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ABC191-E Come Back Quickly
C#のソース
using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("4 4");
WillReturn.Add("1 2 5");
WillReturn.Add("2 3 10");
WillReturn.Add("3 1 15");
WillReturn.Add("4 3 20");
//30
//30
//30
//-1
}
else if (InputPattern == "Input2") {
WillReturn.Add("4 6");
WillReturn.Add("1 2 5");
WillReturn.Add("1 3 10");
WillReturn.Add("2 4 5");
WillReturn.Add("3 4 10");
WillReturn.Add("4 1 10");
WillReturn.Add("1 1 10");
//10
//20
//30
//20
}
else if (InputPattern == "Input3") {
WillReturn.Add("4 7");
WillReturn.Add("1 2 10");
WillReturn.Add("2 3 30");
WillReturn.Add("1 4 15");
WillReturn.Add("3 4 25");
WillReturn.Add("3 4 20");
WillReturn.Add("4 3 20");
WillReturn.Add("4 3 30");
//-1
//-1
//40
//40
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static int mN; // 頂点の数
struct EdgeInfoDef
{
internal int ToNode;
internal int Cost;
}
static Dictionary<int, List<EdgeInfoDef>> mEdgeInfoListDict = new Dictionary<int, List<EdgeInfoDef>>();
static void Main()
{
List<string> InputList = GetInputList();
int[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(X => int.Parse(X)).ToArray();
SplitAct(InputList[0]);
mN = wkArr[0];
foreach (string EachStr in InputList.Skip(1)) {
SplitAct(EachStr);
int FromNode = wkArr[0];
if (mEdgeInfoListDict.ContainsKey(FromNode) == false) {
mEdgeInfoListDict[FromNode] = new List<EdgeInfoDef>();
}
EdgeInfoDef WillAdd;
WillAdd.ToNode = wkArr[1];
WillAdd.Cost = wkArr[2];
mEdgeInfoListDict[FromNode].Add(WillAdd);
}
for (int I = 1; I <= mN; I++) {
Dijkstra(I);
}
}
// ダイクストラ法で、散歩経路の最小コストを求める
static void Dijkstra(int pStaNode)
{
var InsPQueue = new PQueue();
// 距離合計[確定ノード]なDict
var KakuteiNodeDict = new Dictionary<int, long>();
//Enqueue処理
Action<int> EnqueueAct = pFromNode =>
{
if (mEdgeInfoListDict.ContainsKey(pFromNode) == false) {
return;
}
foreach (EdgeInfoDef EachEdge in mEdgeInfoListDict[pFromNode]) {
// 確定ノードならContinue
if (KakuteiNodeDict.ContainsKey(EachEdge.ToNode)) continue;
long wkSumCost = EachEdge.Cost;
if (pFromNode != pStaNode) {
wkSumCost += KakuteiNodeDict[pFromNode];
}
PQueue.PQueueJyoutaiDef WillEnqueue;
WillEnqueue.Node = EachEdge.ToNode;
WillEnqueue.SumCost = wkSumCost;
InsPQueue.Enqueue(WillEnqueue);
}
};
EnqueueAct(pStaNode);
while (InsPQueue.IsEmpty() == false) {
PQueue.PQueueJyoutaiDef Dequeued = InsPQueue.Dequeue();
//確定ノードならContinue
if (KakuteiNodeDict.ContainsKey(Dequeued.Node)) continue;
KakuteiNodeDict.Add(Dequeued.Node, Dequeued.SumCost);
EnqueueAct(Dequeued.Node);
}
if (KakuteiNodeDict.ContainsKey(pStaNode)) {
Console.WriteLine(KakuteiNodeDict[pStaNode]);
}
else {
Console.WriteLine(-1);
}
}
}
#region PQueue
// 優先度付きキュー
internal class PQueue
{
internal struct PQueueJyoutaiDef
{
internal int Node;
internal long SumCost;
}
private Dictionary<int, PQueueJyoutaiDef> mHeapDict = new Dictionary<int, PQueueJyoutaiDef>();
internal bool IsEmpty()
{
return mHeapDict.Count == 0;
}
// エンキュー処理
internal void Enqueue(PQueueJyoutaiDef pAddJyoutai)
{
int CurrNode = 1 + mHeapDict.Count;
mHeapDict[CurrNode] = pAddJyoutai;
while (1 < CurrNode && mHeapDict[CurrNode / 2].SumCost > mHeapDict[CurrNode].SumCost) {
PQueueJyoutaiDef Swap = mHeapDict[CurrNode];
mHeapDict[CurrNode] = mHeapDict[CurrNode / 2];
mHeapDict[CurrNode / 2] = Swap;
CurrNode /= 2;
}
}
// デキュー処理
internal PQueueJyoutaiDef Dequeue()
{
PQueueJyoutaiDef TopNode = mHeapDict[1];
int LastNode = mHeapDict.Count;
mHeapDict[1] = mHeapDict[LastNode];
mHeapDict.Remove(LastNode);
MinHeapify(1);
return TopNode;
}
// 根ノードを指定し、根から葉へヒープ構築
private void MinHeapify(int pRootNode)
{
if (mHeapDict.Count <= 1) {
return;
}
int Left = pRootNode * 2;
int Right = pRootNode * 2 + 1;
// 左の子、自分、右の子で値が最小のノードを選ぶ
long Smallest = mHeapDict[pRootNode].SumCost;
int SmallestNode = pRootNode;
if (mHeapDict.ContainsKey(Left) && mHeapDict[Left].SumCost < Smallest) {
Smallest = mHeapDict[Left].SumCost;
SmallestNode = Left;
}
if (mHeapDict.ContainsKey(Right) && mHeapDict[Right].SumCost < Smallest) {
Smallest = mHeapDict[Right].SumCost;
SmallestNode = Right;
}
// 子ノードのほうが大きい場合
if (SmallestNode != pRootNode) {
PQueueJyoutaiDef Swap = mHeapDict[SmallestNode];
mHeapDict[SmallestNode] = mHeapDict[pRootNode];
mHeapDict[pRootNode] = Swap;
// 再帰的に呼び出し
MinHeapify(SmallestNode);
}
}
}
#endregion
解説
開始ノードに戻ってくる最短コストを知りたいので、
開始ノードを全探索し、
最初のエンキュー時点で、開始ノードを確定ノードにしないように
アレンジしたダイクストラ法を使ってます。