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A73 Marathon Route


問題へのリンク


C#のソース

using System;
using System.Collections.Generic;
using System.Linq;

class Program
{
    static string InputPattern = "InputX";

    static List<string> GetInputList()
    {
        var WillReturn = new List<string>();

        if (InputPattern == "Input1") {
            WillReturn.Add("3 3");
            WillReturn.Add("1 2 70 1");
            WillReturn.Add("2 3 20 1");
            WillReturn.Add("1 3 90 0");
            //90 2
        }
        else {
            string wkStr;
            while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
        }
        return WillReturn;
    }

    static long mN;

    struct EdgeInfoDef
    {
        internal long ToNode;
        internal long Cost;
        internal bool HasTree;
    }
    static Dictionary<long, List<EdgeInfoDef>> mEdgeInfoListDict = new Dictionary<long, List<EdgeInfoDef>>();

    static void Main()
    {
        List<string> InputList = GetInputList();

        long[] wkArr = { };
        Action<string> SplitAct = pStr =>
            wkArr = pStr.Split(' ').Select(pX => long.Parse(pX)).ToArray();

        SplitAct(InputList[0]);
        mN = wkArr[0];

        foreach (string EachStr in InputList.Skip(1)) {
            SplitAct(EachStr);
            long FromNode = wkArr[0];
            long ToNode = wkArr[1];
            long Cost = wkArr[2];
            bool HasTree = (wkArr[3] == 1);

            Action<long, long, long, bool> AddEdgeAct = (pFromNode, pToNode, pCost, pHasTree) =>
            {
                if (mEdgeInfoListDict.ContainsKey(pFromNode) == false) {
                    mEdgeInfoListDict[pFromNode] = new List<EdgeInfoDef>();
                }
                EdgeInfoDef WillAdd;
                WillAdd.ToNode = pToNode;
                WillAdd.Cost = pCost;
                WillAdd.HasTree = pHasTree;
                mEdgeInfoListDict[pFromNode].Add(WillAdd);
            };
            AddEdgeAct(FromNode, ToNode, Cost, HasTree);
            AddEdgeAct(ToNode, FromNode, Cost, HasTree);
        }

        Dijkstra(1, mN);
    }

    const long Geta = 1000000;

    //ダイクストラ法
    static void Dijkstra(long pStaNode, long pGoalNode)
    {
        var InsPQueue = new PQueue();

        // 確定値[確定ノード]なDict
        var KakuteiNodeDict = new Dictionary<long, long>();
        KakuteiNodeDict.Add(pStaNode, Geta - 1);

        // Enqueue処理
        Action<long> EnqueueAct = pFromNode =>
        {
            if (mEdgeInfoListDict.ContainsKey(pFromNode) == false) {
                return;
            }
            foreach (EdgeInfoDef EachEdge in mEdgeInfoListDict[pFromNode]) {
                // 確定ノードならContinue
                if (KakuteiNodeDict.ContainsKey(EachEdge.ToNode)) continue;

                long wkSumCost = KakuteiNodeDict[pFromNode] + Geta * EachEdge.Cost;
                if (EachEdge.HasTree) {
                    wkSumCost--;
                }

                PQueue.PQueueJyoutaiDef WillEnqueue;
                WillEnqueue.Node = EachEdge.ToNode;
                WillEnqueue.SumCost = wkSumCost;
                InsPQueue.Enqueue(WillEnqueue);
            }
        };
        EnqueueAct(pStaNode);

        while (InsPQueue.IsEmpty() == false) {
            PQueue.PQueueJyoutaiDef Dequeued = InsPQueue.Dequeue();

            // 確定ノードならContinue
            if (KakuteiNodeDict.ContainsKey(Dequeued.Node)) continue;

            KakuteiNodeDict.Add(Dequeued.Node, Dequeued.SumCost);

            // 枝切り
            if (KakuteiNodeDict.ContainsKey(pGoalNode)) {
                break;
            }

            EnqueueAct(Dequeued.Node);
        }

        long CurrVal = KakuteiNodeDict[pGoalNode];
        long Cost1 = CurrVal / Geta;
        long RightVal = CurrVal % Geta;
        long TreeSum = Math.Abs((Geta - 1) - RightVal);

        Console.WriteLine("{0} {1}", Cost1, TreeSum);
    }
}

#region PQueue
// 優先度付きキュー
internal class PQueue
{
    internal struct PQueueJyoutaiDef
    {
        internal long Node;
        internal long SumCost;
    }

    private Dictionary<long, PQueueJyoutaiDef> mHeapDict = new Dictionary<long, PQueueJyoutaiDef>();

    internal bool IsEmpty()
    {
        return mHeapDict.Count == 0;
    }

    // エンキュー処理
    internal void Enqueue(PQueueJyoutaiDef pAddJyoutai)
    {
        long CurrNode = 1 + mHeapDict.Count;
        mHeapDict[CurrNode] = pAddJyoutai;

        while (1 < CurrNode && mHeapDict[CurrNode / 2].SumCost > mHeapDict[CurrNode].SumCost) {
            PQueueJyoutaiDef Swap = mHeapDict[CurrNode];
            mHeapDict[CurrNode] = mHeapDict[CurrNode / 2];
            mHeapDict[CurrNode / 2] = Swap;

            CurrNode /= 2;
        }
    }

    // デキュー処理
    internal PQueueJyoutaiDef Dequeue()
    {
        PQueueJyoutaiDef TopNode = mHeapDict[1];
        long LastNode = mHeapDict.Count;
        mHeapDict[1] = mHeapDict[LastNode];
        mHeapDict.Remove(LastNode);

        MinHeapify(1);
        return TopNode;
    }

    // 根ノードを指定し、根から葉へヒープ構築
    private void MinHeapify(long pRootNode)
    {
        if (mHeapDict.Count <= 1) {
            return;
        }

        long Left = pRootNode * 2;
        long Right = pRootNode * 2 + 1;

        // 左の子、自分、右の子で値が最小のノードを選ぶ
        long Smallest = mHeapDict[pRootNode].SumCost;
        long SmallestNode = pRootNode;

        if (mHeapDict.ContainsKey(Left) && mHeapDict[Left].SumCost < Smallest) {
            Smallest = mHeapDict[Left].SumCost;
            SmallestNode = Left;
        }
        if (mHeapDict.ContainsKey(Right) && mHeapDict[Right].SumCost < Smallest) {
            Smallest = mHeapDict[Right].SumCost;
            SmallestNode = Right;
        }

        // 子ノードのほうが大きい場合
        if (SmallestNode != pRootNode) {
            PQueueJyoutaiDef Swap = mHeapDict[SmallestNode];
            mHeapDict[SmallestNode] = mHeapDict[pRootNode];
            mHeapDict[pRootNode] = Swap;

            // 再帰的に呼び出し
            MinHeapify(SmallestNode);
        }
    }
}
#endregion


解説

プライオリティキューのソートキーを
OrderBy 道の長さ合計 ASC,木の数 DESC
としての、ダイクストラ法なので、

道の長さ合計 * 100000 + (99999 - 木の数)
をコストとして、ダイクストラ法を行ってます。