using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("5 6 5");
WillReturn.Add("1 2");
WillReturn.Add("2 4");
WillReturn.Add("3 1");
WillReturn.Add("3 5");
WillReturn.Add("4 3");
WillReturn.Add("5 2");
//4
}
else if (InputPattern == "Input2") {
WillReturn.Add("5 6 1");
WillReturn.Add("1 2");
WillReturn.Add("2 4");
WillReturn.Add("3 1");
WillReturn.Add("3 5");
WillReturn.Add("4 3");
WillReturn.Add("5 2");
//3
}
else if (InputPattern == "Input3") {
WillReturn.Add("8 7 613566756");
WillReturn.Add("2 1");
WillReturn.Add("2 3");
WillReturn.Add("4 3");
WillReturn.Add("4 5");
WillReturn.Add("6 5");
WillReturn.Add("6 7");
WillReturn.Add("8 7");
//4294967299
}
else if (InputPattern == "Input4") {
WillReturn.Add("20 13 5");
WillReturn.Add("1 3");
WillReturn.Add("14 18");
WillReturn.Add("18 17");
WillReturn.Add("12 19");
WillReturn.Add("3 5");
WillReturn.Add("4 6");
WillReturn.Add("13 9");
WillReturn.Add("8 5");
WillReturn.Add("14 2");
WillReturn.Add("20 18");
WillReturn.Add("8 14");
WillReturn.Add("4 9");
WillReturn.Add("14 8");
//21
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static long mN;
struct EdgeInfoDef
{
internal long ToNode;
internal long Cost;
}
static Dictionary<long, List<EdgeInfoDef>> mEdgeInfoListDict = new Dictionary<long, List<EdgeInfoDef>>();
const long Geta = 1000000;
static void Main()
{
List<string> InputList = GetInputList();
long[] wkArr = { };
Action<string> SplitAct = pStr =>
wkArr = pStr.Split(' ').Select(pX => long.Parse(pX)).ToArray();
SplitAct(InputList[0]);
mN = wkArr[0];
long X = wkArr[2];
for (long I = 1; I <= mN; I++) {
mEdgeInfoListDict[I] = new List<EdgeInfoDef>();
mEdgeInfoListDict[I + Geta] = new List<EdgeInfoDef>();
EdgeInfoDef WillAdd1;
WillAdd1.ToNode = I + Geta;
WillAdd1.Cost = X;
mEdgeInfoListDict[I].Add(WillAdd1);
EdgeInfoDef WillAdd2;
WillAdd2.ToNode = I;
WillAdd2.Cost = X;
mEdgeInfoListDict[I + Geta].Add(WillAdd2);
}
foreach (string EachStr in InputList.Skip(1)) {
SplitAct(EachStr);
long FromNode = wkArr[0];
long ToNode = wkArr[1];
EdgeInfoDef WillAdd1;
WillAdd1.ToNode = ToNode;
WillAdd1.Cost = 1;
mEdgeInfoListDict[FromNode].Add(WillAdd1);
EdgeInfoDef WillAdd2;
WillAdd2.ToNode = FromNode + Geta;
WillAdd2.Cost = 1;
mEdgeInfoListDict[ToNode + Geta].Add(WillAdd2);
}
Dictionary<long, long> Result = Dijkstra(1);
var AnswerList = new List<long>();
if (Result.ContainsKey(mN)) AnswerList.Add(Result[mN]);
if (Result.ContainsKey(mN + Geta)) AnswerList.Add(Result[mN + Geta]);
Console.WriteLine(AnswerList.Min());
}
// ダイクストラ法で、各ノードまでの最短距離を求める
static Dictionary<long, long> Dijkstra(long pStaNode)
{
var InsPQueue = new PQueue_Arr();
// 距離合計[確定ノード]なDict
var KakuteiNodeDict = new Dictionary<long, long>();
KakuteiNodeDict.Add(pStaNode, 0);
//Enqueue処理
