using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("4 4");
WillReturn.Add("1 1");
WillReturn.Add("4 4");
WillReturn.Add("..#.");
WillReturn.Add("..#.");
WillReturn.Add(".#..");
WillReturn.Add(".#..");
//1
}
else if (InputPattern == "Input2") {
WillReturn.Add("4 4");
WillReturn.Add("1 4");
WillReturn.Add("4 1");
WillReturn.Add(".##.");
WillReturn.Add("####");
WillReturn.Add("####");
WillReturn.Add(".##.");
//-1
}
else if (InputPattern == "Input3") {
WillReturn.Add("4 4");
WillReturn.Add("2 2");
WillReturn.Add("3 3");
WillReturn.Add("....");
WillReturn.Add("....");
WillReturn.Add("....");
WillReturn.Add("....");
//0
}
else if (InputPattern == "Input4") {
WillReturn.Add("4 5");
WillReturn.Add("1 2");
WillReturn.Add("2 5");
WillReturn.Add("#.###");
WillReturn.Add("####.");
WillReturn.Add("#..##");
WillReturn.Add("#..##");
//2
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static void Main()
{
List<string> InputList = GetInputList();
int[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => int.Parse(pX)).ToArray();
SplitAct(InputList[1]);
int StaX = wkArr[1] - 1;
int StaY = wkArr[0] - 1;
SplitAct(InputList[2]);
int GoalX = wkArr[1] - 1;
int GoalY = wkArr[0] - 1;
char[,] BanArr = CreateBanArr(InputList.Skip(3).ToList());
int UB_X = BanArr.GetUpperBound(0);
int UB_Y = BanArr.GetUpperBound(1);
var Que0 = new Queue<JyoutaiDef>();
var Que1 = new Queue<JyoutaiDef>();
JyoutaiDef WillEnqueue;
WillEnqueue.Level = 0;
WillEnqueue.CurrX = StaX;
WillEnqueue.CurrY = StaY;
Que0.Enqueue(WillEnqueue);
var MinLevelDict = new Dictionary<long, int>();
while (Que0.Count > 0 || Que1.Count > 0) {
JyoutaiDef Dequeued;
if (Que0.Count > 0) {
Dequeued = Que0.Dequeue();
}
else {
Dequeued = Que1.Dequeue();
}
long Hash = Dequeued.CurrX * 10000 + Dequeued.CurrY;
// 下限値枝切り
if (MinLevelDict.ContainsKey(Hash)) {
if (MinLevelDict[Hash] <= Dequeued.Level) {
continue;
}
}
MinLevelDict[Hash] = Dequeued.Level;
if (Dequeued.CurrX == GoalX && Dequeued.CurrY == GoalY) {
Console.WriteLine(Dequeued.Level);
return;
}
Action<int, int, int, bool> EnqueueAct = (pNewX, pNewY, pNewLevel, pEnqueue0) =>
{
if (pNewX < 0 || UB_X < pNewX) return;
if (pNewY < 0 || UB_Y < pNewY) return;
if (BanArr[pNewX, pNewY] == '#') return;
WillEnqueue.Level = pNewLevel;
WillEnqueue.CurrX = pNewX;
WillEnqueue.CurrY = pNewY;
if (pEnqueue0) {
Que0.Enqueue(WillEnqueue);
}
else {
Que1.Enqueue(WillEnqueue);
}
};
// 4近傍に移動
EnqueueAct(Dequeued.CurrX, Dequeued.CurrY - 1, Dequeued.Level, true);
EnqueueAct(Dequeued.CurrX, Dequeued.CurrY + 1, Dequeued.Level, true);
EnqueueAct(Dequeued.CurrX - 1, Dequeued.CurrY, Dequeued.Level, true);
EnqueueAct(Dequeued.CurrX + 1, Dequeued.CurrY, Dequeued.Level, true);
// 5*5の範囲でワープ
for (int LoopX = Dequeued.CurrX - 2; LoopX <= Dequeued.CurrX + 2; LoopX++) {
for (int LoopY = Dequeued.CurrY - 2; LoopY <= Dequeued.CurrY + 2; LoopY++) {
EnqueueAct(LoopX, LoopY, Dequeued.Level + 1, false);
}
}
}
Console.WriteLine(-1);
}
struct JyoutaiDef
{
internal int Level;
internal int CurrX;
internal int CurrY;
}
// stringのListをcharの2次元配列に設定する
static char[,] CreateBanArr(List<string> pStringList)
{
if (pStringList.Count == 0) {
return new char[0, 0];
}
int UB_X = pStringList[0].Length - 1;
int UB_Y = pStringList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = pStringList[Y][X];
}
}
return WillReturn;
}
// 2次元配列のデバッグ出力
static void PrintBan(char[,] pBanArr)
{
for (int Y = 0; Y <= pBanArr.GetUpperBound(1); Y++) {
for (int X = 0; X <= pBanArr.GetUpperBound(0); X++) {
Console.Write(pBanArr[X, Y]);
}
Console.WriteLine();
}
}
}