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ABC146-D Coloring Edges on Tree
C#のソース
using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("3");
WillReturn.Add("1 2");
WillReturn.Add("2 3");
//2
//1
//2
}
else if (InputPattern == "Input2") {
WillReturn.Add("8");
WillReturn.Add("1 2");
WillReturn.Add("2 3");
WillReturn.Add("2 4");
WillReturn.Add("2 5");
WillReturn.Add("4 7");
WillReturn.Add("5 6");
WillReturn.Add("6 8");
//4
//1
//2
//3
//4
//1
//1
//2
}
else if (InputPattern == "Input3") {
WillReturn.Add("6");
WillReturn.Add("1 2");
WillReturn.Add("1 3");
WillReturn.Add("1 4");
WillReturn.Add("1 5");
WillReturn.Add("1 6");
//5
//1
//2
//3
//4
//5
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
// 隣接リスト
static Dictionary<int, List<int>> mToNodeListDict = new Dictionary<int, List<int>>();
struct JyoutaiDef
{
internal int CurrNode;
internal int FromEdge;
}
static void Main()
{
List<string> InputList = GetInputList();
int N = int.Parse(InputList[0]);
int[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => int.Parse(pX)).ToArray();
foreach (string EachStr in InputList.Skip(1)) {
SplitAct(EachStr);
int FromNode = wkArr[0];
int ToNode = wkArr[1];
if (mToNodeListDict.ContainsKey(FromNode) == false) {
mToNodeListDict[FromNode] = new List<int>();
}
if (mToNodeListDict.ContainsKey(ToNode) == false) {
mToNodeListDict[ToNode] = new List<int>();
}
mToNodeListDict[FromNode].Add(ToNode);
mToNodeListDict[ToNode].Add(FromNode);
}
// 枝の色番号[枝のHash値]なDict
var EdgeColorDict = new Dictionary<long, int>();
var Stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
WillPush.CurrNode = 1;
WillPush.FromEdge = -1;
Stk.Push(WillPush);
var VisitedSet = new HashSet<int>();
VisitedSet.Add(1);
while (Stk.Count > 0) {
JyoutaiDef Popped = Stk.Pop();
int FromEdge = Popped.FromEdge;
int NewFromEdge = 1;
if (NewFromEdge == FromEdge) NewFromEdge++;
foreach (int EachToNode in mToNodeListDict[Popped.CurrNode]) {
if (VisitedSet.Add(EachToNode) == false) {
continue;
}
long CurrHash = DeriveHash(Popped.CurrNode, EachToNode);
EdgeColorDict[CurrHash] = NewFromEdge;
WillPush.CurrNode = EachToNode;
WillPush.FromEdge = NewFromEdge;
Stk.Push(WillPush);
NewFromEdge++;
if (NewFromEdge == FromEdge) NewFromEdge++;
}
}
Console.WriteLine(EdgeColorDict.Values.Max());
foreach (string EachStr in InputList.Skip(1)) {
SplitAct(EachStr);
int FromNode = wkArr[0];
int ToNode = wkArr[1];
long CurrHash = DeriveHash(FromNode, ToNode);
Console.WriteLine(EdgeColorDict[CurrHash]);
}
}
static long DeriveHash(long pFromNode, long pToNode)
{
return pFromNode * 1000000 + pToNode;
}
}
解説
下記の深さ優先探索を行ってます。
どの枝から来たかを状態に持ち、
なるべく小さい、枝の色番号を振って、未訪問ノードに訪問する