using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("1 3");
WillReturn.Add("...");
//Yay!
}
else if (InputPattern == "Input2") {
WillReturn.Add("1 3");
WillReturn.Add(".#.");
//:(
}
else if (InputPattern == "Input3") {
WillReturn.Add("3 3");
WillReturn.Add(".##");
WillReturn.Add("...");
WillReturn.Add("##.");
//Yay!
}
else if (InputPattern == "Input4") {
WillReturn.Add("7 7");
WillReturn.Add("..###..");
WillReturn.Add("...#...");
WillReturn.Add("#.....#");
WillReturn.Add("##.#.##");
WillReturn.Add("#.....#");
WillReturn.Add("...#...");
WillReturn.Add("..###..");
//:(
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static char[,] mBanArr;
static int UB_X;
static int UB_Y;
static void Main()
{
List<string> InputList = GetInputList();
mBanArr = CreateBanArr(InputList.Skip(1));
UB_X = mBanArr.GetUpperBound(0);
UB_Y = mBanArr.GetUpperBound(1);
if (IsValid() == false) {
Console.WriteLine(":(");
return;
}
var Que = new Queue<JyoutaiDef>();
JyoutaiDef WillEnqueue;
WillEnqueue.Curr_X = 0;
WillEnqueue.Curr_Y = 0;
Que.Enqueue(WillEnqueue);
var VisitedSet = new HashSet<int>();
while (Que.Count > 0) {
JyoutaiDef Dequeued = Que.Dequeue();
// クリア判定
if (Dequeued.Curr_X == UB_X && Dequeued.Curr_Y == UB_Y) {
Console.WriteLine("Yay!");
return;
}
Action<int, int> EnqueueAct = (pNewX, pNewY) =>
{
if (pNewX > UB_X) pNewX = 0;
if (pNewY > UB_Y) return;
if (mBanArr[pNewX, pNewY] == '#') return;
int Hash = GetHash(pNewX, pNewY);
if (VisitedSet.Add(Hash)) {
WillEnqueue.Curr_X = pNewX;
WillEnqueue.Curr_Y = pNewY;
Que.Enqueue(WillEnqueue);
}
};
EnqueueAct(Dequeued.Curr_X, Dequeued.Curr_Y + 1);
EnqueueAct(Dequeued.Curr_X + 1, Dequeued.Curr_Y);
}
Console.WriteLine(":(");
}
// #の無い行が1行以上存在するかを判定
static bool IsValid()
{
for (int LoopY = 0; LoopY <= UB_Y; LoopY++) {
bool IsOK = true;
for (int LoopX = 0; LoopX <= UB_X; LoopX++) {
if (mBanArr[LoopX, LoopY] == '#') {
IsOK = false;
}
}
if (IsOK) {
return true;
}
}
return false;
}
struct JyoutaiDef
{
internal int Curr_X;
internal int Curr_Y;
}
static int GetHash(int pX, int pY)
{
return pX * 1000 + pY;
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をcharの2次元配列に設定する
////////////////////////////////////////////////////////////////
static char[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new char[0, 0];
}
int UB_X = StrList[0].Length - 1;
int UB_Y = StrList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = StrList[Y][X];
}
}
return WillReturn;
}
}