AtCoderのABC
前のABCの問題へ
ABC414-D Transmission Mission
C#のソース
using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("7 3");
WillReturn.Add("5 10 15 20 8 14 15");
//6
}
else if (InputPattern == "Input2") {
WillReturn.Add("7 7");
WillReturn.Add("5 10 15 20 8 14 15");
//0
}
else if (InputPattern == "Input3") {
WillReturn.Add("7 1");
WillReturn.Add("5 10 15 20 8 14 15");
//15
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static void Main()
{
List<string> InputList = GetInputList();
long[] wkArr = InputList[0].Split(' ').Select(pX => long.Parse(pX)).ToArray();
long M = wkArr[1];
long[] XArr = InputList[1].Split(' ').Select(pX => long.Parse(pX)).ToArray();
XArr = XArr.Distinct().ToArray();
Array.Sort(XArr);
if (XArr.Length <= M) {
Console.WriteLine(0);
return;
}
long UB = XArr.GetUpperBound(0);
for (long I = 1; I <= UB; I++) {
EdgeInfo WillAdd;
WillAdd.FromNode = XArr[I - 1];
WillAdd.ToNode = XArr[I];
WillAdd.Cost = XArr[I] - XArr[I - 1];
mEdgeList.Add(WillAdd);
}
var InsUnionFindWithAnyInfo = new UnionFindWithAnyInfo();
foreach (long EachNode in XArr) {
InsUnionFindWithAnyInfo.MakeSet(EachNode);
}
// 枝のコストの昇順に、枝を接続
long NeedRootCnt = M;
foreach (EdgeInfo EachEdge in mEdgeList.OrderBy(pX => pX.Cost)) {
if (InsUnionFindWithAnyInfo.TreeCnt == NeedRootCnt) {
break;
}
InsUnionFindWithAnyInfo.Unite(EachEdge.FromNode, EachEdge.ToNode);
}
long Answer = 0;
var AppearRootSet = new HashSet<long>();
foreach (long EachNode in XArr) {
long CurrRoot = InsUnionFindWithAnyInfo.FindSet(EachNode);
if (AppearRootSet.Add(CurrRoot)) {
long MaxNode = InsUnionFindWithAnyInfo.GetMaxNode(CurrRoot);
long MinNode = InsUnionFindWithAnyInfo.GetMinNode(CurrRoot);
Answer += MaxNode - MinNode;
}
}
Console.WriteLine(Answer);
}
struct EdgeInfo
{
internal long FromNode;
internal long ToNode;
internal long Cost;
}
static List<EdgeInfo> mEdgeList = new List<EdgeInfo>();
}
// UnionFindWithAnyInfoクラス
internal class UnionFindWithAnyInfo
{
private class NodeInfoDef
{
internal long ParentNode;
internal long Rank;
internal long Size; // 木のノード数
internal long EdgeCnt; // 木の枝の数
internal long MinNode;
internal long MaxNode;
}
private Dictionary<long, NodeInfoDef> mNodeInfoDict =
new Dictionary<long, NodeInfoDef>();
// 森にある木の数
private long mTreeCnt = 0;
// 森にある木の数を返す
internal long TreeCnt
{
get { return mTreeCnt; }
}
// 要素が1つである木を森に追加
internal void MakeSet(long pNode)
{
mTreeCnt++;
NodeInfoDef WillAdd = new NodeInfoDef();
WillAdd.ParentNode = pNode;
WillAdd.Rank = 0;
WillAdd.Size = 1;
WillAdd.EdgeCnt = 0;
WillAdd.MinNode = pNode;
WillAdd.MaxNode = pNode;
mNodeInfoDict[pNode] = WillAdd;
}
// 合併処理
internal void Unite(long pX, long pY)
{
long XNode = FindSet(pX);
long YNode = FindSet(pY);
// 既に同じ木の場合
if (XNode == YNode) {
mNodeInfoDict[XNode].EdgeCnt++;
return;
}
mTreeCnt--;
long XRank = mNodeInfoDict[XNode].Rank;
long YRank = mNodeInfoDict[YNode].Rank;
var NodeList = new List<long>();
NodeList.Add(mNodeInfoDict[XNode].MinNode);
NodeList.Add(mNodeInfoDict[XNode].MaxNode);
NodeList.Add(mNodeInfoDict[YNode].MinNode);
NodeList.Add(mNodeInfoDict[YNode].MaxNode);
if (XRank > YRank) {
mNodeInfoDict[YNode].ParentNode = XNode;
mNodeInfoDict[XNode].Size += mNodeInfoDict[YNode].Size;
mNodeInfoDict[XNode].EdgeCnt++;
mNodeInfoDict[XNode].EdgeCnt += mNodeInfoDict[YNode].EdgeCnt;
mNodeInfoDict[XNode].MinNode = NodeList.Min();
mNodeInfoDict[XNode].MaxNode = NodeList.Max();
}
else {
mNodeInfoDict[XNode].ParentNode = YNode;
mNodeInfoDict[YNode].Size += mNodeInfoDict[XNode].Size;
mNodeInfoDict[YNode].EdgeCnt++;
mNodeInfoDict[YNode].EdgeCnt += mNodeInfoDict[XNode].EdgeCnt;
if (XRank == YRank) {
mNodeInfoDict[YNode].Rank++;
}
mNodeInfoDict[YNode].MinNode = NodeList.Min();
mNodeInfoDict[YNode].MaxNode = NodeList.Max();
}
}
// ノードを引数として、木の根を取得
internal long FindSet(long pTargetNode)
{
// 根までの経路上のノードのList
var PathNodeList = new List<long>();
long CurrNode = pTargetNode;
while (CurrNode != mNodeInfoDict[CurrNode].ParentNode) {
PathNodeList.Add(CurrNode);
CurrNode = mNodeInfoDict[CurrNode].ParentNode;
}
// 経路圧縮 (親ポインタの付け替え)
foreach (long EachPathNode in PathNodeList) {
mNodeInfoDict[EachPathNode].ParentNode = CurrNode;
}
return CurrNode;
}
// ノードを引数として、木のサイズを取得
internal long GetSize(long pNode)
{
long RootNode = FindSet(pNode);
return mNodeInfoDict[RootNode].Size;
}
// ノードを引数として、木の枝数を取得
internal long GetEdgeCnt(long pNode)
{
long RootNode = FindSet(pNode);
return mNodeInfoDict[RootNode].EdgeCnt;
}
// ノードを引数として、木の最小ノードを取得
internal long GetMinNode(long pNode)
{
long RootNode = FindSet(pNode);
return mNodeInfoDict[RootNode].MinNode;
}
// ノードを引数として、木の最大ノードを取得
internal long GetMaxNode(long pNode)
{
long RootNode = FindSet(pNode);
return mNodeInfoDict[RootNode].MaxNode;
}
internal void DebugPrint()
{
foreach (var EachPair in mNodeInfoDict.OrderBy(pX => pX.Key)) {
Console.WriteLine("mNodeInfoDict[{0}].ParentNode={1}",
EachPair.Key, EachPair.Value.ParentNode);
}
}
}
解説
木の数と、木ごとの最小ノードと最大ノードを取れるUnionFindで
木の数が必要数になるまで
距離の小さい枝から接続してます。