using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("3 4 3");
WillReturn.Add("1001");
WillReturn.Add("1101");
WillReturn.Add("0110");
//8
}
else if (InputPattern == "Input2") {
WillReturn.Add("5 4 20");
WillReturn.Add("0101");
WillReturn.Add("1010");
WillReturn.Add("0101");
WillReturn.Add("1010");
WillReturn.Add("0101");
//0
}
else if (InputPattern == "Input3") {
WillReturn.Add("15 20 17");
WillReturn.Add("10111101101100000100");
WillReturn.Add("01100000000010000011");
WillReturn.Add("01110010111000111000");
WillReturn.Add("11001100000111011000");
WillReturn.Add("10100001100011100010");
WillReturn.Add("01101000101010000101");
WillReturn.Add("10110001111110000100");
WillReturn.Add("10110011101100101101");
WillReturn.Add("01010001110011001001");
WillReturn.Add("01010110010001100110");
WillReturn.Add("01110100011110011110");
WillReturn.Add("01100000100111010010");
WillReturn.Add("11001101100111101100");
WillReturn.Add("10111100010101111011");
WillReturn.Add("00101101011100010000");
//448
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static long[] GetSplitArr(string pStr)
{
return (pStr == "" ? new string[0] : pStr.Split(' ')).Select(pX => long.Parse(pX)).ToArray();
}
static long mK;
static long[,] mRunSumArr;
static long UB_X;
static long UB_Y;
static void Main()
{
List<string> InputList = GetInputList();
long[] wkArr = GetSplitArr(InputList[0]);
mK = wkArr[2];
char[,] BanArr = CreateBanArr(InputList.Skip(1));
UB_X = BanArr.GetUpperBound(0);
UB_Y = BanArr.GetUpperBound(1);
mRunSumArr = new long[UB_X + 1, UB_Y + 1];
for (long LoopX = 0; LoopX <= UB_X; LoopX++) {
for (long LoopY = 0; LoopY <= UB_Y; LoopY++) {
if (BanArr[LoopX, LoopY] == '1') {
mRunSumArr[LoopX, LoopY]++;
}
}
}
// 累積和を設定する (横方向)
for (long LoopX = 1; LoopX <= UB_X; LoopX++) {
for (long LoopY = 0; LoopY <= UB_Y; LoopY++) {
mRunSumArr[LoopX, LoopY] += mRunSumArr[LoopX - 1, LoopY];
}
}
// 累積和を設定する (縦方向)
for (long LoopX = 0; LoopX <= UB_X; LoopX++) {
for (long LoopY = 1; LoopY <= UB_Y; LoopY++) {
mRunSumArr[LoopX, LoopY] += mRunSumArr[LoopX, LoopY - 1];
}
}
long Answer = 0;
for (long StaY = 0; StaY <= UB_Y; StaY++) {
for (long EndY = StaY; EndY <= UB_Y; EndY++) {
Answer += ExecSyakutori(StaY, EndY);
}
}
Console.WriteLine(Answer);
}
// 尺取法
static long ExecSyakutori(long pStaY, long pEndY)
{
long Answer = 0;
long R1 = 0;
long R2 = 0;
for (long L = 0; L <= UB_X; L++) {
R1 = Math.Max(L, R1);
R2 = Math.Max(L, R2);
while (R1 + 1 <= UB_X && DeriveSumRect(L, pStaY, R1 + 1, pEndY) <= mK) {
R1++;
}
while (R2 + 1 <= UB_X && DeriveSumRect(L, pStaY, R2 + 1, pEndY) <= mK - 1) {
R2++;
}
if (DeriveSumRect(L, pStaY, R1, pEndY) <= mK) {
Answer += R1 - L + 1;
}
if (DeriveSumRect(L, pStaY, R2, pEndY) <= mK - 1) {
Answer -= R2 - L + 1;
}
}
return Answer;
}
// (pStaX,pStaY)と(pEndX,pEndY)からなる矩形の和を求める
static long DeriveSumRect(long pStaX, long pStaY, long pEndX, long pEndY)
{
long CurrSum = DeriveSumRectZero(pEndX, pEndY);
CurrSum -= DeriveSumRectZero(pStaX - 1, pEndY);
CurrSum -= DeriveSumRectZero(pEndX, pStaY - 1);
CurrSum += DeriveSumRectZero(pStaX - 1, pStaY - 1);
return CurrSum;
}
// (0,0)と(pEndX,pEndY)からなる矩形の和を求める
static long DeriveSumRectZero(long pX, long pY)
{
if (pX < 0) return 0;
if (pY < 0) return 0;
return mRunSumArr[pX, pY];
}
////////////////////////////////////////////////////////////////
// IEnumerable<string>をcharの2次元配列に設定
////////////////////////////////////////////////////////////////
static char[,] CreateBanArr(IEnumerable<string> pStrEnum)
{
var StrList = pStrEnum.ToList();
if (StrList.Count == 0) {
return new char[0, 0];
}
int UB_X = StrList[0].Length - 1;
int UB_Y = StrList.Count - 1;
char[,] WillReturn = new char[UB_X + 1, UB_Y + 1];
for (int Y = 0; Y <= UB_Y; Y++) {
for (int X = 0; X <= UB_X; X++) {
WillReturn[X, Y] = StrList[Y][X];
}
}
return WillReturn;
}
}