using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("7 8 7");
WillReturn.Add("3 4");
WillReturn.Add("5 6");
WillReturn.Add("1 4");
WillReturn.Add("2 1");
WillReturn.Add("2 8");
WillReturn.Add("4 5");
WillReturn.Add("5 7");
WillReturn.Add("6 2");
WillReturn.Add("6 6");
//4
}
else if (InputPattern == "Input2") {
WillReturn.Add("4 6 2");
WillReturn.Add("3 2");
WillReturn.Add("3 5");
WillReturn.Add("4 5");
WillReturn.Add("2 5");
//-1
}
else if (InputPattern == "Input3") {
WillReturn.Add("1 10 1");
WillReturn.Add("1 5");
WillReturn.Add("1 1");
WillReturn.Add("1 7");
//-1
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static int mStaX;
static int mStaY;
static int mEndX;
static int mEndY;
struct XYInfoDef
{
internal int X;
internal int Y;
}
static List<XYInfoDef> mXYInfoList = new List<XYInfoDef>();
// X座標ごとのY座標のList
static Dictionary<int, List<int>> mYListDict = new Dictionary<int, List<int>>();
// Y座標ごとのX座標のList
static Dictionary<int, List<int>> mXListDict = new Dictionary<int, List<int>>();
static void Main()
{
List<string> InputList = GetInputList();
int[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => int.Parse(pX)).ToArray();
SplitAct(InputList[1]);
mStaX = wkArr[1];
mStaY = wkArr[0];
SplitAct(InputList[2]);
mEndX = wkArr[1];
mEndY = wkArr[0];
foreach (string EachStr in InputList.Skip(3)) {
SplitAct(EachStr);
XYInfoDef WillAdd;
WillAdd.X = wkArr[1];
WillAdd.Y = wkArr[0];
mXYInfoList.Add(WillAdd);
}
foreach (XYInfoDef EachXYInfo in mXYInfoList) {
int CurrX = EachXYInfo.X;
int CurrY = EachXYInfo.Y;
if (mYListDict.ContainsKey(CurrX) == false) {
mYListDict[CurrX] = new List<int>();
}
mYListDict[CurrX].Add(CurrY);
if (mXListDict.ContainsKey(CurrY) == false) {
mXListDict[CurrY] = new List<int>();
}
mXListDict[CurrY].Add(CurrX);
}
foreach (var EachPair in mYListDict) {
EachPair.Value.Sort();
}
foreach (var EachPair in mXListDict) {
EachPair.Value.Sort();
}
ExecBFS();
}
struct JyoutaiDef
{
internal int CurrX;
internal int CurrY;
internal int Level;
}
static void ExecBFS()
{
var Que = new Queue<JyoutaiDef>();
JyoutaiDef WillEnqueue;
WillEnqueue.CurrX = mStaX;
WillEnqueue.CurrY = mStaY;
WillEnqueue.Level = 0;
Que.Enqueue(WillEnqueue);
var VisitedSet = new HashSet<long>();
while (Que.Count > 0) {
JyoutaiDef Dequeued = Que.Dequeue();
// クリア判定
if (Dequeued.CurrX == mEndX && Dequeued.CurrY == mEndY) {
Console.WriteLine(Dequeued.Level);
return;
}
Action<int, int> EnqueueAct = (pNewX, pNewY) =>
{
long Hash = (long)pNewX * 1000000000 + pNewY;
if (VisitedSet.Add(Hash)) {
WillEnqueue.CurrX = pNewX;
WillEnqueue.CurrY = pNewY;
WillEnqueue.Level = Dequeued.Level + 1;
Que.Enqueue(WillEnqueue);
}
};
if (mYListDict.ContainsKey(Dequeued.CurrX)) {
