using System;
using System.Collections.Generic;
using System.Linq;
class Program
{
static string InputPattern = "InputX";
static List<string> GetInputList()
{
var WillReturn = new List<string>();
if (InputPattern == "Input1") {
WillReturn.Add("4");
WillReturn.Add("0 0 300 10");
WillReturn.Add("0 100 10 100");
WillReturn.Add("0 200 10 200");
WillReturn.Add("0 300 10 300");
//3
}
else if (InputPattern == "Input2") {
WillReturn.Add("4");
WillReturn.Add("0 0 100 10");
WillReturn.Add("0 90 10 10");
WillReturn.Add("0 100 30 100");
WillReturn.Add("-20 100 10 10");
//3
}
else if (InputPattern == "Input3") {
WillReturn.Add("1");
WillReturn.Add("0 0 3 3");
//0
}
else if (InputPattern == "Input4") {
WillReturn.Add("4");
WillReturn.Add("58 -49 38 109");
WillReturn.Add("45 -29 200 56");
WillReturn.Add("-32 123 103 98");
WillReturn.Add("49 -234 289 43");
//4.874179
}
else if (InputPattern == "Input5") {
WillReturn.Add("8");
WillReturn.Add("100 100 30 50");
WillReturn.Add("100 50 93 123");
WillReturn.Add("100 0 89 111");
WillReturn.Add("50 100 13 18");
WillReturn.Add("50 0 155 86");
WillReturn.Add("0 100 30 58");
WillReturn.Add("0 50 58 49");
WillReturn.Add("0 0 98 153");
//7.666667
}
else {
string wkStr;
while ((wkStr = Console.ReadLine()) != null) WillReturn.Add(wkStr);
}
return WillReturn;
}
static long[] GetSplitArr(string pStr)
{
return (pStr == "" ? new string[0] : pStr.Split(' ')).Select(pX => long.Parse(pX)).ToArray();
}
struct NodeInfoDef
{
internal long NodeID;
internal long X;
internal long Y;
internal long T;
internal long R;
}
static List<NodeInfoDef> mNodeInfoList = new List<NodeInfoDef>();
struct EdgeInfoDef
{
internal long ToNode;
internal double Cost;
}
static Dictionary<long, List<EdgeInfoDef>> mEdgeInfoListDict = new Dictionary<long, List<EdgeInfoDef>>();
static void Main()
{
List<string> InputList = GetInputList();
long N = long.Parse(InputList[0]);
if (N == 1) {
Console.WriteLine(0);
return;
}
long[] wkArr = { };
Action<string> SplitAct = (pStr) => wkArr = GetSplitArr(pStr);
long CurrNodeID = 1;
foreach (string EachStr in InputList.Skip(1)) {
SplitAct(EachStr);
NodeInfoDef WillAdd;
WillAdd.NodeID = CurrNodeID++;
WillAdd.X = wkArr[0];
WillAdd.Y = wkArr[1];
WillAdd.T = wkArr[2];
WillAdd.R = wkArr[3];
mNodeInfoList.Add(WillAdd);
}
// ノードのペアごとに、有向辺を設定
foreach (NodeInfoDef EachNode1 in mNodeInfoList) {
foreach (NodeInfoDef EachNode2 in mNodeInfoList) {
long FromNode = EachNode1.NodeID;
long ToNode = EachNode2.NodeID;
double Cost = GetEdgeCost(EachNode1, EachNode2);
if (mEdgeInfoListDict.ContainsKey(FromNode) == false) {
mEdgeInfoListDict[FromNode] = new List<EdgeInfoDef>();
}
EdgeInfoDef WillAdd;
WillAdd.ToNode = ToNode;
WillAdd.Cost = Cost;
mEdgeInfoListDict[FromNode].Add(WillAdd);
}
}
Dictionary<long, double> KakuteiNodeDict = Dijkstra(1);
double[] ValuesArr = KakuteiNodeDict.Values.ToArray();
ValuesArr = ValuesArr.OrderByDescending(pX => pX).ToArray();
var AnswerList = new List<double>();
double WaitTime = 0;
for (long I = 0; I <= ValuesArr.GetUpperBound(0) - 1; I++) {
AnswerList.Add(ValuesArr[I] + WaitTime);
WaitTime++;
}
Console.WriteLine(AnswerList.Max());
}
// ノード1 → ノード2 の有向辺のコストを返す
