using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("3 4");
WillReturn.Add("1 2 1");
WillReturn.Add("2 3 2");
WillReturn.Add("3 1 3");
WillReturn.Add("1 3 1");
//1
//2
//1
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static int mN;
struct EdgeInfoDef
{
internal int ToNode;
internal int Label;
}
static Dictionary<int, List<EdgeInfoDef>> mEdgeInfoListDict = new Dictionary<int, List<EdgeInfoDef>>();
static void Main()
{
List<string> InputList = GetInputList();
int[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => int.Parse(pX)).ToArray();
SplitAct(InputList[0]);
mN = wkArr[0];
foreach (string EachStr in InputList.Skip(1)) {
SplitAct(EachStr);
int FromNode = wkArr[0];
int ToNode = wkArr[1];
int Label = wkArr[2];
Action<int, int, int> AddEdgeAct = (pFromNode, pToNode, pLabel) =>
{
if (mEdgeInfoListDict.ContainsKey(pFromNode) == false) {
mEdgeInfoListDict[pFromNode] = new List<EdgeInfoDef>();
}
EdgeInfoDef WillAdd;
WillAdd.ToNode = pToNode;
WillAdd.Label = pLabel;
mEdgeInfoListDict[pFromNode].Add(WillAdd);
};
AddEdgeAct(FromNode, ToNode, Label);
AddEdgeAct(ToNode, FromNode, Label);
}
// 処理01 全ての枝のコストを1として、クラスカル法で全域木を求める
// 全域木の枝のSet
var SpanningTreeEdgeSet = new HashSet<long>();
var InsUnionFind = new UnionFind();
for (int I = 1; I <= mN; I++) {
InsUnionFind.MakeSet(I);
}
foreach (var EachPair in mEdgeInfoListDict) {
foreach (EdgeInfoDef EachEdge in EachPair.Value) {
int FromNode = EachPair.Key;
int ToNode = EachEdge.ToNode;
int RootNode1 = InsUnionFind.FindSet(FromNode);
int RootNode2 = InsUnionFind.FindSet(ToNode);
if (RootNode1 != RootNode2) {
InsUnionFind.Unite(FromNode, ToNode);
SpanningTreeEdgeSet.Add(GetHash(FromNode, ToNode));
}
}
}
// 処理02 ノード1を根として、DFSを行う
var Stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
WillPush.CurrNode = 1;
WillPush.CurrVal = 1;
Stk.Push(WillPush);
var VisitedSet = new HashSet<int>();
VisitedSet.Add(1);
var JyoutaiList = new List<JyoutaiDef>();
while (Stk.Count > 0) {
JyoutaiDef Popped = Stk.Pop();
JyoutaiList.Add(Popped);
if (mEdgeInfoListDict.ContainsKey(Popped.CurrNode)) {
foreach (EdgeInfoDef EachEdge in mEdgeInfoListDict[Popped.CurrNode]) {
long EdgeHash = GetHash(Popped.CurrNode, EachEdge.ToNode);
if (SpanningTreeEdgeSet.Contains(EdgeHash) == false) continue;
if (VisitedSet.Add(EachEdge.ToNode) == false) continue;
WillPush.CurrNode = EachEdge.ToNode;
int CurrEdgeLabel = EachEdge.Label;
if (Popped.CurrVal == CurrEdgeLabel) {
for (int I = 1; I <= mN; I++) {
if (I != CurrEdgeLabel) {
WillPush.CurrVal = I;
break;
}
}
}
else {
WillPush.CurrVal = CurrEdgeLabel;
}
Stk.Push(WillPush);
}
}
}
var sb = new System.Text.StringBuilder();
foreach (JyoutaiDef EachJyoutai in JyoutaiList.OrderBy(pX => pX.CurrNode)) {
sb.Append(EachJyoutai.CurrVal);
sb.AppendLine();
}
Console.Write(sb.ToString());
}
struct JyoutaiDef
{
internal int CurrNode;
internal int CurrVal;
}
// 無向辺のハッシュ値を求める
static long GetHash(int pFromNode, int pToNode)
{
long MinNode = Math.Min(pFromNode, pToNode);
long MaxNode = Math.Max(pFromNode, pToNode);
return MinNode * 1000000000 + MaxNode;
}
}
#region UnionFind
// UnionFindクラス
internal class UnionFind
{
private class NodeInfoDef
{
internal int ParentNode;
internal int Rank;
}
private Dictionary<int, NodeInfoDef> mNodeInfoDict =
new Dictionary<int, NodeInfoDef>();
// 要素が1つである木を森に追加
internal void MakeSet(int pNode)
{
NodeInfoDef WillAdd = new NodeInfoDef();
WillAdd.ParentNode = pNode;
WillAdd.Rank = 0;
mNodeInfoDict[pNode] = WillAdd;
}
// 合併処理
internal void Unite(int pX, int pY)
{
int XNode = FindSet(pX);
int YNode = FindSet(pY);
int XRank = mNodeInfoDict[XNode].Rank;
int YRank = mNodeInfoDict[YNode].Rank;
if (XRank > YRank) {
mNodeInfoDict[YNode].ParentNode = XNode;
}
else {
mNodeInfoDict[XNode].ParentNode = YNode;
if (XRank == YRank) {
mNodeInfoDict[YNode].Rank++;
}
}
}
// ノードを引数として、木の根を取得
internal int FindSet(int pTargetNode)
{
// 根までの経路上のノードのList
var PathNodeList = new List<int>();
int CurrNode = pTargetNode;
while (CurrNode != mNodeInfoDict[CurrNode].ParentNode) {
PathNodeList.Add(CurrNode);
CurrNode = mNodeInfoDict[CurrNode].ParentNode;
}
// 経路圧縮 (親ポインタの付け替え)
foreach (int EachPathNode in PathNodeList) {
mNodeInfoDict[EachPathNode].ParentNode = CurrNode;
}
return CurrNode;
}
internal void DebugPrint()
{
foreach (var EachPair in mNodeInfoDict.OrderBy(pX => pX.Key)) {
Console.WriteLine("mNodeInfoDict[{0}].ParentNode={1}",
EachPair.Key, EachPair.Value.ParentNode);
}
}
}
#endregion