using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("4 5");
WillReturn.Add("s####");
WillReturn.Add("....#");
WillReturn.Add("#####");
WillReturn.Add("#...g");
}
else if (InputPattern == "Input2") {
WillReturn.Add("4 4");
WillReturn.Add("...s");
WillReturn.Add("....");
WillReturn.Add("....");
WillReturn.Add(".g..");
}
else if (InputPattern == "Input3") {
WillReturn.Add("10 10");
WillReturn.Add("s.........");
WillReturn.Add("#########.");
WillReturn.Add("#.......#.");
WillReturn.Add("#..####.#.");
WillReturn.Add("##....#.#.");
WillReturn.Add("#####.#.#.");
WillReturn.Add("g##.#.#.#.");
WillReturn.Add("###.#.#.#.");
WillReturn.Add("###.#.#.#.");
WillReturn.Add("#.....#...");
}
else if (InputPattern == "Input4") {
WillReturn.Add("6 6");
WillReturn.Add(".....s");
WillReturn.Add("###...");
WillReturn.Add("###...");
WillReturn.Add("######");
WillReturn.Add("...###");
WillReturn.Add("g.####");
}
else if (InputPattern == "Input5") {
WillReturn.Add("1 10");
WillReturn.Add("s..####..g");
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
struct JyoutaiDef
{
internal int CurrX;
internal int CurrY;
internal int HakaiCnt;
}
static void Main()
{
List<string> InputList = GetInputList();
char[,] BanArr = CreateBanArr(InputList.Skip(1).ToList());
int UB_X = BanArr.GetUpperBound(0);
int UB_Y = BanArr.GetUpperBound(1);
int StaX = -1, StaY = -1;
for (int X = 0; X <= UB_X; X++) {
for (int Y = 0; Y <= UB_Y; Y++) {
if (BanArr[X, Y] == 's') {
StaX = X;
StaY = Y;
}
}
}
var Stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
WillPush.CurrX = StaX;
WillPush.CurrY = StaY;
WillPush.HakaiCnt = 0;
Stk.Push(WillPush);
// 最小の破壊回数[座標のハッシュ値]
var MinHakaiCntDict = new Dictionary<int, int>();
MinHakaiCntDict[GetHash(StaX, StaY)] = 0;
bool HasAnswer = false;
while (Stk.Count > 0) {
JyoutaiDef Popped = Stk.Pop();
if (BanArr[Popped.CurrX, Popped.CurrY] == 'g') {
HasAnswer = true;
break;
}
Action<int, int> PushAct = (pNewX, pNewY) =>
{
if (pNewX < 0 || UB_X < pNewX) return;
if (pNewY < 0 || UB_Y < pNewY) return;
WillPush.CurrX = pNewX;
WillPush.CurrY = pNewY;
WillPush.HakaiCnt = Popped.HakaiCnt;
if (BanArr[pNewX, pNewY] == '#') {
WillPush.HakaiCnt++;
if (WillPush.HakaiCnt == 3) {
return;
}
}
int Hash = GetHash(pNewX, pNewY);
if (MinHakaiCntDict.ContainsKey(Hash)) {
if (WillPush.HakaiCnt >= MinHakaiCntDict[Hash]) {
return;
}
}
MinHakaiCntDict[Hash] = WillPush.HakaiCnt;
Stk.Push(WillPush);
};
PushAct(Popped.CurrX, Popped.CurrY - 1);
PushAct(Popped.CurrX, Popped.CurrY + 1);
PushAct(Popped.CurrX - 1, Popped.CurrY);
PushAct(Popped.CurrX + 1, Popped.CurrY);
}
Console.WriteLine(HasAnswer ? "YES" : "NO");
}
static int GetHash(int pX, int pY)
{
return pX * 1000 + pY;
}
////////////////////////////////////////////////////////////////
// stringのListをcharの2次元配列に設定する
////////////////////////////////////////////////////////////////
static char[,] CreateBanArr(List<string> pStringList)
{
if (pStringList.Count == 0) {
return new char[0, 0];
}
int UB_X = pStringList[0].Length - 1;
int UB_Y = pStringList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = pStringList[Y][X];
}
}
return WillReturn;
}
}