using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("5");
WillReturn.Add("oxoxo");
//2
//4
//5
//5
//5
}
else if (InputPattern == "Input2") {
WillReturn.Add("3");
WillReturn.Add("ooo");
//3
//3
//3
}
else if (InputPattern == "Input3") {
WillReturn.Add("1");
WillReturn.Add("x");
//1
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static long[] GetSplitArr(string pStr)
{
return (pStr == "" ? new string[0] : pStr.Split(' ')).Select(pX => long.Parse(pX)).ToArray();
}
static void Main()
{
List<string> InputList = GetInputList();
char[] CharArr = InputList[1].ToCharArray();
long UB = CharArr.GetUpperBound(0);
var Ins_Fenwick_Tree_Atari = new Fenwick_Tree(UB);
var Ins_Fenwick_Tree_Hazure = new Fenwick_Tree(UB);
for (long I = 0; I <= UB; I++) {
if (CharArr[I] == 'o') Ins_Fenwick_Tree_Atari[I] = 1;
if (CharArr[I] == 'x') Ins_Fenwick_Tree_Hazure[I] = 1;
}
long[] RunSum = new long[UB + 1];
for (long I = 0; I <= UB; I++) {
if (CharArr[I] == 'x') RunSum[I] = 1;
if (I > 0) {
RunSum[I] += RunSum[I - 1];
}
}
var IndListDict = new Dictionary<long, List<long>>();
for (long I = 0; I <= UB; I++) {
if (IndListDict.ContainsKey(RunSum[I]) == false) {
IndListDict[RunSum[I]] = new List<long>();
}
IndListDict[RunSum[I]].Add(I);
}
for (long I = 0; I <= UB; I++) {
if (I == UB) {
Console.WriteLine(UB + 1);
continue;
}
long AtariCnt = Ins_Fenwick_Tree_Atari.GetSum(0, I);
long HazureCnt = Ins_Fenwick_Tree_Hazure.GetSum(0, I);
if (AtariCnt == 0) {
Console.WriteLine(I + 1);
continue;
}
long StopRunSum = AtariCnt + HazureCnt;
if (IndListDict.ContainsKey(StopRunSum) == false) {
Console.WriteLine(UB + 1);
continue;
}
long ResultInd = ExecNibunhou_UpperBound(I, IndListDict[StopRunSum]);
if (ResultInd == -1) {
Console.WriteLine(UB + 1);
}
else {
Console.WriteLine(IndListDict[StopRunSum][(int)ResultInd] + 1);
}
}
}
// 二分法で、Val超えで最小の値を持つ、添字を返す
static long ExecNibunhou_UpperBound(long pVal, List<long> pList)
{
// 要素が0件のケース
if (pList.Count == 0) return -1;
// 最後の要素がVal以下の特殊ケース
if (pVal >= pList.Last()) {
return -1;
}
// 最初の要素がVal超えの特殊ケース
if (pVal < pList[0]) {
return 0;
}
long L = 0;
long R = pList.Count - 1;
while (L + 1 < R) {
long Mid = (L + R) / 2;
if (pList[(int)Mid] > pVal) {
R = Mid;
}
else {
L = Mid;
}
}
return R;
}
}
// フェニック木
#region Fenwick_Tree
internal class Fenwick_Tree
{
private long[] mBitArr;
private long mExternalArrUB;
// ノードのIndexの列挙を返す
internal IEnumerable<long> GetNodeIndEnum()
{
for (long I = 0; I <= mExternalArrUB; I++) {
yield return I;
}
}
// 木のノードのUBを返す
internal long GetUB()
{
return mExternalArrUB;
}
// コンストラクタ(外部配列のUBのみ指定)
internal Fenwick_Tree(long pExternalArrUB)
{
mExternalArrUB = pExternalArrUB;
// フェニック木の外部配列は0オリジンで、
// フェニック木の内部配列は1オリジンなため、2を足す
mBitArr = new long[pExternalArrUB + 2];
}
// コンストラクタ(初期化用の配列指定)
internal Fenwick_Tree(long[] pArr)
: this(pArr.GetUpperBound(0))
{
for (long I = 0; I <= pArr.GetUpperBound(0); I++) {
this.Add(I, pArr[I]);
}
}
// コンストラクタ(初期化用のList指定)
internal Fenwick_Tree(List<long> pList)
: this(pList.Count - 1)
{
for (int I = 0; I <= pList.Count - 1; I++) {
this.Add(I, pList[I]);
}
}
// Indのチェック
private void IndCheck(long pInd)
{
if (pInd < 0) throw new Exception("pInd < 0");
if (mExternalArrUB < pInd) throw new Exception("UB < pInd");
}
// Indの大小チェック
private void IndRangeCheck(long pSta, long pEnd)
{
IndCheck(pSta);
IndCheck(pEnd);
if (pSta > pEnd) throw new Exception("pSta > pEnd");
}
// インデクサ
internal long this[long pInd]
{
get { return GetSum(pInd, pInd); }
set { Add(pInd, value - GetSum(pInd, pInd)); }
}
// [pSta,pEnd] のSumを返す
internal long GetSum(long pSta, long pEnd)
{
IndRangeCheck(pSta, pEnd);
long Result = GetSum(pEnd);
if (pSta > 0) {
Result -= GetSum(pSta - 1);
}
return Result;
}
// [0,pEnd] のSumを返す
internal long GetSum(long pEnd)
{
IndCheck(pEnd);
pEnd++; // 1オリジンに変更
long Sum = 0;
while (pEnd >= 1) {
Sum += mBitArr[pEnd];
pEnd -= pEnd & -pEnd;
}
return Sum;
}
// [I] に Xを加算
internal void Add(long pI, long pX)
{
IndCheck(pI);
pI++; // 1オリジンに変更
while (pI <= mBitArr.GetUpperBound(0)) {
mBitArr[pI] += pX;
pI += pI & -pI;
}
}
}
#endregion