using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("3 5");
WillReturn.Add(".#...");
WillReturn.Add(".....");
WillReturn.Add(".#..#");
//9
}
else if (InputPattern == "Input2") {
WillReturn.Add("3 3");
WillReturn.Add("..#");
WillReturn.Add("#..");
WillReturn.Add("..#");
//1
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static char[,] mBanArr;
static long UB_X;
static long UB_Y;
static void Main()
{
List<string> InputList = GetInputList();
mBanArr = CreateBanArr(InputList.Skip(1));
UB_X = mBanArr.GetUpperBound(0);
UB_Y = mBanArr.GetUpperBound(1);
// 全て磁石と隣接してる場合
bool AllRinsetuJisyaku = true;
for (long X = 0; X <= UB_X; X++) {
for (long Y = 0; Y <= UB_Y; Y++) {
if (mBanArr[X, Y] == '#') continue;
if (IsRinsetuJisyaku(X, Y) == false) {
AllRinsetuJisyaku = false;
long Hash = GetHash(X, Y);
}
}
}
if (AllRinsetuJisyaku) {
Console.WriteLine(1);
return;
}
var AnswerList = new List<long>();
for (long X = 0; X <= UB_X; X++) {
for (long Y = 0; Y <= UB_Y; Y++) {
if (mBanArr[X, Y] == '#') continue;
if (IsRinsetuJisyaku(X, Y)) {
continue;
}
long Hash = GetHash(X, Y);
if (mNotStartSet.Contains(Hash)) continue;
long Result = ExecDFS(X, Y);
AnswerList.Add(Result);
}
}
Console.WriteLine(AnswerList.Max());
}
// DFSの開始座標としない座標
static HashSet<long> mNotStartSet = new HashSet<long>();
// DFSを行い、訪問した座標数を返す
static long ExecDFS(long pStaX, long pStaY)
{
var Stk = new Stack<JyoutaiDef>();
JyoutaiDef WillPush;
WillPush.CurrX = pStaX;
WillPush.CurrY = pStaY;
Stk.Push(WillPush);
var VisitedSet = new HashSet<long>();
VisitedSet.Add(GetHash(pStaX, pStaY));
while (Stk.Count > 0) {
JyoutaiDef Popped = Stk.Pop();
if (IsRinsetuJisyaku(Popped.CurrX, Popped.CurrY)) {
continue;
}
Action<long, long> PushAct = (pNewX, pNewY) =>
{
if (pNewX < 0 || UB_X < pNewX) return;
if (pNewY < 0 || UB_Y < pNewY) return;
if (mBanArr[pNewX, pNewY] == '#') return;
long Hash = GetHash(pNewX, pNewY);
if (IsRinsetuJisyaku(pNewX, pNewY) == false) {
mNotStartSet.Add(Hash);
}
if (VisitedSet.Contains(Hash)) return;
VisitedSet.Add(Hash);
WillPush.CurrX = pNewX;
WillPush.CurrY = pNewY;
Stk.Push(WillPush);
};
PushAct(Popped.CurrX, Popped.CurrY - 1);
PushAct(Popped.CurrX, Popped.CurrY + 1);
PushAct(Popped.CurrX - 1, Popped.CurrY);
PushAct(Popped.CurrX + 1, Popped.CurrY);
}
return VisitedSet.Count;
}
struct JyoutaiDef
{
internal long CurrX;
internal long CurrY;
}
// 座標のハッシュ値を返す
static long GetHash(long pX, long pY)
{
return pX * 10000 + pY;
}
// 座標を引数として、磁石と隣接してるかを返す
static bool IsRinsetuJisyaku(long pX, long pY)
{
if (IsJisyaku(pX, pY - 1)) return true;
if (IsJisyaku(pX, pY + 1)) return true;
if (IsJisyaku(pX - 1, pY)) return true;
if (IsJisyaku(pX + 1, pY)) return true;
return false;
}
// 座標を引数として、磁石かを返す
static bool IsJisyaku(long pX, long pY)
{
if (pX < 0 || UB_X < pX) return false;
if (pY < 0 || UB_Y < pY) return false;
return mBanArr[pX, pY] == '#';
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をcharの2次元配列に設定する
////////////////////////////////////////////////////////////////
static char[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new char[0, 0];
}
int UB_X = StrList[0].Length - 1;
int UB_Y = StrList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = StrList[Y][X];
}
}
return WillReturn;
}
}