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第6回PAST G 一日一歩
C#のソース
using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("3 3 4");
WillReturn.Add("1 2 7");
WillReturn.Add("1 3 3");
WillReturn.Add("2 3 5");
WillReturn.Add("2 4 6 8");
//1
//2
//3
//3
}
else if (InputPattern == "Input2") {
WillReturn.Add("5 7 5");
WillReturn.Add("1 2 6");
WillReturn.Add("2 3 4");
WillReturn.Add("1 3 3");
WillReturn.Add("1 4 1");
WillReturn.Add("3 4 6");
WillReturn.Add("3 5 5");
WillReturn.Add("1 5 9");
WillReturn.Add("1 5 4 3 5");
//2
//3
//4
//4
//5
}
else if (InputPattern == "Input3") {
WillReturn.Add("4 1 3");
WillReturn.Add("1 4 100");
WillReturn.Add("50 100 1000000000");
//1
//2
//2
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static long mM;
struct EdgeInfoDef
{
internal long ToNode;
internal long Cost;
}
static Dictionary<long, List<EdgeInfoDef>> mEdgeInfoListDict = new Dictionary<long, List<EdgeInfoDef>>();
static long[] mXArr;
static void Main()
{
List<string> InputList = GetInputList();
long[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => long.Parse(pX)).ToArray();
SplitAct(InputList[0]);
mM = wkArr[1];
foreach (string EachStr in InputList.Skip(1).Take((int)mM)) {
SplitAct(EachStr);
long A = wkArr[0];
long B = wkArr[1];
long C = wkArr[2];
if (mEdgeInfoListDict.ContainsKey(A) == false) {
mEdgeInfoListDict[A] = new List<EdgeInfoDef>();
}
if (mEdgeInfoListDict.ContainsKey(B) == false) {
mEdgeInfoListDict[B] = new List<EdgeInfoDef>();
}
EdgeInfoDef WillAdd1;
WillAdd1.ToNode = B;
WillAdd1.Cost = C;
mEdgeInfoListDict[A].Add(WillAdd1);
EdgeInfoDef WillAdd2;
WillAdd2.ToNode = A;
WillAdd2.Cost = C;
mEdgeInfoListDict[B].Add(WillAdd2);
}
mXArr = InputList.Last().Split(' ').Select(pX => long.Parse(pX)).ToArray();
Solve();
}
static void Solve()
{
var InsPQueue = new PQueue();
PQueue.PQueueJyoutaiDef WillEnqueue;
// 訪問済ノード
var VisitedSet = new HashSet<long>();
VisitedSet.Add(1);
// 指定した頂点からの辺をプライオリティーキューに入れる
Action<long> EnqueueAct = pNode =>
{
if (mEdgeInfoListDict.ContainsKey(pNode)) {
foreach (EdgeInfoDef EachEdgeInfo in mEdgeInfoListDict[pNode]) {
if (VisitedSet.Contains(EachEdgeInfo.ToNode) == false) {
WillEnqueue.ToNode = EachEdgeInfo.ToNode;
WillEnqueue.Cost = EachEdgeInfo.Cost;
InsPQueue.Enqueue(WillEnqueue);
}
}
}
};
EnqueueAct(1);
var sb = new System.Text.StringBuilder();
foreach (long EachX in mXArr) {
var CanVisitNodeList = new List<long>();
while (InsPQueue.IsEmpty() == false) {
if (EachX < InsPQueue.Peek().Cost) {
break;
}
PQueue.PQueueJyoutaiDef Dequeued = InsPQueue.Dequeue();
if (VisitedSet.Add(Dequeued.ToNode)) {
CanVisitNodeList.Add(Dequeued.ToNode);
}
}
CanVisitNodeList.ForEach(pX =>
{
EnqueueAct(pX);
VisitedSet.Add(pX);
});
sb.AppendLine(VisitedSet.Count.ToString());
}
Console.Write(sb.ToString());
}
}
#region PQueue
// 優先度付きキュー
internal class PQueue
{
internal struct PQueueJyoutaiDef
{
internal long ToNode;
internal long Cost;
}
private Dictionary<long, PQueueJyoutaiDef> mHeapDict = new Dictionary<long, PQueueJyoutaiDef>();
internal bool IsEmpty()
{
return mHeapDict.Count == 0;
}
internal PQueueJyoutaiDef Peek()
{
return mHeapDict[1];
}
// エンキュー処理
internal void Enqueue(PQueueJyoutaiDef pAddJyoutai)
{
long CurrNode = 1 + mHeapDict.Count;
mHeapDict[CurrNode] = pAddJyoutai;
while (1 < CurrNode && mHeapDict[CurrNode / 2].Cost > mHeapDict[CurrNode].Cost) {
PQueueJyoutaiDef Swap = mHeapDict[CurrNode];
mHeapDict[CurrNode] = mHeapDict[CurrNode / 2];
mHeapDict[CurrNode / 2] = Swap;
CurrNode /= 2;
}
}
// デキュー処理
internal PQueueJyoutaiDef Dequeue()
{
PQueueJyoutaiDef TopNode = mHeapDict[1];
long LastNode = mHeapDict.Count;
mHeapDict[1] = mHeapDict[LastNode];
mHeapDict.Remove(LastNode);
MinHeapify(1);
return TopNode;
}
// 根ノードを指定し、根から葉へヒープ構築
private void MinHeapify(long pRootNode)
{
if (mHeapDict.Count <= 1) {
return;
}
long Left = pRootNode * 2;
long Right = pRootNode * 2 + 1;
// 左の子、自分、右の子で値が最小のノードを選ぶ
long Smallest = mHeapDict[pRootNode].Cost;
long SmallestNode = pRootNode;
if (mHeapDict.ContainsKey(Left) && mHeapDict[Left].Cost < Smallest) {
Smallest = mHeapDict[Left].Cost;
SmallestNode = Left;
}
if (mHeapDict.ContainsKey(Right) && mHeapDict[Right].Cost < Smallest) {
Smallest = mHeapDict[Right].Cost;
SmallestNode = Right;
}
// 子ノードのほうが大きい場合
if (SmallestNode != pRootNode) {
PQueueJyoutaiDef Swap = mHeapDict[SmallestNode];
mHeapDict[SmallestNode] = mHeapDict[pRootNode];
mHeapDict[pRootNode] = Swap;
// 再帰的に呼び出し
MinHeapify(SmallestNode);
}
}
}
#endregion
解説
プリム法をアレンジして解いてます。