using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("5 6");
WillReturn.Add("......");
WillReturn.Add(".939..");
WillReturn.Add(".3428.");
WillReturn.Add(".9393.");
WillReturn.Add("......");
//3
}
else if (InputPattern == "Input2") {
WillReturn.Add("10 10");
WillReturn.Add("..........");
WillReturn.Add(".99999999.");
WillReturn.Add(".9.323239.");
WillReturn.Add(".91444449.");
WillReturn.Add(".91444449.");
WillReturn.Add(".91444449.");
WillReturn.Add(".91444449.");
WillReturn.Add(".91232329.");
WillReturn.Add(".99999999.");
WillReturn.Add("..........");
//35
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static char[,] mBanArr;
static int UB_X;
static int UB_Y;
static int[,] mCntArr;
// 8近傍に既に配った座標のset
static HashSet<int> mSendPosSet = new HashSet<int>();
// 新しく崩れるマスの座標のList
static List<int> mNewDestroyList = new List<int>();
// 既に崩れた座標のset
static HashSet<int> mDestroySet = new HashSet<int>();
static void Main()
{
List<string> InputList = GetInputList();
mBanArr = CreateBanArr(InputList.Skip(1));
UB_X = mBanArr.GetUpperBound(0);
UB_Y = mBanArr.GetUpperBound(1);
mCntArr = new int[UB_X + 1, UB_Y + 1];
for (int X = 0; X <= UB_X; X++) {
for (int Y = 0; Y <= UB_Y; Y++) {
if (mBanArr[X, Y] == '.') {
int Hash = GetHash(X, Y);
if (mSendPosSet.Add(Hash) == false) continue;
ExecAdd(X - 1, Y - 1);
ExecAdd(X - 1, Y);
ExecAdd(X - 1, Y + 1);
ExecAdd(X, Y - 1);
ExecAdd(X, Y + 1);
ExecAdd(X + 1, Y - 1);
ExecAdd(X + 1, Y);
ExecAdd(X + 1, Y + 1);
}
}
}
int Answer = 0;
while (mNewDestroyList.Count > 0) {
Answer++;
int[] DestroyArr = mNewDestroyList.ToArray();
mNewDestroyList.Clear();
foreach (int EachHash in DestroyArr) {
int CurrX = EachHash / 10000;
int CurrY = EachHash % 10000;
int Hash = GetHash(CurrX, CurrY);
if (mSendPosSet.Add(Hash) == false) continue;
ExecAdd(CurrX - 1, CurrY - 1);
ExecAdd(CurrX - 1, CurrY);
ExecAdd(CurrX - 1, CurrY + 1);
ExecAdd(CurrX, CurrY - 1);
ExecAdd(CurrX, CurrY + 1);
ExecAdd(CurrX + 1, CurrY - 1);
ExecAdd(CurrX + 1, CurrY);
ExecAdd(CurrX + 1, CurrY + 1);
}
}
Console.WriteLine(Answer);
}
// 指定座標に加算を行う
static void ExecAdd(int pBaseX, int pBaseY)
{
if (pBaseX < 0 || UB_X < pBaseX) return;
if (pBaseY < 0 || UB_Y < pBaseY) return;
mCntArr[pBaseX, pBaseY]++;
// 新しく崩れる場合
int CurrCnt = mCntArr[pBaseX, pBaseY];
if (mBanArr[pBaseX, pBaseY] != '.') {
int CharNum = mBanArr[pBaseX, pBaseY] - '0';
if (CharNum <= CurrCnt) {
int Hash = GetHash(pBaseX, pBaseY);
if (mDestroySet.Add(Hash)) {
mNewDestroyList.Add(Hash);
}
}
}
}
// 座標のハッシュ値を返す
static int GetHash(int pX, int pY)
{
int Hash = 0;
Hash += pX * 10000;
Hash += pY;
return Hash;
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をcharの2次元配列に設定する
////////////////////////////////////////////////////////////////
static char[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new char[0, 0];
}
int UB_X = StrList[0].Length - 1;
int UB_Y = StrList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = StrList[Y][X];
}
}
return WillReturn;
}
}