using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("5 7");
WillReturn.Add("....Sv.");
WillReturn.Add(".>.....");
WillReturn.Add(".......");
WillReturn.Add(">..<.#<");
WillReturn.Add("^G....>");
//15
}
else if (InputPattern == "Input2") {
WillReturn.Add("4 3");
WillReturn.Add("S..");
WillReturn.Add(".<.");
WillReturn.Add(".>.");
WillReturn.Add("..G");
//-1
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static char[,] mBanArr;
static int UB_X;
static int UB_Y;
static int mGoalX;
static int mGoalY;
static int mStaX;
static int mStaY;
static void Main()
{
List<string> InputList = GetInputList();
mBanArr = CreateBanArr(InputList.Skip(1));
UB_X = mBanArr.GetUpperBound(0);
UB_Y = mBanArr.GetUpperBound(1);
for (int X = 0; X <= UB_X; X++) {
for (int Y = 0; Y <= UB_Y; Y++) {
if (mBanArr[X, Y] == '>') InitMap(X, Y, 1, 0);
if (mBanArr[X, Y] == '<') InitMap(X, Y, -1, 0);
if (mBanArr[X, Y] == 'v') InitMap(X, Y, 0, 1);
if (mBanArr[X, Y] == '^') InitMap(X, Y, 0, -1);
}
}
for (int X = 0; X <= UB_X; X++) {
for (int Y = 0; Y <= UB_Y; Y++) {
if (mBanArr[X, Y] == 'S') {
mStaX = X;
mStaY = Y;
}
if (mBanArr[X, Y] == 'G') {
mGoalX = X;
mGoalY = Y;
}
}
}
var Que = new Queue<JyoutaiDef>();
JyoutaiDef WillEnqueue;
WillEnqueue.CurrX = mStaX;
WillEnqueue.CurrY = mStaY;
WillEnqueue.Level = 0;
Que.Enqueue(WillEnqueue);
var VisitedSet = new HashSet<int>();
VisitedSet.Add(GetHash(mStaX, mStaY));
while (Que.Count > 0) {
JyoutaiDef Dequeued = Que.Dequeue();
if (Dequeued.CurrX == mGoalX && Dequeued.CurrY == mGoalY) {
Console.WriteLine(Dequeued.Level);
return;
}
Action<int, int> EnqueueAct = (pNewX, pNewY) =>
{
if (pNewX < 0 || UB_X < pNewX) return;
if (pNewY < 0 || UB_Y < pNewY) return;
if (mBanArr[pNewX, pNewY] != '.' && mBanArr[pNewX, pNewY] != 'G') {
return;
}
int Hash = GetHash(pNewX, pNewY);
if (VisitedSet.Add(Hash)) {
WillEnqueue.CurrX = pNewX;
WillEnqueue.CurrY = pNewY;
WillEnqueue.Level = Dequeued.Level + 1;
Que.Enqueue(WillEnqueue);
}
};
EnqueueAct(Dequeued.CurrX, Dequeued.CurrY - 1);
EnqueueAct(Dequeued.CurrX, Dequeued.CurrY + 1);
EnqueueAct(Dequeued.CurrX - 1, Dequeued.CurrY);
EnqueueAct(Dequeued.CurrX + 1, Dequeued.CurrY);
}
Console.WriteLine(-1);
}
struct JyoutaiDef
{
internal int CurrX;
internal int CurrY;
internal int Level;
}
static int GetHash(int pX, int pY)
{
return pX * 10000 + pY;
}
static void InitMap(int pBaseX, int pBaseY, int pVectX, int pVectY)
{
int CurrX = pBaseX + pVectX;
int CurrY = pBaseY + pVectY;
while (true) {
if (CurrX < 0 || UB_X < CurrX) return;
if (CurrY < 0 || UB_Y < CurrY) return;
if (mBanArr[CurrX, CurrY] == '.' || mBanArr[CurrX, CurrY] == '!') {
mBanArr[CurrX, CurrY] = '!';
}
else {
return;
}
CurrX += pVectX;
CurrY += pVectY;
}
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をcharの2次元配列に設定する
////////////////////////////////////////////////////////////////
static char[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new char[0, 0];
}
int UB_X = StrList[0].Length - 1;
int UB_Y = StrList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = StrList[Y][X];
}
}
return WillReturn;
}
}