using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("4 6");
WillReturn.Add("1 1 1 1 1 2");
WillReturn.Add("1 2 2 2 2 2");
WillReturn.Add("1 2 2 3 2 3");
WillReturn.Add("1 2 3 2 2 3");
//6
}
else if (InputPattern == "Input2") {
WillReturn.Add("3 3");
WillReturn.Add("1 2 3");
WillReturn.Add("4 5 6");
WillReturn.Add("7 8 9");
//1
}
else if (InputPattern == "Input3") {
WillReturn.Add("5 3");
WillReturn.Add("7 7 7");
WillReturn.Add("7 7 7");
WillReturn.Add("7 7 7");
WillReturn.Add("7 7 7");
WillReturn.Add("7 7 7");
//15
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static int[,] mBanArr;
static int UB_X;
static int UB_Y;
static void Main()
{
List<string> InputList = GetInputList();
mBanArr = CreateBanArr(InputList.Skip(1));
UB_X = mBanArr.GetUpperBound(0);
UB_Y = mBanArr.GetUpperBound(1);
// Y座標の全ての組み合わせを列挙
List<JyoutaiDef> ResultList = ExecDFS();
Console.WriteLine(ResultList.Max(pX => DeriveMaxScore(pX.SelectedIndList)));
}
// Y座標の組み合わせを引数として、最大スコアを返す
static int DeriveMaxScore(List<int> pSelectedIndList)
{
// 件数[マスの値]な度数分布表
var CntDict = new Dictionary<int, int>();
for (int LoopX = 0; LoopX <= UB_X; LoopX++) {
var AppearValSet = new HashSet<int>();
foreach (int EachY in pSelectedIndList) {
AppearValSet.Add(mBanArr[LoopX, EachY]);
}
if (AppearValSet.Count == 1) {
int AppearVal = AppearValSet.First();
if (CntDict.ContainsKey(AppearVal) == false) {
CntDict[AppearVal] = 0;
}
CntDict[AppearVal]++;
}
}
if (CntDict.Count == 0) return 0;
return CntDict.Values.Max() * pSelectedIndList.Count;
}
struct JyoutaiDef
{
internal int CurrInd;
internal List<int> SelectedIndList;
}
static List<JyoutaiDef> ExecDFS()
{
var WillReturn = new List<JyoutaiDef>();
var Stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
for (int LoopY = 0; LoopY <= UB_Y; LoopY++) {
WillPush.CurrInd = LoopY + 1;
WillPush.SelectedIndList = new List<int>();
WillPush.SelectedIndList.Add(LoopY);
Stk.Push(WillPush);
}
while (Stk.Count > 0) {
JyoutaiDef Popped = Stk.Pop();
WillReturn.Add(Popped);
for (int LoopY = Popped.CurrInd; LoopY <= UB_Y; LoopY++) {
WillPush.CurrInd = LoopY + 1;
WillPush.SelectedIndList = new List<int>(Popped.SelectedIndList);
WillPush.SelectedIndList.Add(LoopY);
Stk.Push(WillPush);
}
}
return WillReturn;
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をintの2次元配列に設定する
////////////////////////////////////////////////////////////////
static int[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new int[0, 0];
}
int[] IntArr = { };
Action<string> SplitAct = pStr =>
IntArr = pStr.Split(' ').Select(pX => int.Parse(pX)).ToArray();
SplitAct(StrList[0]);
int UB_X = IntArr.GetUpperBound(0);
int UB_Y = StrList.Count - 1;
int[,] WillReturn = new int[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
SplitAct(StrList[Y]);
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = IntArr[X];
}
}
return WillReturn;
}
}