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20-074 Fペンタキューブ(平面)

問題

小田原充宏さんのFペンタキューブの平面問題を解きます。

ピースはFペンタキューブが複数個となります。
Fペンタキューブは回転や裏返しても使えます。


問題1 8×8の正方形 (すき間9単位)


問題2 6×9の長方形 (すき間9単位) 解数は2

問題3 10×10の正方形 (すき間10単位) 解数は4

問題4 下記の形


ソース

using System;
using System.Collections.Generic;
using System.Linq;

class Program
{
    //ピースごとの配置候補
    static List<bool[,]> HaitiKouhoList;

    static int mQuestionNo = 1;
    static char[,] mQuestionArr; //問題の初期盤面

    static int UB_X;
    static int UB_Y;

    struct JyoutaiDef
    {
        internal char[,] BanArr;
        internal int CurrX;
        internal int CurrY;
        internal int PieceCnt;
        internal int PassCnt;
    }

    //問題を定義
    static void QuestionDef()
    {
        if (mQuestionNo == 1) { UB_X = 8 - 1; UB_Y = 8 - 1; }
        if (mQuestionNo == 2) { UB_X = 9 - 1; UB_Y = 6 - 1; }
        if (mQuestionNo == 3) { UB_X = 10 - 1; UB_Y = 10 - 1; }
        if (mQuestionNo == 4) { UB_X = 5 - 1; UB_Y = 5 - 1; }

        mQuestionArr = new char[UB_X + 1, UB_Y + 1];
        for (int X = 0; X <= UB_X; X++)
            for (int Y = 0; Y <= UB_Y; Y++)
                mQuestionArr[X, Y] = ' ';

        if (mQuestionNo == 4) {
            mQuestionArr[0, 0] = mQuestionArr[4, 0] = '*';
            mQuestionArr[2, 2] = '*';
            mQuestionArr[0, 4] = mQuestionArr[4, 4] = '*';
        }
    }

    static void Main()
    {
        var sw = System.Diagnostics.Stopwatch.StartNew();

        //問題を定義
        QuestionDef();

        HaitiKouhoList = DeriveHaitiKouhoList();

        var Stk = new Stack<JyoutaiDef>();
        JyoutaiDef WillPush;
        WillPush.BanArr = mQuestionArr;
        WillPush.CurrX = WillPush.CurrY = 0;
        WillPush.PieceCnt = 0;
        WillPush.PassCnt = 0;
        Stk.Push(WillPush);

        while (Stk.Count > 0) {
            JyoutaiDef Popped = Stk.Pop();

            //クリア判定
            if (mQuestionNo == 1 && Popped.PieceCnt == 11
             || mQuestionNo == 2 && Popped.PieceCnt == 9
             || mQuestionNo == 3 && Popped.PieceCnt == 18
             || mQuestionNo == 4 && Popped.PieceCnt == 4) {
                Console.WriteLine("解を発見。経過時間={0}", sw.Elapsed);
                PrintBan(Popped.BanArr);
                break;
            }

            //Y座標の繰上げ処理
            if (Popped.CurrY > UB_Y) {
                Popped.CurrY = 0;
                Popped.CurrX++;

                if (mQuestionNo == 3) {
                    //特殊枝切り1
                    if (Popped.CurrX == 1) {
                        int UeCnt = 0;
                        for (int Y = 0; Y <= 4; Y++)
                            if (Popped.BanArr[0, Y] == ' ')
                                UeCnt++;

                        int ShitaCnt = 0;
                        for (int Y = 5; Y <= 9; Y++)
                            if (Popped.BanArr[0, Y] == ' ')
                                ShitaCnt++;

                        if (UeCnt > ShitaCnt) continue;
                    }

                    //特殊枝切り2
                    if (Popped.CurrX == 5 && Popped.PieceCnt < 18 / 2)
                        continue;
                }
            }

            //解に到達しない場合
            if (Popped.CurrX >= UB_X - 1) continue;

            //ピースの配置候補リスト
            List<bool[,]> wkHaitiKouhoList = new List<bool[,]>();
            wkHaitiKouhoList.AddRange(HaitiKouhoList);

            //マス目にピースを埋めれない候補をRemove
            wkHaitiKouhoList.RemoveAll(X =>
                CanFillPiece(X, Popped.CurrX, Popped.CurrY, Popped.BanArr) == false);

            //10進数をchar型に変換
            Func<int, char> DecToStr = (pInt) =>
            {
                if (pInt < 10) return (char)((int)'1' + pInt - 1);
                return (char)((int)'A' + pInt - 10);
            };

            //ピースを配置する経路のPush処理
            foreach (bool[,] EachPieceMap in wkHaitiKouhoList) {
                WillPush.BanArr = (char[,])Popped.BanArr.Clone();
                WillPush.CurrX = Popped.CurrX;
                WillPush.CurrY = Popped.CurrY;
                WillPush.PieceCnt = Popped.PieceCnt + 1;
                WillPush.PassCnt = Popped.PassCnt;

                for (int X = 0; X <= EachPieceMap.GetUpperBound(0); X++) {
                    for (int Y = 0; Y <= EachPieceMap.GetUpperBound(1); Y++) {
                        if (EachPieceMap[X, Y] == false) continue;
                        WillPush.BanArr[Popped.CurrX + X, Popped.CurrY + Y] =
                            DecToStr(WillPush.PieceCnt);
                    }
                }
                Stk.Push(WillPush);
            }

