using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("2 3 10");
WillReturn.Add("S##");
WillReturn.Add(".#G");
//8
}
else if (InputPattern == "Input2") {
WillReturn.Add("3 4 7");
WillReturn.Add("S##G");
WillReturn.Add(".##.");
WillReturn.Add("..#.");
//3
}
else if (InputPattern == "Input3") {
WillReturn.Add("4 4 1000000000");
WillReturn.Add("S###");
WillReturn.Add("####");
WillReturn.Add("####");
WillReturn.Add("###G");
//199999999
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static long mT;
static char[,] mBanArr;
static int UB_X;
static int UB_Y;
static int mStaX;
static int mStaY;
static void Main()
{
List<string> InputList = GetInputList();
int[] wkArr = InputList[0].Split(' ').Select(pX => int.Parse(pX)).ToArray();
mT = wkArr[2];
mBanArr = CreateBanArr(InputList.Skip(1));
UB_X = mBanArr.GetUpperBound(0);
UB_Y = mBanArr.GetUpperBound(1);
for (int X = 0; X <= UB_X; X++) {
for (int Y = 0; Y <= UB_Y; Y++) {
if (mBanArr[X, Y] == 'S') {
mStaX = X; mStaY = Y;
}
}
}
long Answer = ExecNibunhou();
Console.WriteLine(Answer);
}
// 二分法で、最大の黒マスのコストを返す
static long ExecNibunhou()
{
long L = 1;
long R = mT + 1;
while (L + 1 < R) {
long Mid = (L + R) / 2;
if (CanGoal(Mid)) {
L = Mid;
}
else {
R = Mid;
}
}
return L;
}
struct JyoutaiDef
{
internal int CurrX;
internal int CurrY;
internal long CostSum;
}
// 黒マスのコストを引数として、DFSでゴールまで到達可能かを判定
static bool CanGoal(long pBlackCost)
{
var Stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
WillPush.CurrX = mStaX;
WillPush.CurrY = mStaY;
WillPush.CostSum = 0;
Stk.Push(WillPush);
var MinCostDict = new Dictionary<int, long>();
MinCostDict[GetHash(mStaX, mStaY)] = 0;
while (Stk.Count > 0) {
JyoutaiDef Popped = Stk.Pop();
// クリア判定
if (mBanArr[Popped.CurrX, Popped.CurrY] == 'G') {
return true;
}
Action<int, int> PushAct = (pNewX, pNewY) =>
{
if (pNewX < 0 || UB_X < pNewX) return;
if (pNewY < 0 || UB_Y < pNewY) return;
WillPush.CostSum = Popped.CostSum;
if (mBanArr[pNewX, pNewY] == '#') {
WillPush.CostSum += pBlackCost;
}
else {
WillPush.CostSum++;
}
if (WillPush.CostSum > mT) return;
int Hash = GetHash(pNewX, pNewY);
if (MinCostDict.ContainsKey(Hash)) {
if (MinCostDict[Hash] <= WillPush.CostSum) {
return;
}
}
MinCostDict[Hash] = WillPush.CostSum;
WillPush.CurrX = pNewX;
WillPush.CurrY = pNewY;
Stk.Push(WillPush);
};
PushAct(Popped.CurrX, Popped.CurrY - 1);
PushAct(Popped.CurrX, Popped.CurrY + 1);
PushAct(Popped.CurrX - 1, Popped.CurrY);
PushAct(Popped.CurrX + 1, Popped.CurrY);
}
return false;
}
static int GetHash(int pX, int pY)
{
return pX * 100 + pY;
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をcharの2次元配列に設定する
////////////////////////////////////////////////////////////////
static char[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new char[0, 0];
}
int UB_X = StrList[0].Length - 1;
int UB_Y = StrList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = StrList[Y][X];
}
}
return WillReturn;
}
}