int UpperB = ExecNibunhou_UpperBound(Dequeued.CurrY, mYListDict[Dequeued.CurrX]);
if (UpperB > -1) {
// 下に移動
EnqueueAct(Dequeued.CurrX, mYListDict[Dequeued.CurrX][UpperB] - 1);
}
int Lower_Max = ExecNibunhou_LowerMax(Dequeued.CurrY, mYListDict[Dequeued.CurrX]);
if (Lower_Max > -1) {
// 上に移動
EnqueueAct(Dequeued.CurrX, mYListDict[Dequeued.CurrX][Lower_Max] + 1);
}
}
if (mXListDict.ContainsKey(Dequeued.CurrY)) {
int UpperB = ExecNibunhou_UpperBound(Dequeued.CurrX, mXListDict[Dequeued.CurrY]);
if (UpperB > -1) {
// 右に移動
EnqueueAct(mXListDict[Dequeued.CurrY][UpperB] - 1, Dequeued.CurrY);
}
int Lower_Max = ExecNibunhou_LowerMax(Dequeued.CurrX, mXListDict[Dequeued.CurrY]);
if (Lower_Max > -1) {
// 左に移動
EnqueueAct(mXListDict[Dequeued.CurrY][Lower_Max] + 1, Dequeued.CurrY);
}
}
}
Console.WriteLine(-1);
}
// 二分法で、Val超えで最小の値を持つ、添字を返す (List版)
static int ExecNibunhou_UpperBound(int pVal, List<int> pList)
{
// 最後の要素がVal以下の特殊ケース
if (pVal >= pList.Last()) {
return -1;
}
// 最初の要素がVal超えの特殊ケース
if (pVal < pList[0]) {
return 0;
}
int L = 0;
int R = pList.Count - 1;
while (L + 1 < R) {
int Mid = (L + R) / 2;
if (pList[Mid] > pVal) {
R = Mid;
}
else {
L = Mid;
}
}
return R;
}
// 二分法で、Val未満で最大の値を持つ、添字を返す (List版)
static int ExecNibunhou_LowerMax(int pVal, List<int> pList)
{
// 最後の要素がVal未満の特殊ケース
if (pVal > pList.Last()) {
return pList.Count - 1;
}
// 最初の要素がVal以上の特殊ケース
if (pVal <= pList[0]) {
return -1;
}
int L = 0;
int R = pList.Count - 1;
while (L + 1 < R) {
int Mid = (L + R) / 2;
if (pList[Mid] < pVal) {
L = Mid;
}
else {
R = Mid;
}
}
return L;
}
}
using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("7 8 7");
WillReturn.Add("3 4");
WillReturn.Add("5 6");
WillReturn.Add("1 4");
WillReturn.Add("2 1");
WillReturn.Add("2 8");
WillReturn.Add("4 5");
WillReturn.Add("5 7");
WillReturn.Add("6 2");
WillReturn.Add("6 6");
//4
}
else if (InputPattern == "Input2") {
WillReturn.Add("4 6 2");
WillReturn.Add("3 2");
WillReturn.Add("3 5");
WillReturn.Add("4 5");
WillReturn.Add("2 5");
//-1
}
else if (InputPattern == "Input3") {
WillReturn.Add("1 10 1");
WillReturn.Add("1 5");
WillReturn.Add("1 1");
WillReturn.Add("1 7");
//-1
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static int mStaX;
static int mStaY;
static int mEndX;
static int mEndY;
struct XYInfoDef
{
internal int X;
internal int Y;
}
static List<XYInfoDef> mXYInfoList = new List<XYInfoDef>();
// X座標ごとのY座標のset
static Dictionary<int, AVL_Set_MultiSet<int>> mYSetDict = new Dictionary<int, AVL_Set_MultiSet<int>>();
// Y座標ごとのX座標のset
static Dictionary<int, AVL_Set_MultiSet<int>> mXSetDict = new Dictionary<int, AVL_Set_MultiSet<int>>();
static void Main()
{
List<string> InputList = GetInputList();