static double GetEdgeCost(NodeInfoDef pNode1, NodeInfoDef pNode2)
{
// 2点間の距離を求める
double XDiff = pNode1.X - pNode2.X;
double YDiff = pNode1.Y - pNode2.Y;
double Distance = Math.Sqrt(XDiff * XDiff + YDiff * YDiff);
// たこやきの速度
double Speed = Math.Min(pNode1.T, pNode2.R);
return Distance / Speed;
}
// ダイクストラ法で、各ノードまでの最短距離を求める
static Dictionary<long, double> Dijkstra(long pStaNode)
{
var InsPQueue = new PQueue_Arr();
// 距離合計[確定ノード]なDict
var KakuteiNodeDict = new Dictionary<long, double>();
KakuteiNodeDict.Add(pStaNode, 0);
// Enqueue処理
Action<long> EnqueueAct = pFromNode =>
{
if (mEdgeInfoListDict.ContainsKey(pFromNode) == false) {
return;
}
foreach (EdgeInfoDef EachEdge in mEdgeInfoListDict[pFromNode]) {
// 確定ノードならContinue
if (KakuteiNodeDict.ContainsKey(EachEdge.ToNode)) continue;
double wkSumCost = KakuteiNodeDict[pFromNode] + EachEdge.Cost;
PQueue_Arr.PQueueJyoutaiDef WillEnqueue;
WillEnqueue.Node = EachEdge.ToNode;
WillEnqueue.SumCost = wkSumCost;
InsPQueue.Enqueue(WillEnqueue);
}
};
EnqueueAct(pStaNode);
while (InsPQueue.IsEmpty() == false) {
PQueue_Arr.PQueueJyoutaiDef Dequeued = InsPQueue.Dequeue();
// 確定ノードならcontinue
if (KakuteiNodeDict.ContainsKey(Dequeued.Node)) continue;
KakuteiNodeDict.Add(Dequeued.Node, Dequeued.SumCost);
EnqueueAct(Dequeued.Node);
}
return KakuteiNodeDict;
}
}
#region PQueue_Arr
// 内部で配列使用の優先度付きキュー
internal class PQueue_Arr
{
internal struct PQueueJyoutaiDef
{
internal long Node;
internal double SumCost;
}
private PQueueJyoutaiDef[] mHeapArr;
private long mHeapArrCnt = 0;
// コンストラクタ
internal PQueue_Arr()
{
mHeapArr = new PQueueJyoutaiDef[65535];
}
internal bool IsEmpty()
{
return mHeapArrCnt == 0;
}
// エンキュー処理
internal void Enqueue(PQueueJyoutaiDef pAddJyoutai)
{
long CurrNode = 1 + mHeapArrCnt;
if (mHeapArr.GetUpperBound(0) < CurrNode) {
ExtendArr();
}
mHeapArr[CurrNode] = pAddJyoutai;
mHeapArrCnt++;
while (1 < CurrNode && mHeapArr[CurrNode / 2].SumCost > mHeapArr[CurrNode].SumCost) {
PQueueJyoutaiDef Swap = mHeapArr[CurrNode];
mHeapArr[CurrNode] = mHeapArr[CurrNode / 2];
mHeapArr[CurrNode / 2] = Swap;
CurrNode /= 2;
}
}
// 配列のExtend
private void ExtendArr()
{
PQueueJyoutaiDef[] NewHeapArr = new PQueueJyoutaiDef[mHeapArrCnt * 2];
mHeapArr.CopyTo(NewHeapArr, 0);
mHeapArr = NewHeapArr;
}
// デキュー処理
internal PQueueJyoutaiDef Dequeue()
{
PQueueJyoutaiDef TopNode = mHeapArr[1];
long LastNode = mHeapArrCnt;
mHeapArr[1] = mHeapArr[LastNode];
mHeapArrCnt--;
MinHeapify(1);
return TopNode;
}
// 根ノードを指定し、根から葉へヒープ構築
private void MinHeapify(long pRootNode)
{
if (mHeapArrCnt <= 1) {
return;
}
long Left = pRootNode * 2;
long Right = pRootNode * 2 + 1;
// 左の子、自分、右の子で値が最小のノードを選ぶ
double Smallest = mHeapArr[pRootNode].SumCost;
long SmallestNode = pRootNode;
if (Left <= mHeapArrCnt && mHeapArr[Left].SumCost < Smallest) {
Smallest = mHeapArr[Left].SumCost;
SmallestNode = Left;
}
if (Right <= mHeapArrCnt && mHeapArr[Right].SumCost < Smallest) {
Smallest = mHeapArr[Right].SumCost;
SmallestNode = Right;
}
// 子ノードのほうが大きい場合
if (SmallestNode != pRootNode) {
PQueueJyoutaiDef Swap = mHeapArr[SmallestNode];
mHeapArr[SmallestNode] = mHeapArr[pRootNode];
mHeapArr[pRootNode] = Swap;
// 再帰的に呼び出し
MinHeapify(SmallestNode);
}
}
}
#endregion