using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("5");
WillReturn.Add(".....");
WillReturn.Add("..#..");
WillReturn.Add(".###.");
WillReturn.Add(".....");
WillReturn.Add(".....");
WillReturn.Add(".....");
WillReturn.Add(".....");
WillReturn.Add("....#");
WillReturn.Add("...##");
WillReturn.Add("....#");
//Yes
}
else if (InputPattern == "Input2") {
WillReturn.Add("5");
WillReturn.Add("#####");
WillReturn.Add("##..#");
WillReturn.Add("#..##");
WillReturn.Add("#####");
WillReturn.Add(".....");
WillReturn.Add("#####");
WillReturn.Add("#..##");
WillReturn.Add("##..#");
WillReturn.Add("#####");
WillReturn.Add(".....");
//No
}
else if (InputPattern == "Input3") {
WillReturn.Add("4");
WillReturn.Add("#...");
WillReturn.Add("..#.");
WillReturn.Add("..#.");
WillReturn.Add("....");
WillReturn.Add("#...");
WillReturn.Add("#...");
WillReturn.Add("..#.");
WillReturn.Add("....");
//Yes
}
else if (InputPattern == "Input4") {
WillReturn.Add("4");
WillReturn.Add("#...");
WillReturn.Add(".##.");
WillReturn.Add("..#.");
WillReturn.Add("....");
WillReturn.Add("##..");
WillReturn.Add("#...");
WillReturn.Add("..#.");
WillReturn.Add("....");
//No
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static void Main()
{
List<string> InputList = GetInputList();
int S = int.Parse(InputList[0]);
char[,] BanArr1 = CreateBanArr(InputList.Skip(1).Take(S));
char[,] BanArr2 = CreateBanArr(InputList.Skip(1 + S));
BanArr1 = ArrSyukusyou(BanArr1);
BanArr2 = ArrSyukusyou(BanArr2);
List<char[,]> KaitenArrList = DeriveKaitenArrList(BanArr1);
bool IsMatch = false;
foreach (char[,] EachCharArr in KaitenArrList) {
// 横幅違いはNG
if (BanArr2.GetUpperBound(0) != EachCharArr.GetUpperBound(0)) {
continue;
}
// 縦幅違いはNG
if (BanArr2.GetUpperBound(1) != EachCharArr.GetUpperBound(1)) {
continue;
}
if (EachCharArr.Cast<char>().SequenceEqual(BanArr2.Cast<char>())) {
IsMatch = true;
break;
}
}
Console.WriteLine(IsMatch ? "Yes" : "No");
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をcharの2次元配列に設定する
////////////////////////////////////////////////////////////////
static char[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new char[0, 0];
}
int UB_X = StrList[0].Length - 1;
int UB_Y = StrList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = StrList[Y][X];
}
}
return WillReturn;
}
// 2次元配列の使用してない部分を縮小して返す
static char[,] ArrSyukusyou(char[,] pTargetArr)
{
int XMin = pTargetArr.GetUpperBound(0), YMin = pTargetArr.GetUpperBound(1);
int XMax = 0, YMax = 0;
for (int X = 0; X <= pTargetArr.GetUpperBound(0); X++) {
for (int Y = 0; Y <= pTargetArr.GetUpperBound(1); Y++) {
if (pTargetArr[X, Y] == '.') continue; // マス目が未使用ならContinue
if (XMin > X) XMin = X;
if (YMin > Y) YMin = Y;
if (XMax < X) XMax = X;
if (YMax < Y) YMax = Y;
}
}
char[,] WillReturnArr = new char[XMax - XMin + 1, YMax - YMin + 1];
for (int X = 0; X <= WillReturnArr.GetUpperBound(0); X++) {
for (int Y = 0; Y <= WillReturnArr.GetUpperBound(1); Y++) {
WillReturnArr[X, Y] = pTargetArr[XMin + X, YMin + Y];
}
}
return WillReturnArr;
}
// 配列を引数として、回転させた配列のリストをDistinctして返す
static List<char[,]> DeriveKaitenArrList(char[,] pBaseArr)
{
var KaitenArrList = new List<char[,]>();
//1個目はそのまま
//■
//■■■
//2個目は1個目を時計回りに90度回転
//■■
//■
//■
//3個目は2個目を時計回りに90度回転
//■■■
// ■
//4個目は3個目を時計回りに90度回転
// ■
// ■
//■■
//5個目は1個目とX軸で線対称
//■■■
//■
//6個目は5個目を時計回りに90度回転
//■■
// ■
// ■
//7個目は6個目を時計回りに90度回転
// ■
//■■■
//8個目は7個目を時計回りに90度回転
//■
//■
//■■
int BaseArrUB_X = pBaseArr.GetUpperBound(0);
int BaseArrUB_Y = pBaseArr.GetUpperBound(1);
for (int I = 1; I <= 8; I++) KaitenArrList.Add(null);
for (int P = 0; P <= 6; P += 2) KaitenArrList[P] = new char[BaseArrUB_X + 1, BaseArrUB_Y + 1];
for (int P = 1; P <= 7; P += 2) KaitenArrList[P] = new char[BaseArrUB_Y + 1, BaseArrUB_X + 1];
for (int X = 0; X <= BaseArrUB_X; X++) {
for (int Y = 0; Y <= BaseArrUB_Y; Y++) {
char SetVal = pBaseArr[X, Y];
KaitenArrList[0][X, Y] = SetVal;
KaitenArrList[1][Y, BaseArrUB_X - X] = SetVal;
KaitenArrList[2][BaseArrUB_X - X, BaseArrUB_Y - Y] = SetVal;
KaitenArrList[3][BaseArrUB_Y - Y, X] = SetVal;
KaitenArrList[4][X, BaseArrUB_Y - Y] = SetVal;
KaitenArrList[5][BaseArrUB_Y - Y, BaseArrUB_X - X] = SetVal;
KaitenArrList[6][BaseArrUB_X - X, Y] = SetVal;
KaitenArrList[7][Y, X] = SetVal;
}
}
KaitenArrList.RemoveAt(4);
KaitenArrList.RemoveAt(4);
KaitenArrList.RemoveAt(4);
KaitenArrList.RemoveAt(4);
// Distinctする
for (int I = KaitenArrList.Count - 1; 0 <= I; I--) {
for (int J = 0; J <= I - 1; J++) {
if (KaitenArrList[I].GetUpperBound(0) !=
KaitenArrList[J].GetUpperBound(0)) continue;
if (KaitenArrList[I].GetUpperBound(1) !=
KaitenArrList[J].GetUpperBound(1)) continue;
IEnumerable<char> wkEnum1 = KaitenArrList[I].Cast<char>();
IEnumerable<char> wkEnum2 = KaitenArrList[J].Cast<char>();
if (wkEnum1.SequenceEqual(wkEnum2) == false) continue;
KaitenArrList.RemoveAt(I);
break;
}
}
return KaitenArrList;
}
}