int[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => int.Parse(pX)).ToArray();
SplitAct(InputList[1]);
mStaX = wkArr[1];
mStaY = wkArr[0];
SplitAct(InputList[2]);
mEndX = wkArr[1];
mEndY = wkArr[0];
foreach (string EachStr in InputList.Skip(3)) {
SplitAct(EachStr);
XYInfoDef WillAdd;
WillAdd.X = wkArr[1];
WillAdd.Y = wkArr[0];
mXYInfoList.Add(WillAdd);
}
foreach (XYInfoDef EachXYInfo in mXYInfoList) {
int CurrX = EachXYInfo.X;
int CurrY = EachXYInfo.Y;
if (mYSetDict.ContainsKey(CurrX) == false) {
mYSetDict[CurrX] = new AVL_Set_MultiSet<int>();
}
mYSetDict[CurrX].Add(CurrY);
if (mXSetDict.ContainsKey(CurrY) == false) {
mXSetDict[CurrY] = new AVL_Set_MultiSet<int>();
}
mXSetDict[CurrY].Add(CurrX);
}
ExecBFS();
}
struct JyoutaiDef
{
internal int CurrX;
internal int CurrY;
internal int Level;
}
static void ExecBFS()
{
var Que = new Queue<JyoutaiDef>();
JyoutaiDef WillEnqueue;
WillEnqueue.CurrX = mStaX;
WillEnqueue.CurrY = mStaY;
WillEnqueue.Level = 0;
Que.Enqueue(WillEnqueue);
var VisitedSet = new HashSet<long>();
while (Que.Count > 0) {
JyoutaiDef Dequeued = Que.Dequeue();
// クリア判定
if (Dequeued.CurrX == mEndX && Dequeued.CurrY == mEndY) {
Console.WriteLine(Dequeued.Level);
return;
}
Action<int, int> EnqueueAct = (pNewX, pNewY) =>
{
long Hash = (long)pNewX * 1000000000 + pNewY;
if (VisitedSet.Add(Hash)) {
WillEnqueue.CurrX = pNewX;
WillEnqueue.CurrY = pNewY;
WillEnqueue.Level = Dequeued.Level + 1;
Que.Enqueue(WillEnqueue);
}
};
if (mYSetDict.ContainsKey(Dequeued.CurrX)) {
int UpperB = mYSetDict[Dequeued.CurrX].UpperBound(Dequeued.CurrY);
if (mYSetDict[Dequeued.CurrX].IsValidInd(UpperB)) {
// 下に移動
EnqueueAct(Dequeued.CurrX, mYSetDict[Dequeued.CurrX][UpperB] - 1);
}
int Lower_Max = mYSetDict[Dequeued.CurrX].Lower_Max(Dequeued.CurrY);
if (mYSetDict[Dequeued.CurrX].IsValidInd(Lower_Max)) {
// 上に移動
EnqueueAct(Dequeued.CurrX, mYSetDict[Dequeued.CurrX][Lower_Max] + 1);
}
}
if (mXSetDict.ContainsKey(Dequeued.CurrY)) {
int UpperB = mXSetDict[Dequeued.CurrY].UpperBound(Dequeued.CurrX);
if (mXSetDict[Dequeued.CurrY].IsValidInd(UpperB)) {
// 右に移動
EnqueueAct(mXSetDict[Dequeued.CurrY][UpperB] - 1, Dequeued.CurrY);
}
int Lower_Max = mXSetDict[Dequeued.CurrY].Lower_Max(Dequeued.CurrX);
if (mXSetDict[Dequeued.CurrY].IsValidInd(Lower_Max)) {
// 左に移動
EnqueueAct(mXSetDict[Dequeued.CurrY][Lower_Max] + 1, Dequeued.CurrY);
}
}
}
Console.WriteLine(-1);
}
}
#region AVL_Set_MultiSet
/// <summary>
/// 要素の追加、削除、検索、取得が可能な集合を表します.
/// </summary>
/// <typeparam name="T">優先度付きキュー内の要素の型を指定します.</typeparam>
/// <remarks>内部的にはAVL木によって実装されています.</remarks>
internal class AVL_Set_MultiSet<T>
{
Node root;
readonly IComparer<T> comparer;
readonly Node nil;
/// <summary>
/// 多重集合かどうかを表します.
