using System;
using System.Collections.Generic;
using System.Linq;
// Q040 最小全域木 https://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=ALDS1_12_A&lang=ja
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("5");
WillReturn.Add(" -1 2 3 1 -1");
WillReturn.Add(" 2 -1 -1 4 -1");
WillReturn.Add(" 3 -1 -1 1 1");
WillReturn.Add(" 1 4 1 -1 3");
WillReturn.Add(" -1 -1 1 3 -1");
//5
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static void Main()
{
List<string> InputList = GetInputList();
int[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(X => int.Parse(X)).ToArray();
int N = int.Parse(InputList[0]);
int UB = N - 1;
int[,] MatrixArr = new int[UB + 1, UB + 1];
for (int Y = 0; Y <= UB; Y++) {
SplitAct(InputList[Y + 1].TrimStart());
for (int X = 0; X <= UB; X++) {
MatrixArr[X, Y] = wkArr[X];
}
}
// PrintBan(MatrixArr);
var InsPQueue = new PQueue();
PQueue.PQueueJyoutaiDef WillEnque;
// 指定した頂点からの辺をプライオリティーキューに入れる
Action<int> EnqueueAct = pNode =>
{
for (int X = 0; X <= UB; X++) {
if (MatrixArr[X, pNode] == -1) continue;
WillEnque.FromNode = X;
WillEnque.ToNode = pNode;
WillEnque.Cost = MatrixArr[X, pNode];
InsPQueue.Enqueue(WillEnque);
}
};
EnqueueAct(0);
// 訪問済ノード
var VisitedSet = new HashSet<int>();
VisitedSet.Add(0);
int Answer = 0;
while (InsPQueue.IsEmpty() == false) {
PQueue.PQueueJyoutaiDef Dequed = InsPQueue.Dequeue();
if (VisitedSet.Contains(Dequed.FromNode) && (VisitedSet.Contains(Dequed.ToNode)))
continue;
Answer += Dequed.Cost;
if (VisitedSet.Contains(Dequed.FromNode) == false) {
EnqueueAct(Dequed.FromNode);
VisitedSet.Add(Dequed.FromNode);
}
if (VisitedSet.Contains(Dequed.ToNode) == false) {
EnqueueAct(Dequed.ToNode);
VisitedSet.Add(Dequed.ToNode);
}
}
Console.WriteLine(Answer);
}
static void PrintBan(int[,] pArr)
{
for (int Y = 0; Y <= pArr.GetUpperBound(1); Y++) {
for (int X = 0; X <= pArr.GetUpperBound(0); X++) {
Console.Write("{0,2},", pArr[X, Y]);
}
Console.WriteLine();
}
}
}
#region PQueue
// 優先度付きキュー
internal class PQueue
{
internal struct PQueueJyoutaiDef
{
internal int FromNode;
internal int ToNode;
internal int Cost;
}
private Dictionary<int, PQueueJyoutaiDef> mHeapDict = new Dictionary<int, PQueueJyoutaiDef>();
internal bool IsEmpty()
{
return mHeapDict.Count == 0;
}
// エンキュー処理
internal void Enqueue(PQueueJyoutaiDef pAddJyoutai)
{
int CurrNode = 1 + mHeapDict.Count;
mHeapDict[CurrNode] = pAddJyoutai;
while (1 < CurrNode && mHeapDict[CurrNode / 2].Cost > mHeapDict[CurrNode].Cost) {
PQueueJyoutaiDef Swap = mHeapDict[CurrNode];
mHeapDict[CurrNode] = mHeapDict[CurrNode / 2];
mHeapDict[CurrNode / 2] = Swap;
CurrNode /= 2;
}
}
// デキュー処理
internal PQueueJyoutaiDef Dequeue()
{
PQueueJyoutaiDef TopNode = mHeapDict[1];
int LastNode = mHeapDict.Count;
mHeapDict[1] = mHeapDict[LastNode];
mHeapDict.Remove(LastNode);
MinHeapify(1);
return TopNode;
}
// 根ノードを指定し、根から葉へヒープ構築
private void MinHeapify(int pRootNode)
{
if (mHeapDict.Count <= 1) {
return;
}
int Left = pRootNode * 2;
int Right = pRootNode * 2 + 1;
// 左の子、自分、右の子で値が最小のノードを選ぶ
int Smallest = mHeapDict[pRootNode].Cost;
int SmallestNode = pRootNode;
if (mHeapDict.ContainsKey(Left) && mHeapDict[Left].Cost < Smallest) {
Smallest = mHeapDict[Left].Cost;
SmallestNode = Left;
}
if (mHeapDict.ContainsKey(Right) && mHeapDict[Right].Cost < Smallest) {
Smallest = mHeapDict[Right].Cost;
SmallestNode = Right;
}
// 子ノードのほうが大きい場合
if (SmallestNode != pRootNode) {
PQueueJyoutaiDef Swap = mHeapDict[SmallestNode];
mHeapDict[SmallestNode] = mHeapDict[pRootNode];
mHeapDict[pRootNode] = Swap;
// 再帰的に呼び出し
MinHeapify(SmallestNode);
}
}
}
#endregion