using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("3 4");
WillReturn.Add(".#..");
WillReturn.Add("..#.");
WillReturn.Add("..##");
//4
}
else if (InputPattern == "Input2") {
WillReturn.Add("1 1");
WillReturn.Add(".");
//1
}
else if (InputPattern == "Input3") {
WillReturn.Add("5 5");
WillReturn.Add(".....");
WillReturn.Add(".....");
WillReturn.Add(".....");
WillReturn.Add(".....");
WillReturn.Add(".....");
//9
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
struct JyoutaiDef
{
internal int CurrX;
internal int CurrY;
internal int Level;
}
static void Main()
{
List<string> InputList = GetInputList();
char[,] BanArr = CreateBanArr(InputList.Skip(1));
int UB_X = BanArr.GetUpperBound(0);
int UB_Y = BanArr.GetUpperBound(1);
var Que = new Queue<JyoutaiDef>();
JyoutaiDef WillEnqueue;
WillEnqueue.CurrX = 0;
WillEnqueue.CurrY = 0;
WillEnqueue.Level = 1;
Que.Enqueue(WillEnqueue);
var VisitedSet = new HashSet<int>();
VisitedSet.Add(GetHash(0, 0));
int Answer = 1;
while (Que.Count > 0) {
JyoutaiDef Dequeued = Que.Dequeue();
//Console.WriteLine("CurrX={0},CurrY={1}", Dequeued.CurrX, Dequeued.CurrY);
Answer = Math.Max(Answer, Dequeued.Level);
Action<int, int> wkAct = (pNewX, pNewY) =>
{
if (pNewX < 0 || UB_X < pNewX) return;
if (pNewY < 0 || UB_Y < pNewY) return;
if (BanArr[pNewX, pNewY] == '#') return;
int Hash = GetHash(pNewX, pNewY);
if (VisitedSet.Add(Hash) == false) return;
WillEnqueue.CurrX = pNewX;
WillEnqueue.CurrY = pNewY;
WillEnqueue.Level = Dequeued.Level + 1;
Que.Enqueue(WillEnqueue);
};
wkAct(Dequeued.CurrX, Dequeued.CurrY + 1);
wkAct(Dequeued.CurrX + 1, Dequeued.CurrY);
}
Console.WriteLine(Answer);
}
static int GetHash(int pX, int pY)
{
return pX * 1000 + pY;
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をcharの2次元配列に設定する
////////////////////////////////////////////////////////////////
static char[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new char[0, 0];
}
int UB_X = StrList[0].Length - 1;
int UB_Y = StrList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = StrList[Y][X];
}
}
return WillReturn;
}
}