/// </summary>
internal bool IsMultiSet { get; set; }
internal AVL_Set_MultiSet(IComparer<T> comparer)
{
nil = new Node(default(T));
root = nil;
this.comparer = comparer;
}
internal AVL_Set_MultiSet() : this(Comparer<T>.Default) { }
/// <summary>
/// 要素をコレクションに追加します.
/// </summary>
/// <remarks>この操作は計算量 O(log N) で実行されます.</remarks>
internal bool Add(T v)
{
return insert(ref root, v);
}
/// <summary>
/// v が存在するならコレクションから削除します.
/// </summary>
/// <remarks>この操作は計算量 O(log N) で実行されます.</remarks>
internal bool Remove(T v)
{
return remove(ref root, v);
}
/// <summary>
/// 0-indexed で index 番目の要素をコレクションから取得します.
/// </summary>
/// <remarks>この操作は計算量 O(log N) で実行されます.</remarks>
internal T this[int index] { get { return find(root, index); } }
internal int Count { get { return root.Count; } }
internal void RemoveAt(int k)
{
if (k < 0 || k >= root.Count) throw new ArgumentOutOfRangeException();
removeAt(ref root, k);
}
/// <summary>
/// このコレクションに含まれる要素を昇順に並べて返します.
/// </summary>
/// <remarks>この操作は計算量 O(N) で実行されます.</remarks>
internal T[] Items
{
get
{
T[] ret = new T[root.Count];
int k = 0;
walk(root, ret, ref k);
return ret;
}
}
private void walk(Node t, T[] a, ref int k)
{
if (t.Count == 0) return;
walk(t.lst, a, ref k);
a[k++] = t.Key;
walk(t.rst, a, ref k);
}
private bool insert(ref Node t, T key)
{
if (t.Count == 0) { t = new Node(key); t.lst = t.rst = nil; t.Update(); return true; }
int cmp = comparer.Compare(t.Key, key);
bool res;
if (cmp > 0)
res = insert(ref t.lst, key);
else if (cmp == 0) {
if (IsMultiSet) res = insert(ref t.lst, key);
else return false;
}
else res = insert(ref t.rst, key);
balance(ref t);
return res;
}
private bool remove(ref Node t, T key)
{
if (t.Count == 0) return false;
int cmp = comparer.Compare(key, t.Key);
bool ret;
if (cmp < 0) ret = remove(ref t.lst, key);
else if (cmp > 0) ret = remove(ref t.rst, key);
else {
ret = true;
var k = t.lst.Count;
if (k == 0) { t = t.rst; return true; }
if (t.rst.Count == 0) { t = t.lst; return true; }
t.Key = find(t.lst, k - 1);
removeAt(ref t.lst, k - 1);
}
balance(ref t);
return ret;
}
private void removeAt(ref Node t, int k)
{
int cnt = t.lst.Count;
if (cnt < k) removeAt(ref t.rst, k - cnt - 1);
else if (cnt > k) removeAt(ref t.lst, k);
else {
if (cnt == 0) { t = t.rst; return; }
if (t.rst.Count == 0) { t = t.lst; return; }
t.Key = find(t.lst, k - 1);
removeAt(ref t.lst, k - 1);
}
balance(ref t);
}
private void balance(ref Node t)
{
int balance = t.lst.Height - t.rst.Height;
if (balance == -2) {
if (t.rst.lst.Height - t.rst.rst.Height > 0) { rotR(ref t.rst); }
rotL(ref t);
}
else if (balance == 2) {
if (t.lst.lst.Height - t.lst.rst.Height < 0) rotL(ref t.lst);
rotR(ref t);
}
else t.Update();
}
private T find(Node t, int k)
{
if (k < 0 || k > root.Count) throw new ArgumentOutOfRangeException();
while (true) {
if (k == t.lst.Count) return t.Key;
