using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("4 5 0");
WillReturn.Add("2 3 2 1 4");
WillReturn.Add("1 2");
WillReturn.Add("2 3");
WillReturn.Add("3 4");
//2
}
else if (InputPattern == "Input2") {
WillReturn.Add("3 10 10000");
WillReturn.Add("1 2 1 2 1 2 2 1 1 2");
WillReturn.Add("1 2");
WillReturn.Add("1 3");
//0
}
else if (InputPattern == "Input3") {
WillReturn.Add("10 2 -1");
WillReturn.Add("1 10");
WillReturn.Add("1 2");
WillReturn.Add("2 3");
WillReturn.Add("3 4");
WillReturn.Add("4 5");
WillReturn.Add("5 6");
WillReturn.Add("6 7");
WillReturn.Add("7 8");
WillReturn.Add("8 9");
WillReturn.Add("9 10");
//126
}
else if (InputPattern == "Input4") {
WillReturn.Add("5 8 -1");
WillReturn.Add("1 4 1 4 2 1 3 5");
WillReturn.Add("1 2");
WillReturn.Add("4 1");
WillReturn.Add("3 1");
WillReturn.Add("1 5");
//2
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static int mN;
static int mK;
static int[] mAArr;
static Dictionary<int, List<int>> mToNodeListDict = new Dictionary<int, List<int>>();
static void Main()
{
List<string> InputList = GetInputList();
int[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => int.Parse(pX)).ToArray();
SplitAct(InputList[0]);
mN = wkArr[0];
mK = wkArr[2];
mAArr = InputList[1].Split(' ').Select(pX => int.Parse(pX)).ToArray();
foreach (string EachStr in InputList.Skip(2)) {
SplitAct(EachStr);
int FromNode = wkArr[0];
int ToNode = wkArr[1];
if (mToNodeListDict.ContainsKey(FromNode) == false) {
mToNodeListDict[FromNode] = new List<int>();
}
mToNodeListDict[FromNode].Add(ToNode);
if (mToNodeListDict.ContainsKey(ToNode) == false) {
mToNodeListDict[ToNode] = new List<int>();
}
mToNodeListDict[ToNode].Add(FromNode);
}
Solve();
}
const long Hou = 998244353;
static void Solve()
{
for (int I = 1; I <= mAArr.GetUpperBound(0); I++) {
int StaNode = mAArr[I - 1];
int GoalNode = mAArr[I];
ExecDFS(StaNode, GoalNode);
}
// 場合の数[R-B]なDP表
var PrevDP = new Dictionary<long, long>();
PrevDP[0] = 1;
foreach (long EachUseCnt in mUseCntDict.Values) {
var CurrDP = new Dictionary<long, long>();
foreach (var EachDPPair in PrevDP) {
Action<long> UpdateAct = pNewKey =>
{
if (CurrDP.ContainsKey(pNewKey) == false) {
CurrDP[pNewKey] = 0;
}
CurrDP[pNewKey] += EachDPPair.Value;
CurrDP[pNewKey] %= Hou;
};
// Rにする経路
UpdateAct(EachDPPair.Key + EachUseCnt);
// Bにする経路
UpdateAct(EachDPPair.Key - EachUseCnt);
}
PrevDP = CurrDP;
}
if (PrevDP.ContainsKey(mK)) {
// 未使用の辺の分の組み合わせ数に、積の法則を使う
long TotalEdgeCnt = mN - 1;
long RestEdgeCnt = TotalEdgeCnt - mUseCntDict.Count;
long Bekijyou2 = 1;
for (long I = 1; I <= RestEdgeCnt; I++) {
Bekijyou2 *= 2;
Bekijyou2 %= Hou;
}
long Answer = (PrevDP[mK] * Bekijyou2) % Hou;
Console.WriteLine(Answer);
}
else {
Console.WriteLine(0);
}
}
// 使用回数[辺のハッシュ値]なDict
static Dictionary<long, int> mUseCntDict = new Dictionary<long, int>();
struct JyoutaiDef
{
internal int CurrNode;
internal int PrevNode;
internal Dictionary<long, int> UseCntDict;
}
// 始点と終点を引数として、DFSで最短経路で使用する辺を調べる
static void ExecDFS(int pStaNode, int pGoalNode)
{
var Stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
WillPush.CurrNode = pStaNode;
WillPush.PrevNode = -1;
WillPush.UseCntDict = new Dictionary<long, int>();
Stk.Push(WillPush);
while (Stk.Count > 0) {
JyoutaiDef Popped = Stk.Pop();
// クリア判定
if (Popped.CurrNode == pGoalNode) {
foreach (var EachPair in Popped.UseCntDict) {
if (mUseCntDict.ContainsKey(EachPair.Key) == false) {
mUseCntDict[EachPair.Key] = 0;
}
mUseCntDict[EachPair.Key] += EachPair.Value;
}
return;
}
if (mToNodeListDict.ContainsKey(Popped.CurrNode)) {
foreach (int EachToNode in mToNodeListDict[Popped.CurrNode]) {
if (EachToNode == Popped.PrevNode) continue;
WillPush.CurrNode = EachToNode;
WillPush.PrevNode = Popped.CurrNode;
WillPush.UseCntDict = new Dictionary<long, int>(Popped.UseCntDict);
long EdgeHash = GetEdgeHash(Popped.CurrNode, EachToNode);
WillPush.UseCntDict[EdgeHash] = 1;
Stk.Push(WillPush);
}
}
}
}
// 辺のハッシュ値を返す
static long GetEdgeHash(int pFromNode, int pToNode)
{
long Min = Math.Min(pFromNode, pToNode);
long Max = Math.Max(pFromNode, pToNode);
return Max * 10000 + Min;
}
}