using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("2 3");
WillReturn.Add("sns");
WillReturn.Add("euk");
//Yes
}
else if (InputPattern == "Input2") {
WillReturn.Add("2 2");
WillReturn.Add("ab");
WillReturn.Add("cd");
//No
}
else if (InputPattern == "Input3") {
WillReturn.Add("5 7");
WillReturn.Add("skunsek");
WillReturn.Add("nukesnu");
WillReturn.Add("ukeseku");
WillReturn.Add("nsnnesn");
WillReturn.Add("uekukku");
//Yes
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static char[,] mBanArr;
static int UB_X;
static int UB_Y;
static void Main()
{
List<string> InputList = GetInputList();
mBanArr = CreateBanArr(InputList.Skip(1));
UB_X = mBanArr.GetUpperBound(0);
UB_Y = mBanArr.GetUpperBound(1);
if (mBanArr[0, 0] != 's') {
Console.WriteLine("No");
return;
}
bool Result = ExecDFS();
if (Result) {
Console.WriteLine("Yes");
}
else {
Console.WriteLine("No");
}
}
static bool ExecDFS()
{
var Stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
WillPush.Curr_X = 0;
WillPush.Curr_Y = 0;
WillPush.Level = 0;
Stk.Push(WillPush);
var VisitedSet = new HashSet<long>();
while (Stk.Count > 0) {
JyoutaiDef Popped = Stk.Pop();
// クリア判定
if (Popped.Curr_X == UB_X && Popped.Curr_Y == UB_Y) {
return true;
}
Action<int, int> PushAct = (pNewX, pNewY) =>
{
if (pNewX < 0 || UB_X < pNewX) return;
if (pNewY < 0 || UB_Y < pNewY) return;
WillPush.Curr_X = pNewX;
WillPush.Curr_Y = pNewY;
WillPush.Level = Popped.Level + 1;
WillPush.Level %= 5;
if (WillPush.Level == 0 && mBanArr[pNewX, pNewY] != 's') return;
if (WillPush.Level == 1 && mBanArr[pNewX, pNewY] != 'n') return;
if (WillPush.Level == 2 && mBanArr[pNewX, pNewY] != 'u') return;
if (WillPush.Level == 3 && mBanArr[pNewX, pNewY] != 'k') return;
if (WillPush.Level == 4 && mBanArr[pNewX, pNewY] != 'e') return;
long Hash = GetHash(WillPush);
if (VisitedSet.Add(Hash)) {
Stk.Push(WillPush);
}
};
PushAct(Popped.Curr_X, Popped.Curr_Y - 1);
PushAct(Popped.Curr_X, Popped.Curr_Y + 1);
PushAct(Popped.Curr_X - 1, Popped.Curr_Y);
PushAct(Popped.Curr_X + 1, Popped.Curr_Y);
}
return false;
}
struct JyoutaiDef
{
internal int Curr_X;
internal int Curr_Y;
internal int Level;
}
static long GetHash(JyoutaiDef pJyoutai)
{
long Hash = 0;
Hash += pJyoutai.Curr_X * 1000;
Hash += pJyoutai.Curr_Y;
Hash *= 10;
Hash += pJyoutai.Level % 5;
return Hash;
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をcharの2次元配列に設定する
////////////////////////////////////////////////////////////////
static char[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new char[0, 0];
}
int UB_X = StrList[0].Length - 1;
int UB_Y = StrList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = StrList[Y][X];
}
}
return WillReturn;
}
}