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第9回PAST I 直通エレベーター
C#のソース
using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("10 2");
WillReturn.Add("2 5 1");
WillReturn.Add("4 10 3");
//6
}
else if (InputPattern == "Input2") {
WillReturn.Add("1000000000000000000 1");
WillReturn.Add("1 1000000000000000000 1000000000000000000");
//999999999999999999
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static long mM;
struct EdgeInfoDef
{
internal long ToNode;
internal long Cost;
}
static Dictionary<long, List<EdgeInfoDef>> mEdgeInfoListDict = new Dictionary<long, List<EdgeInfoDef>>();
static void Main()
{
List<string> InputList = GetInputList();
long[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => long.Parse(pX)).ToArray();
SplitAct(InputList[0]);
mM = wkArr[0];
var AppearNodeSet = new HashSet<long>();
foreach (string EachStr in InputList.Skip(1)) {
SplitAct(EachStr);
long FromNode = wkArr[0];
long ToNode = wkArr[1];
long Cost = wkArr[2];
if (mEdgeInfoListDict.ContainsKey(FromNode) == false) {
mEdgeInfoListDict[FromNode] = new List<EdgeInfoDef>();
}
if (mEdgeInfoListDict.ContainsKey(ToNode) == false) {
mEdgeInfoListDict[ToNode] = new List<EdgeInfoDef>();
}
EdgeInfoDef WillAdd1;
WillAdd1.ToNode = wkArr[1];
WillAdd1.Cost = Cost;
mEdgeInfoListDict[FromNode].Add(WillAdd1);
EdgeInfoDef WillAdd2;
WillAdd2.ToNode = FromNode;
WillAdd2.Cost = Cost;
mEdgeInfoListDict[ToNode].Add(WillAdd2);
AppearNodeSet.Add(FromNode);
AppearNodeSet.Add(ToNode);
}
// ノードの昇順に階段の辺を作成
AppearNodeSet.Add(1);
AppearNodeSet.Add(mM);
long[] AppearNodeArr = AppearNodeSet.OrderBy(pX => pX).ToArray();
for (int I = 0; I <= AppearNodeArr.GetUpperBound(0) - 1; I++) {
long FromNode = AppearNodeArr[I];
long ToNode = AppearNodeArr[I + 1];
long Cost = ToNode - FromNode;
if (mEdgeInfoListDict.ContainsKey(FromNode) == false) {
mEdgeInfoListDict[FromNode] = new List<EdgeInfoDef>();
}
if (mEdgeInfoListDict.ContainsKey(ToNode) == false) {
mEdgeInfoListDict[ToNode] = new List<EdgeInfoDef>();
}
EdgeInfoDef WillAdd1;
WillAdd1.ToNode = ToNode;
WillAdd1.Cost = Cost;
mEdgeInfoListDict[FromNode].Add(WillAdd1);
EdgeInfoDef WillAdd2;
WillAdd2.ToNode = FromNode;
WillAdd2.Cost = Cost;
mEdgeInfoListDict[ToNode].Add(WillAdd2);
}
// ダイクストラ法
Dijkstra();
}
// ダイクストラ法で、各ノードまでの最短距離を求める
static void Dijkstra()
{
var InsPQueue = new PQueue();
// 距離合計[確定ノード]なDict
var KakuteiNodeDict = new Dictionary<long, long>();
KakuteiNodeDict.Add(1, 0);
// Enqueue処理
Action<long> EnqueueAct = pFromNode =>
{
if (mEdgeInfoListDict.ContainsKey(pFromNode) == false) {
return;
}
foreach (EdgeInfoDef EachEdge in mEdgeInfoListDict[pFromNode]) {
// 確定ノードならContinue
if (KakuteiNodeDict.ContainsKey(EachEdge.ToNode)) continue;
long wkSumCost = KakuteiNodeDict[pFromNode] + EachEdge.Cost;
PQueue.PQueueJyoutaiDef WillEnqueue;
WillEnqueue.Node = EachEdge.ToNode;
WillEnqueue.SumCost = wkSumCost;
InsPQueue.Enqueue(WillEnqueue);
}
};
EnqueueAct(1);
while (InsPQueue.IsEmpty() == false) {
PQueue.PQueueJyoutaiDef Dequeued = InsPQueue.Dequeue();
// 確定ノードならContinue
if (KakuteiNodeDict.ContainsKey(Dequeued.Node)) continue;
KakuteiNodeDict.Add(Dequeued.Node, Dequeued.SumCost);
// ゴールへの最短距離が確定したら、枝切り
if (KakuteiNodeDict.ContainsKey(mM)) break;
EnqueueAct(Dequeued.Node);
}
Console.WriteLine(KakuteiNodeDict[mM]);
}
}
#region PQueue
// 優先度付きキュー
internal class PQueue
{
internal struct PQueueJyoutaiDef
{
internal long Node;
internal long SumCost;
}
private Dictionary<long, PQueueJyoutaiDef> mHeapDict = new Dictionary<long, PQueueJyoutaiDef>();
internal bool IsEmpty()
{
return mHeapDict.Count == 0;
}
// エンキュー処理
internal void Enqueue(PQueueJyoutaiDef pAddJyoutai)
{
long CurrNode = 1 + mHeapDict.Count;
mHeapDict[CurrNode] = pAddJyoutai;
while (1 < CurrNode && mHeapDict[CurrNode / 2].SumCost > mHeapDict[CurrNode].SumCost) {
PQueueJyoutaiDef Swap = mHeapDict[CurrNode];
mHeapDict[CurrNode] = mHeapDict[CurrNode / 2];
mHeapDict[CurrNode / 2] = Swap;
CurrNode /= 2;
}
}
// デキュー処理
internal PQueueJyoutaiDef Dequeue()
{
PQueueJyoutaiDef TopNode = mHeapDict[1];
int LastNode = mHeapDict.Count;
mHeapDict[1] = mHeapDict[LastNode];
mHeapDict.Remove(LastNode);
MinHeapify(1);
return TopNode;
}
// 根ノードを指定し、根から葉へヒープ構築
private void MinHeapify(long pRootNode)
{
if (mHeapDict.Count <= 1) {
return;
}
long Left = pRootNode * 2;
long Right = pRootNode * 2 + 1;
// 左の子、自分、右の子で値が最小のノードを選ぶ
long Smallest = mHeapDict[pRootNode].SumCost;
long SmallestNode = pRootNode;
if (mHeapDict.ContainsKey(Left) && mHeapDict[Left].SumCost < Smallest) {
Smallest = mHeapDict[Left].SumCost;
SmallestNode = Left;
}
if (mHeapDict.ContainsKey(Right) && mHeapDict[Right].SumCost < Smallest) {
Smallest = mHeapDict[Right].SumCost;
SmallestNode = Right;
}
// 子ノードのほうが大きい場合
if (SmallestNode != pRootNode) {
PQueueJyoutaiDef Swap = mHeapDict[SmallestNode];
mHeapDict[SmallestNode] = mHeapDict[pRootNode];
mHeapDict[pRootNode] = Swap;
// 再帰的に呼び出し
MinHeapify(SmallestNode);
}
}
}
#endregion
解説
階段の無向辺を追加してから、ダイクストラ法で解いてます。