とカレントノードを引数として、最小値を返す
internal long Internal_Query(long pSearchStaInd, long pSearchEndInd)
{
return Private_Query(pSearchStaInd, pSearchEndInd, 0);
}
private long Private_Query(long pSearchStaInd, long pSearchEndInd, long pCurrNode)
{
long CurrNodeStaInd = mRangeInfo[pCurrNode].StaInd;
long CurrNodeEndInd = mRangeInfo[pCurrNode].EndInd;
// OverLapしてなければ、long.MaxValue
if (CurrNodeEndInd < pSearchStaInd || pSearchEndInd < CurrNodeStaInd)
return long.MaxValue;
// 完全に含んでいれば、このノードの値
if (pSearchStaInd <= CurrNodeStaInd && CurrNodeEndInd <= pSearchEndInd)
return mTreeNodeArr[pCurrNode];
// そうでなければ、2つの子の最小値
long ChildNode1 = DeriveChildNode(pCurrNode);
long ChildNode2 = ChildNode1 + 1;
long ChildVal1 = Private_Query(pSearchStaInd, pSearchEndInd, ChildNode1);
long ChildVal2 = Private_Query(pSearchStaInd, pSearchEndInd, ChildNode2);
return Math.Min(ChildVal1, ChildVal2);
}
internal void DebugPrint()
{
for (long I = 0; I <= UB; I++) {
Console.WriteLine("mTreeNodeArr[{0}] = {1}", I, mTreeNodeArr[I]);
}
}
}
#endregion