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ABC236-D Dance
C#のソース
using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("2");
WillReturn.Add("4 0 1");
WillReturn.Add("5 3");
WillReturn.Add("2");
//6
}
else if (InputPattern == "Input2") {
WillReturn.Add("1");
WillReturn.Add("5");
//5
}
else if (InputPattern == "Input3") {
WillReturn.Add("5");
WillReturn.Add("900606388 317329110 665451442 1045743214 260775845 726039763 57365372 741277060 944347467");
WillReturn.Add("369646735 642395945 599952146 86221147 523579390 591944369 911198494 695097136");
WillReturn.Add("138172503 571268336 111747377 595746631 934427285 840101927 757856472");
WillReturn.Add("655483844 580613112 445614713 607825444 252585196 725229185");
WillReturn.Add("827291247 105489451 58628521 1032791417 152042357");
WillReturn.Add("919691140 703307785 100772330 370415195");
WillReturn.Add("666350287 691977663 987658020");
WillReturn.Add("1039679956 218233643");
WillReturn.Add("70938785");
//1073289207
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static int AllBitOn;
static int mN2;
static List<int[]> mScoreArrList = new List<int[]>();
static void Main()
{
List<string> InputList = GetInputList();
int N = int.Parse(InputList[0]);
mN2 = 2 * N;
AllBitOn = (1 << mN2) - 1;
for (int I = 1; I <= InputList.Count - 1; I++) {
int[] wkArr = InputList[I].Split(' ').Select(pX => int.Parse(pX)).ToArray();
mScoreArrList.Add(wkArr);
}
ExecDFS();
}
struct JyoutaiDef
{
internal int UseBitSet;
internal int CurrXOR;
}
static void ExecDFS()
{
var Stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
WillPush.UseBitSet = 0;
WillPush.CurrXOR = 0;
Stk.Push(WillPush);
int Answer = int.MinValue;
while (Stk.Count > 0) {
JyoutaiDef Popped = Stk.Pop();
// クリア判定
if (Popped.UseBitSet == AllBitOn) {
Answer = Math.Max(Answer, Popped.CurrXOR);
continue;
}
// 未使用で最小番号を使う
for (int I = 0; I <= mN2 - 1; I++) {
int CurrBit1 = (1 << I);
if ((Popped.UseBitSet & CurrBit1) > 0) continue;
for (int J = I + 1; J <= mN2 - 1; J++) {
int CurrBit2 = (1 << J);
if ((Popped.UseBitSet & CurrBit2) > 0) continue;
WillPush.UseBitSet = Popped.UseBitSet;
WillPush.UseBitSet |= CurrBit1;
WillPush.UseBitSet |= CurrBit2;
int XOR = mScoreArrList[I][J - I - 1];
WillPush.CurrXOR = Popped.CurrXOR ^ XOR;
Stk.Push(WillPush);
}
break;
}
}
Console.WriteLine(Answer);
}
}
解説
使用した数を
HashSet<int>ではなく、
Int型でビット演算を使って管理し、
定数倍改善を行ってます。