Action<long> EnqueueAct = pFromNode =>
{
if (mEdgeInfoListDict.ContainsKey(pFromNode) == false) {
return;
}
foreach (EdgeInfoDef EachEdge in mEdgeInfoListDict[pFromNode]) {
// 確定ノードならContinue
if (KakuteiNodeDict.ContainsKey(EachEdge.ToNode)) continue;
long wkSumCost = KakuteiNodeDict[pFromNode] + EachEdge.Cost;
PQueue_Arr.PQueueJyoutaiDef WillEnqueue;
WillEnqueue.Node = EachEdge.ToNode;
WillEnqueue.SumCost = wkSumCost;
InsPQueue.Enqueue(WillEnqueue);
}
};
EnqueueAct(pStaNode);
while (InsPQueue.IsEmpty() == false) {
PQueue_Arr.PQueueJyoutaiDef Dequeued = InsPQueue.Dequeue();
// 確定ノードならcontinue
if (KakuteiNodeDict.ContainsKey(Dequeued.Node)) continue;
// 枝切り
if (KakuteiNodeDict.ContainsKey(mN)) break;
if (KakuteiNodeDict.ContainsKey(mN + Geta)) break;
KakuteiNodeDict.Add(Dequeued.Node, Dequeued.SumCost);
EnqueueAct(Dequeued.Node);
}
return KakuteiNodeDict;
}
}
#region PQueue_Arr
// 内部で配列使用の優先度付きキュー
internal class PQueue_Arr
{
internal struct PQueueJyoutaiDef
{
internal long Node;
internal long SumCost;
}
private PQueueJyoutaiDef[] mHeapArr;
private long mHeapArrCnt = 0;
// コンストラクタ
internal PQueue_Arr()
{
mHeapArr = new PQueueJyoutaiDef[65535];
}
internal bool IsEmpty()
{
return mHeapArrCnt == 0;
}
// エンキュー処理
internal void Enqueue(PQueueJyoutaiDef pAddJyoutai)
{
long CurrNode = 1 + mHeapArrCnt;
if (mHeapArr.GetUpperBound(0) < CurrNode) {
ExtendArr();
}
mHeapArr[CurrNode] = pAddJyoutai;
mHeapArrCnt++;
while (1 < CurrNode && mHeapArr[CurrNode / 2].SumCost > mHeapArr[CurrNode].SumCost) {
PQueueJyoutaiDef Swap = mHeapArr[CurrNode];
mHeapArr[CurrNode] = mHeapArr[CurrNode / 2];
mHeapArr[CurrNode / 2] = Swap;
CurrNode /= 2;
}
}
// 配列のExtend
private void ExtendArr()
{
PQueueJyoutaiDef[] NewHeapArr = new PQueueJyoutaiDef[mHeapArrCnt * 2];
mHeapArr.CopyTo(NewHeapArr, 0);
mHeapArr = NewHeapArr;
}
// デキュー処理
internal PQueueJyoutaiDef Dequeue()
{
PQueueJyoutaiDef TopNode = mHeapArr[1];
long LastNode = mHeapArrCnt;
mHeapArr[1] = mHeapArr[LastNode];
mHeapArrCnt--;
MinHeapify(1);
return TopNode;
}
// 根ノードを指定し、根から葉へヒープ構築
private void MinHeapify(long pRootNode)
{
if (mHeapArrCnt <= 1) {
return;
}
long Left = pRootNode * 2;
long Right = pRootNode * 2 + 1;
// 左の子、自分、右の子で値が最小のノードを選ぶ
long Smallest = mHeapArr[pRootNode].SumCost;
long SmallestNode = pRootNode;
if (Left <= mHeapArrCnt && mHeapArr[Left].SumCost < Smallest) {
Smallest = mHeapArr[Left].SumCost;
SmallestNode = Left;
}
if (Right <= mHeapArrCnt && mHeapArr[Right].SumCost < Smallest) {
Smallest = mHeapArr[Right].SumCost;
SmallestNode = Right;
}
// 子ノードのほうが大きい場合
if (SmallestNode != pRootNode) {
PQueueJyoutaiDef Swap = mHeapArr[SmallestNode];
mHeapArr[SmallestNode] = mHeapArr[pRootNode];
mHeapArr[pRootNode] = Swap;
// 再帰的に呼び出し
MinHeapify(SmallestNode);
}
}
}
#endregion