using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("3 3");
WillReturn.Add("023");
WillReturn.Add("321");
WillReturn.Add("120");
//5
}
else if (InputPattern == "Input2") {
WillReturn.Add("5 6");
WillReturn.Add("000000");
WillReturn.Add("923450");
WillReturn.Add("000000");
WillReturn.Add("054329");
WillReturn.Add("000000");
//4
}
else if (InputPattern == "Input3") {
WillReturn.Add("6 9");
WillReturn.Add("089712364");
WillReturn.Add("781263576");
WillReturn.Add("937526351");
WillReturn.Add("736589623");
WillReturn.Add("217835653");
WillReturn.Add("837479570");
//46
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static void Main()
{
List<string> InputList = GetInputList();
int[,] BanArr = CreateBanArr(InputList.Skip(1));
int UB_X = BanArr.GetUpperBound(0);
int UB_Y = BanArr.GetUpperBound(1);
var Stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
WillPush.Curr_X = 0;
WillPush.Curr_Y = 0;
WillPush.CostSum = 0;
Stk.Push(WillPush);
// 最小スコア[座標のハッシュ値]
var EdakiriDict = new Dictionary<string, int>();
while (Stk.Count > 0) {
JyoutaiDef Popped = Stk.Pop();
Action<int, int> PushAct = (pNewX, pNewY) =>
{
if (pNewX < 0 || UB_X < pNewX) return;
if (pNewY < 0 || UB_Y < pNewY) return;
int NewCost = Popped.CostSum + BanArr[pNewX, pNewY];
string Hash = string.Format("{0},{1}", pNewX, pNewY);
if (EdakiriDict.ContainsKey(Hash)) {
if (NewCost >= EdakiriDict[Hash]) {
return;
}
}
EdakiriDict[Hash] = NewCost;
WillPush.Curr_X = pNewX;
WillPush.Curr_Y = pNewY;
WillPush.CostSum = NewCost;
Stk.Push(WillPush);
};
PushAct(Popped.Curr_X, Popped.Curr_Y + 1);
PushAct(Popped.Curr_X + 1, Popped.Curr_Y);
}
string GoalHash = string.Format("{0},{1}", UB_X, UB_Y);
Console.WriteLine(EdakiriDict[GoalHash]);
}
struct JyoutaiDef
{
internal int Curr_X;
internal int Curr_Y;
internal int CostSum;
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をintの2次元配列に設定する
////////////////////////////////////////////////////////////////
static int[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new int[0, 0];
}
int[] IntArr = { };
Action<string> SplitAct = pStr => IntArr = pStr.Select(pX => pX - '0').ToArray();
SplitAct(StrList[0]);
int UB_X = IntArr.GetUpperBound(0);
int UB_Y = StrList.Count - 1;
int[,] WillReturn = new int[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
SplitAct(StrList[Y]);
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = IntArr[X];
}
}
return WillReturn;
}
////////////////////////////////////////////////////////////////
// 2次元配列(int型)のデバッグ出力
////////////////////////////////////////////////////////////////
static void PrintBan(int[,] pBanArr)
{
var sb = new System.Text.StringBuilder();
for (int Y = 0; Y <= pBanArr.GetUpperBound(1); Y++) {
for (int X = 0; X <= pBanArr.GetUpperBound(0); X++) {
sb.AppendFormat("{0},", pBanArr[X, Y]);
}
sb.AppendLine();
}
Console.Write(sb.ToString());
}
}