using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("2");
WillReturn.Add("6 10 3 5");
WillReturn.Add("1 2");
WillReturn.Add("1 3");
WillReturn.Add("1 5");
WillReturn.Add("1 6");
WillReturn.Add("2 4");
WillReturn.Add("2 5");
WillReturn.Add("2 6");
WillReturn.Add("3 4");
WillReturn.Add("3 5");
WillReturn.Add("5 6");
WillReturn.Add("3 2 3 2");
WillReturn.Add("1 3");
WillReturn.Add("2 3");
//3 1 2 5
//3 2
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static long[] GetSplitArr(string pStr)
{
return (pStr == "" ? new string[0] : pStr.Split(' ')).Select(pX => long.Parse(pX)).ToArray();
}
// 隣接リスト
static Dictionary<long, List<long>> mToNodeListDict = new Dictionary<long, List<long>>();
static long mStaNode;
static long mGoalNode;
static void Main()
{
List<string> InputList = GetInputList();
long[] wkArr = { };
Action<string> SplitAct = (pStr) => wkArr = GetSplitArr(pStr);
long CurrInd = 1;
while (CurrInd < InputList.Count - 1) {
SplitAct(InputList[(int)CurrInd]);
long M = wkArr[1];
mStaNode = wkArr[2];
mGoalNode = wkArr[3];
mToNodeListDict.Clear();
for (long I = CurrInd + 1; I <= CurrInd + M; I++) {
SplitAct(InputList[(int)I]);
long FromNode = wkArr[0];
long ToNode = wkArr[1];
if (mToNodeListDict.ContainsKey(FromNode) == false) {
mToNodeListDict[FromNode] = new List<long>();
}
if (mToNodeListDict.ContainsKey(ToNode) == false) {
mToNodeListDict[ToNode] = new List<long>();
}
mToNodeListDict[FromNode].Add(ToNode);
mToNodeListDict[ToNode].Add(FromNode);
}
CurrInd += M + 1;
string Result = Solve();
Result = Regex.Replace(Result, @"(?<= )0+", "");
Console.WriteLine(Result);
}
}
static string Solve()
{
var InsPQueue = new PQueue_Arr();
// 距離合計[確定ノード]なDict
var KakuteiNodeDict = new Dictionary<long, string>();
KakuteiNodeDict.Add(mStaNode, mStaNode.ToString());
// Enqueue処理
Action<long> EnqueueAct = pFromNode =>
{
if (mToNodeListDict.ContainsKey(pFromNode) == false) {
return;
}
foreach (long EachToNode in mToNodeListDict[pFromNode]) {
// 確定ノードならContinue
if (KakuteiNodeDict.ContainsKey(EachToNode)) continue;
string CurrPath = KakuteiNodeDict[pFromNode] +
" " + EachToNode.ToString().PadLeft(4, '0');
PQueue_Arr.PQueueJyoutaiDef WillEnqueue;
WillEnqueue.Node = EachToNode;
WillEnqueue.StrSortKey = CurrPath;
InsPQueue.Enqueue(WillEnqueue);
}
};
EnqueueAct(mStaNode);
while (InsPQueue.IsEmpty() == false) {
PQueue_Arr.PQueueJyoutaiDef Dequeued = InsPQueue.Dequeue();
// 確定ノードならcontinue
if (KakuteiNodeDict.ContainsKey(Dequeued.Node)) continue;
// 枝切り
if (KakuteiNodeDict.ContainsKey(mGoalNode)) break;
KakuteiNodeDict.Add(Dequeued.Node, Dequeued.StrSortKey);
EnqueueAct(Dequeued.Node);
}
return KakuteiNodeDict[mGoalNode];
}
}
#region PQueue_Arr
// 内部で配列使用の優先度付きキュー
internal class PQueue_Arr
{
internal struct PQueueJyoutaiDef
{
internal long Node;
internal string StrSortKey;
}
private PQueueJyoutaiDef[] mHeapArr;
private long mHeapArrCnt = 0;
// コンストラクタ
internal PQueue_Arr()
{
mHeapArr = new PQueueJyoutaiDef[65535];
}
internal bool IsEmpty()
{
return mHeapArrCnt == 0;
}
// エンキュー処理
internal void Enqueue(PQueueJyoutaiDef pAddJyoutai)
{
long CurrNode = 1 + mHeapArrCnt;
if (mHeapArr.GetUpperBound(0) < CurrNode) {
ExtendArr();
}
mHeapArr[CurrNode] = pAddJyoutai;
mHeapArrCnt++;
while (1 < CurrNode &&
mHeapArr[CurrNode / 2].StrSortKey.CompareTo(mHeapArr[CurrNode].StrSortKey) > 0) {
PQueueJyoutaiDef Swap = mHeapArr[CurrNode];
mHeapArr[CurrNode] = mHeapArr[CurrNode / 2];
mHeapArr[CurrNode / 2] = Swap;
CurrNode /= 2;
}
}
// 配列のExtend
private void ExtendArr()
{
PQueueJyoutaiDef[] NewHeapArr = new PQueueJyoutaiDef[mHeapArrCnt * 2];
mHeapArr.CopyTo(NewHeapArr, 0);
mHeapArr = NewHeapArr;
}
// デキュー処理
internal PQueueJyoutaiDef Dequeue()
{
PQueueJyoutaiDef TopNode = mHeapArr[1];
long LastNode = mHeapArrCnt;
mHeapArr[1] = mHeapArr[LastNode];
mHeapArrCnt--;
MinHeapify(1);
return TopNode;
}
// 根ノードを指定し、根から葉へヒープ構築
private void MinHeapify(long pRootNode)
{
if (mHeapArrCnt <= 1) {
return;
}
long Left = pRootNode * 2;
long Right = pRootNode * 2 + 1;
// 左の子、自分、右の子で値が最小のノードを選ぶ
string Smallest = mHeapArr[pRootNode].StrSortKey;
long SmallestNode = pRootNode;
if (Left <= mHeapArrCnt && mHeapArr[Left].StrSortKey.CompareTo(Smallest) < 0) {
Smallest = mHeapArr[Left].StrSortKey;
SmallestNode = Left;
}
if (Right <= mHeapArrCnt && mHeapArr[Right].StrSortKey.CompareTo(Smallest) < 0) {
Smallest = mHeapArr[Right].StrSortKey;
SmallestNode = Right;
}
// 子ノードのほうが大きい場合
if (SmallestNode != pRootNode) {
PQueueJyoutaiDef Swap = mHeapArr[SmallestNode];
mHeapArr[SmallestNode] = mHeapArr[pRootNode];
mHeapArr[pRootNode] = Swap;
// 再帰的に呼び出し
MinHeapify(SmallestNode);
}
}
}
#endregion