else if (k < t.lst.Count) t = t.lst;
else { k -= t.lst.Count + 1; t = t.rst; }
}
}
/// <summary>
/// コレクションに含まれる要素であって、 v 以上の最小の要素の番号を返します。
/// </summary>
/// <remarks>この操作は計算量 O(log N) で実行されます.</remarks>
internal int LowerBound(T v)
{
// 追加機能 件数が0なら-1を返す
if (this.Count == 0) {
return -1;
}
// 追加機能 v 以上な要素が無い場合は-1を返す
T MaxVal = this[this.Count - 1];
int cmp = comparer.Compare(MaxVal, v);
if (cmp == -1) return -1;
int k = 0;
Node t = root;
while (true) {
if (t.Count == 0) return k;
if (comparer.Compare(v, t.Key) <= 0) t = t.lst;
else { k += t.lst.Count + 1; t = t.rst; }
}
}
/// <summary>
/// コレクションに含まれる要素であって、 v より真に大きい、最小の要素の番号を返します。
/// </summary>
/// <remarks>この操作は計算量 O(log N) で実行されます.</remarks>
internal int UpperBound(T v)
{
// 追加機能 件数が0なら-1を返す
if (this.Count == 0) {
return -1;
}
// 追加機能 v 超えな要素が無い場合は-1を返す
T MaxVal = this[this.Count - 1];
int cmp = comparer.Compare(MaxVal, v);
if (cmp <= 0) return -1;
int k = 0;
Node t = root;
while (true) {
if (t.Count == 0) return k;
if (comparer.Compare(t.Key, v) <= 0) { k += t.lst.Count + 1; t = t.rst; }
else t = t.lst;
}
}
// 追加機能 V未満で最大の要素の番号を返す
internal int Lower_Max(T v)
{
// 件数が0なら-1を返す
if (this.Count == 0) {
return -1;
}
// v 未満な要素が無い場合は-1を返す
T MinVal = this[0];
int cmp = comparer.Compare(MinVal, v);
if (cmp >= 0) return -1;
// v 以上の件数を調べる
int More_Or_Equal_cnt = this.Count;
int UB = this.Count - 1;
int LowerB = LowerBound(v);
if (IsValidInd(LowerB)) {
More_Or_Equal_cnt -= (UB - LowerB + 1);
}
return More_Or_Equal_cnt - 1;
}
// 追加機能 V以下で最大の要素の番号を返す
internal int LowerOrEqual_Max(T v)
{
// 件数が0なら-1を返す
if (this.Count == 0) {
return -1;
}
// v 以下な要素が無い場合は-1を返す
T MinVal = this[0];
int cmp = comparer.Compare(MinVal, v);
if (cmp > 0) return -1;
// v 超えの件数を調べる
int More_cnt = this.Count;
int UB = this.Count - 1;
int UpperB = UpperBound(v);
if (IsValidInd(UpperB)) {
More_cnt -= (UB - UpperB + 1);
}
return More_cnt - 1;
}
// 追加機能 LowerBoundなどで返したIndが、有効範囲かを判定
internal bool IsValidInd(int pInd)
{
if (pInd < 0) return false;
if (this.Count <= pInd) return false;
return true;
}
// 追加機能 Vを含むかを返す
internal bool Contains(T v)
{
int LowerB = LowerBound(v);
if (IsValidInd(LowerB) == false) {
return false;
}
int cmp = comparer.Compare(this[LowerB], v);
return cmp == 0;
}
private void rotR(ref Node t)
{
Node l = t.lst;
t.lst = l.rst;
l.rst = t;
t.Update();
l.Update();
t = l;
}
private void rotL(ref Node t)
{
Node r = t.rst;
t.rst = r.lst;
r.lst = t;
t.Update();
r.Update();
t = r;
}
class Node
{
internal Node(T key)
{
Key = key;
}
internal int Count { get; private set; }
internal int Height { get; private set; }
internal T Key { get; set; }
internal Node lst, rst;
internal void Update()
{
Count = 1 + lst.Count + rst.Count;
Height = 1 + Math.Max(lst.Height, rst.Height);
}
public override string ToString()
{
return string.Format("Count = {0}, Key = {1}", Count, Key);
}
}
}
#endregion