using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("4");
WillReturn.Add("0 1");
WillReturn.Add("1 0");
WillReturn.Add("1 1");
WillReturn.Add("3 3");
//2
}
else if (InputPattern == "Input2") {
WillReturn.Add("5");
WillReturn.Add("0 0");
WillReturn.Add("1 1");
WillReturn.Add("2 3");
WillReturn.Add("3 1");
WillReturn.Add("4 3");
//4
}
else if (InputPattern == "Input3") {
WillReturn.Add("10");
WillReturn.Add("0 0");
WillReturn.Add("1 2");
WillReturn.Add("1 1");
WillReturn.Add("1 0");
WillReturn.Add("3 1");
WillReturn.Add("2 3");
WillReturn.Add("1 1");
WillReturn.Add("5 3");
WillReturn.Add("8 4");
WillReturn.Add("7 2");
//4
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
struct VoteInfoDef
{
internal long X;
internal long Y;
}
static List<VoteInfoDef> mVoteInfoList = new List<VoteInfoDef>();
static void Main()
{
List<string> InputList = GetInputList();
long N = long.Parse(InputList[0]);
long[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => long.Parse(pX)).ToArray();
foreach (string EachStr in InputList.Skip(1)) {
SplitAct(EachStr);
VoteInfoDef WillAdd;
WillAdd.X = wkArr[0];
WillAdd.Y = wkArr[1];
mVoteInfoList.Add(WillAdd);
}
var Ins_Fenwick_Tree = new Fenwick_Tree(N);
for (int I = 0; I <= mVoteInfoList.Count - 1; I++) {
bool IsAgree = false;
if (mVoteInfoList[I].Y == 0) {
IsAgree = true;
}
else {
long RangeSta = I - mVoteInfoList[I].X;
long RangeEnd = I - 1;
long NeedSum = mVoteInfoList[I].Y;
RangeSta = Math.Max(RangeSta, 0);
RangeEnd = Math.Max(RangeEnd, 0);
if (NeedSum <= Ins_Fenwick_Tree.GetSum(RangeSta, RangeEnd)) {
IsAgree = true;
}
}
if (IsAgree) {
Ins_Fenwick_Tree.Add(I, 1);
}
}
Console.WriteLine(Ins_Fenwick_Tree.GetSum(0, Ins_Fenwick_Tree.GetUB()));
}
}
// フェニック木
#region Fenwick_Tree
internal class Fenwick_Tree
{
private long[] mBitArr;
private long mExternalArrUB;
// ノードのIndexの列挙を返す
internal IEnumerable<long> GetNodeIndEnum()
{
for (long I = 0; I <= mExternalArrUB; I++) {
yield return I;
}
}
// 木のノードのUBを返す
internal long GetUB()
{
return mExternalArrUB;
}
// コンストラクタ(外部配列のUBのみ指定)
internal Fenwick_Tree(long pExternalArrUB)
{
mExternalArrUB = pExternalArrUB;
// フェニック木の外部配列は0オリジンで、
// フェニック木の内部配列は1オリジンなため、2を足す
mBitArr = new long[pExternalArrUB + 2];
}
// コンストラクタ(初期化用の配列指定)
internal Fenwick_Tree(long[] pArr)
: this(pArr.GetUpperBound(0))
{
for (long I = 0; I <= pArr.GetUpperBound(0); I++) {
this.Add(I, pArr[I]);
}
}
// コンストラクタ(初期化用のList指定)
internal Fenwick_Tree(List<long> pList)
: this(pList.Count - 1)
{
for (int I = 0; I <= pList.Count - 1; I++) {
this.Add(I, pList[I]);
}
}
// [pSta,pEnd] のSumを返す
internal long GetSum(long pSta, long pEnd)
{
return GetSum(pEnd) - GetSum(pSta - 1);
}
// [0,pEnd] のSumを返す
internal long GetSum(long pEnd)
{
pEnd++; // 1オリジンに変更
long Sum = 0;
while (pEnd >= 1) {
Sum += mBitArr[pEnd];
pEnd -= pEnd & -pEnd;
}
return Sum;
}
// [I] に Xを加算
internal void Add(long pI, long pX)
{
pI++; // 1オリジンに変更
while (pI <= mBitArr.GetUpperBound(0)) {
mBitArr[pI] += pX;
pI += pI & -pI;
}
}
}
#endregion