            //ピースを配置しない経路のPush
            WillPush.BanArr = Popped.BanArr;
            WillPush.CurrX = Popped.CurrX;
            WillPush.CurrY = Popped.CurrY + 1;
            WillPush.PieceCnt = Popped.PieceCnt;
            WillPush.PassCnt = Popped.PassCnt;
            if (Popped.BanArr[Popped.CurrX, Popped.CurrY] == ' ')
                WillPush.PassCnt++;

            if (mQuestionNo == 1 && WillPush.PassCnt > 9) continue;
            if (mQuestionNo == 2 && WillPush.PassCnt > 9) continue;
            if (mQuestionNo == 3 && WillPush.PassCnt > 10) continue;
            if (mQuestionNo == 4 && WillPush.PassCnt > 0) continue;

            //特殊枝切り3
            if (mQuestionNo <= 3) {
                if (WillPush.BanArr[0, 0] == ' '
                 && WillPush.BanArr[1, 0] == ' '
                 && WillPush.BanArr[2, 0] == ' ')
                    continue;
            }

            Stk.Push(WillPush);
        }
    }

    //ピース名を引数として、回転させた配置のListを返す
    static List<bool[,]> DeriveHaitiKouhoList()
    {
        bool[,] wkArr = null;

        // ■■
        //■■
        // ■
        wkArr = new bool[3, 3];
        wkArr[1, 0] = wkArr[2, 0] = true;
        wkArr[0, 1] = wkArr[1, 1] = true;
        wkArr[1, 2] = true;

        return DeriveKaitenArrList(wkArr);
    }

    //配列を引数として、回転させた配列のリストをDistinctして返す
    static List<bool[,]> DeriveKaitenArrList(bool[,] pBaseArr)
    {
        var KaitenArrList = new List<bool[,]>();

        int BaseArrUB_X = pBaseArr.GetUpperBound(0);
        int BaseArrUB_Y = pBaseArr.GetUpperBound(1);

        for (int I = 1; I <= 8; I++) KaitenArrList.Add(null);
        for (int P = 0; P <= 6; P += 2) KaitenArrList[P] = new bool[BaseArrUB_X + 1, BaseArrUB_Y + 1];
        for (int P = 1; P <= 7; P += 2) KaitenArrList[P] = new bool[BaseArrUB_Y + 1, BaseArrUB_X + 1];

        for (int X = 0; X <= BaseArrUB_X; X++) {
            for (int Y = 0; Y <= BaseArrUB_Y; Y++) {
                bool SetVal = pBaseArr[X, Y];
                KaitenArrList[0][X, Y] = SetVal;
                KaitenArrList[1][Y, BaseArrUB_X - X] = SetVal;
                KaitenArrList[2][BaseArrUB_X - X, BaseArrUB_Y - Y] = SetVal;
                KaitenArrList[3][BaseArrUB_Y - Y, X] = SetVal;

                KaitenArrList[4][X, BaseArrUB_Y - Y] = SetVal;
                KaitenArrList[5][BaseArrUB_Y - Y, BaseArrUB_X - X] = SetVal;
                KaitenArrList[6][BaseArrUB_X - X, Y] = SetVal;
                KaitenArrList[7][Y, X] = SetVal;
            }
        }

        //Distinctする
        for (int I = KaitenArrList.Count - 1; 0 <= I; I--) {
            for (int J = 0; J <= I - 1; J++) {
                if (KaitenArrList[I].GetUpperBound(0) !=
                    KaitenArrList[J].GetUpperBound(0)) continue;
                if (KaitenArrList[I].GetUpperBound(1) !=
                    KaitenArrList[J].GetUpperBound(1)) continue;

                IEnumerable<bool> wkEnum1 = KaitenArrList[I].Cast<bool>();
                IEnumerable<bool> wkEnum2 = KaitenArrList[J].Cast<bool>();
                if (wkEnum1.SequenceEqual(wkEnum2) == false) continue;

                KaitenArrList.RemoveAt(I);
                break;
            }
        }
        return KaitenArrList;
    }

    //マス目にピースを埋めれるか
    static bool CanFillPiece(bool[,] pPieceMap, int pTargetX, int pTargetY, char[,] pBanArr)
    {
        if (pTargetX + pPieceMap.GetUpperBound(0) > UB_X) return false;
        if (pTargetY + pPieceMap.GetUpperBound(1) > UB_Y) return false;

        for (int X = 0; X <= pPieceMap.GetUpperBound(0); X++) {
            for (int Y = 0; Y <= pPieceMap.GetUpperBound(1); Y++) {
                if (pPieceMap[X, Y] && pBanArr[pTargetX + X, pTargetY + Y] != ' ')
                    return false;
            }
        }
        return true;
    }

    //盤面を出力
    static void PrintBan(char[,] pBanArr)
    {
        var sb = new System.Text.StringBuilder();
        for (int Y = 0; Y <= UB_Y; Y++) {
            for (int X = 0; X <= UB_X; X++) {
                sb.Append(pBanArr[X, Y] == ' ' ? '/' : pBanArr[X, Y]);
            }
            sb.AppendLine();
        }
        Console.WriteLine(sb.ToString());
    }
}


実行結果

解を発見。経過時間=00:00:01.0005185
/1/6699/
11146699
1444679/
/24777A/
22257AAA
235558BA
335888BB
/33/8BB/


解説

深さ優先探索でピースを敷き詰めてます。

Cマガ電脳クラブ(第060回) Fペントミノ
Cマガ電脳クラブ(第112回) Fペントミノ