using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("2 2 5");
WillReturn.Add("1 3");
WillReturn.Add("1 2 2");
WillReturn.Add("2 1 1");
//6
}
else if (InputPattern == "Input2") {
WillReturn.Add("2 2 3");
WillReturn.Add("1 3");
WillReturn.Add("1 2 2");
WillReturn.Add("2 1 1");
//3
}
else if (InputPattern == "Input3") {
WillReturn.Add("8 15 120");
WillReturn.Add("1 2 6 16 1 3 11 9");
WillReturn.Add("1 8 1");
WillReturn.Add("7 3 14");
WillReturn.Add("8 2 13");
WillReturn.Add("3 5 4");
WillReturn.Add("5 7 5");
WillReturn.Add("6 4 1");
WillReturn.Add("6 8 17");
WillReturn.Add("7 8 5");
WillReturn.Add("1 4 2");
WillReturn.Add("4 7 1");
WillReturn.Add("6 1 3");
WillReturn.Add("3 1 10");
WillReturn.Add("2 6 5");
WillReturn.Add("2 4 12");
WillReturn.Add("5 1 30");
//1488
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
struct EdgeInfoDef
{
internal int ToNode;
internal int Cost;
}
// 隣接リスト (正辺)
static Dictionary<int, List<EdgeInfoDef>> mSeiEdgeListDict = new Dictionary<int, List<EdgeInfoDef>>();
// 隣接リスト (逆辺)
static Dictionary<int, List<EdgeInfoDef>> mRevEdgeListDict = new Dictionary<int, List<EdgeInfoDef>>();
static void Main()
{
List<string> InputList = GetInputList();
long[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => long.Parse(pX)).ToArray();
SplitAct(InputList[0]);
long N = wkArr[0];
long T = wkArr[2];
long[] CArr = InputList[1].Split(' ').Select(pX => long.Parse(pX)).ToArray();
foreach (string EachStr in InputList.Skip(2)) {
SplitAct(EachStr);
int FromNode = (int)wkArr[0];
int ToNode = (int)wkArr[1];
int Cost = (int)wkArr[2];
if (mSeiEdgeListDict.ContainsKey(FromNode) == false) {
mSeiEdgeListDict[FromNode] = new List<EdgeInfoDef>();
}
EdgeInfoDef WillAddSei;
WillAddSei.ToNode = ToNode;
WillAddSei.Cost = Cost;
mSeiEdgeListDict[FromNode].Add(WillAddSei);
if (mRevEdgeListDict.ContainsKey(ToNode) == false) {
mRevEdgeListDict[ToNode] = new List<EdgeInfoDef>();
}
EdgeInfoDef WillAddRev;
WillAddRev.ToNode = FromNode;
WillAddRev.Cost = Cost;
mRevEdgeListDict[ToNode].Add(WillAddRev);
}
var SeiKakuteiNodeDict = Dijkstra(mSeiEdgeListDict);
var RevKakuteiNodeDict = Dijkstra(mRevEdgeListDict);
// 滞在するノードを全探索して、解を求める
long Answer = 0;
var NodeEnum = SeiKakuteiNodeDict.Keys.Intersect(RevKakuteiNodeDict.Keys);
foreach (var EachNode in NodeEnum) {
long RestMinute = T - SeiKakuteiNodeDict[EachNode] - RevKakuteiNodeDict[EachNode];
long AnswerKouho = RestMinute * CArr[EachNode - 1];
Answer = Math.Max(Answer, AnswerKouho);
}
Console.WriteLine(Answer);
}
//ダイクストラ法で、各ノードまでの最短距離を求める
static Dictionary<int, int> Dijkstra(Dictionary<int, List<EdgeInfoDef>> pEdgeArrList)
{
var InsPQueue = new PQueue();
// 距離合計[確定ノード]なDict
var KakuteiNodeDict = new Dictionary<int, int>();
KakuteiNodeDict.Add(1, 0);
//Enqueue処理
Action<int> EnqueueAct = pFromNode =>
{
if (pEdgeArrList.ContainsKey(pFromNode)) {
foreach (EdgeInfoDef EachEdge in pEdgeArrList[pFromNode]) {
// 確定ノードならContinue
if (KakuteiNodeDict.ContainsKey(EachEdge.ToNode)) continue;
int wkSumCost = KakuteiNodeDict[pFromNode] + EachEdge.Cost;
PQueue.PQueueJyoutaiDef WillEnqueue;
WillEnqueue.Node = EachEdge.ToNode;
WillEnqueue.SumCost = wkSumCost;
InsPQueue.Enqueue(WillEnqueue);
}
}
};
EnqueueAct(1);
while (InsPQueue.IsEmpty() == false) {
PQueue.PQueueJyoutaiDef Dequeued = InsPQueue.Dequeue();
//確定ノードならContinue
if (KakuteiNodeDict.ContainsKey(Dequeued.Node)) continue;
KakuteiNodeDict.Add(Dequeued.Node, Dequeued.SumCost);
EnqueueAct(Dequeued.Node);
}
return KakuteiNodeDict;
}
}
#region PQueue
// 優先度付きキュー
internal class PQueue
{
internal struct PQueueJyoutaiDef
{
internal int Node;
internal int SumCost;
}
private Dictionary<int, PQueueJyoutaiDef> mHeapDict = new Dictionary<int, PQueueJyoutaiDef>();
internal bool IsEmpty()
{
return mHeapDict.Count == 0;
}
// エンキュー処理
internal void Enqueue(PQueueJyoutaiDef pAddJyoutai)
{
int CurrNode = 1 + mHeapDict.Count;
mHeapDict[CurrNode] = pAddJyoutai;
while (1 < CurrNode && mHeapDict[CurrNode / 2].SumCost > mHeapDict[CurrNode].SumCost) {
PQueueJyoutaiDef Swap = mHeapDict[CurrNode];
mHeapDict[CurrNode] = mHeapDict[CurrNode / 2];
mHeapDict[CurrNode / 2] = Swap;
CurrNode /= 2;
}
}
// デキュー処理
internal PQueueJyoutaiDef Dequeue()
{
PQueueJyoutaiDef TopNode = mHeapDict[1];
int LastNode = mHeapDict.Count;
mHeapDict[1] = mHeapDict[LastNode];
mHeapDict.Remove(LastNode);
MinHeapify(1);
return TopNode;
}
// 根ノードを指定し、根から葉へヒープ構築
private void MinHeapify(int pRootNode)
{
if (mHeapDict.Count <= 1) {
return;
}
int Left = pRootNode * 2;
int Right = pRootNode * 2 + 1;
// 左の子、自分、右の子で値が最小のノードを選ぶ
int Smallest = mHeapDict[pRootNode].SumCost;
int SmallestNode = pRootNode;
if (mHeapDict.ContainsKey(Left) && mHeapDict[Left].SumCost < Smallest) {
Smallest = mHeapDict[Left].SumCost;
SmallestNode = Left;
}
if (mHeapDict.ContainsKey(Right) && mHeapDict[Right].SumCost < Smallest) {
Smallest = mHeapDict[Right].SumCost;
SmallestNode = Right;
}
// 子ノードのほうが大きい場合
if (SmallestNode != pRootNode) {
PQueueJyoutaiDef Swap = mHeapDict[SmallestNode];
mHeapDict[SmallestNode] = mHeapDict[pRootNode];
mHeapDict[pRootNode] = Swap;
// 再帰的に呼び出し
MinHeapify(SmallestNode);
}
}
}
#endregion